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g00d69

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Everything posted by g00d69

  1. French Intervention Forces (GIGN/1st RPIMA...)V5.0 Here is an addon about French Intervention Forces (GIGN/RPIMa...) Units. (actually addon including GIGN and French 1st RPIMA) Changelog v5.0b (Fix) -Several Fix on ATH helmets models. -GIGN and RPIMA units are now as Independant Faction Changelog v5.0 -ATH helmets added (OD and Camo CE) -Added GIGN/RPIMA items box (in empty>ammo>"GIGN/RPIMA Box") -Added new ESS tactical goggles with 4 tints version. (Classnames: rpima_goggle_orange, rpima_goggle_black, rpima_goggle_blue,rpima_goggle_green.) -Added Sniper and Marksman units for RPIMA -Hk416 replace now all the Famas (from R3F weapons addon) -Some units removed or replaced. -Inventory icons updated -Added factions icons ----------------------------------------------------------------------------------------------------------------------------------------------------- V4.0 -Now compatible with Arma 3 Beta -Added RPIMA Red Beret Unit ----------------------------------------------------------------------------------------------------------------------------------------------------- V3.0 -Added SAS units with CE camo inspired from French RPIMA SAS units(1st RPIMa,INVEX etc...) with heavy and light equipments in a "2035 version". In editor you can find units in "Blufor> RPIMa units". -Hunter vehicle added for GIGN units (Empty>cars> GIGN Hunter). -Added server key ----------------------------------------------------------------------------------------------------------------------------------------------------- V2.0 -Assaul helmet completly remake. -added operator unit -added tactical goggles item -shield re-textured and damages resistance increased on full part. -Now uniform item should work properly with Virtual Ammo system addon ----------------------------------------------------------------------------------------------------------------------------------------------------- V1.0 General features: -Units are wearing light and heavy suits with balaclava or assault Helmet removables. Balaclava are based on open sources files from Kiory balaclava addon. -Including also ballistic shield for heavy units (still need some work about damages). -For heavy assault units, assault helmet+balaclava are removable but actually in only one part defined as headgear class. -Assault units with shield only carry shield and don't have weapon yet. -Flashlight on shield is functional on night. -Units are configured with weapons from R3F weapons addon and so this addon is required -In editor you can find units in Blufor> GIGN units and Blufor> RPIMa units[/b Addons required: R3F weapons addon Credits: -"Jonny's US Army Special Forces template" by Johannes for ATH and ESS tactical .p3d models. -Kiory balaclava sources. -R3F weapons addon. -Modified texture provided by Soronelite for vehicle. Download link V5.0b(Fix): http://www10.zippyshare.com/v/27729098/file.html
  2. Hi all Here is a WIP addon about some units inspired from the characters of "Call Of Duty" game serie and ported into Arma. Just for fun!:) Small preview of first characters : To be continued....
  3. hi I'am actually configuring equipment for some units in the config.cpp weapon doesn't have items equiped by default,but only in inventory ("optic_hamr" etc....) is there a syntax for equip for example "optic_hamr" directly on the weapon in config.cpp? ? here is a sample of my code : Thanks for help
  4. - Navy Seals Spec Ops Units with balaclava skull masks - Hi , this is my first addon for Arma 3 (and for all arma serie) so its just a little work of texturing and configuring units for my training , and then i want share this first addon with you :) Navy Seals Spec Ops Units with balaclavas- Version 1.1 (update) changelog 1.1 -Added Units With new Skull and No Skull masks. -Added two uniforms models : Multicam and Urban digital Coverall: Op beanie Multicam Op cap Multicam Op helm Multicam Op beanie Coverall Op cap Coverall Op helm Coverall -With Navy Seals patches on Multicam uniform and cap. -Units are equiped with M4a1 weapons from the great Alwarren's addon "FHQ M4 for Arma 3" (http://www.armaholic.com/page.php?id=19218) (included) -My addon mask is based on the work of Icewindo from his addon Blackops-SwatUnits http://forums.bistudio.com/showthread.php?150396-Blackop-Swat-Units -Equiped with assault backpacks In editor you can find units in blufor>Spec Ops Seals (Infantry Skull mask and Infantry No skull mask sections). You can add the skull mask to your player by adding : or for mask without skull in editor INI field of your unit. Or selecting face in options of the game > profil > face > "SkullFace01" or "MaskFace01" Ai units already have the skull mask by default. Credits : Alwarren's addon "FHQ M4 for Arma 3" for his weapons Icewindo for his mask system from his addon Blackops-SwatUnits ------------------------------------------------- Download link removed until IP issues are solved (.pbo and readme inside) I will make new updates/fixes later with new camos and other stuff... Please give me advices and let me know if bugs...:) PS : Can moderator delete my previous post in "Mods and Addons Discussion Section" please?
  5. Hello Let me introduce my addon Barret M107/M82 "Blackened" (nickname cause all black) V1.5 Changelog V1.5 -Explosives ammo and magazines added ( 127x99_10rnds_explo ) -Added one new muzzle brake ( Muzzle_explo ) -New recoil based on GM6 lynx values -New high poly lens and texture for scopes -Fixed invisible end of barrel without muzzle -Classnames have been modified, please see "New classnames.txt" included with addon. In editor, Weapon Box : Empty > ammo > m107_box ---------------------------------------------------------------------------------------------- Changelog V1.4 -All the files are include in only one .pbo now. -Recoil has been increased. -Now magazine hide during reloading -Fixes and changes about optic and scopes parameters -Added different muzzle flashes for each muzzles -Some minor tweaks about sound volume ---------------------------------------------------------------------------------------------- Changelog V1.3 -Damages of weapon and ammos have been Increased -Added percing ammos and magazines : B_127x99_percing 127x99_10rnds_percing -Optics scopes changed to Mildot style and zoom added -some textures fixes ---------------------------------------------------------------------------------------------- Changelog V1.2: -New weapon sounds made by LordJarhead (creator of J.S.R.S. Soundmod).Big big thanks to him for making these sounds for my M107 addon. -removed oval shape of scopes and optic and come back to traditional shape -minor changes on optic design -zeroing now set at 800m by default ---------------------------------------------------------------------------------------------- Changelog V1.1 -Added 12.7x99mm caliber ammo and 10 rounds magazines : 127x99_10rnds_mag (magazine) B_127x99_Ball (ammo) -Fixed some shadow issues -Fixed muzzle proxy position -Fixed memory point for ironsight on weapon without scop -Some tweaks about weapon config and scopes range for testing (now zeroing is set at 1200m by default) ------------------------------------------------------------------------------------------------------------------------------ Featured accessories: -2 scopes : Leupold (fictional model): Leupold with BORS® system (actually just for esthetic and no functionnal): -NV an thermal vision modes: -2 new muzzles dedicated for M107 (muzzle suppressor and QDL supressor): [/url] 100% compatible with Arma 3 weapon items Using 12.7x99mm caliber ammo and 10 rounds magazines You can find the weapons and items in editor : Empty> ammo> M107_box Classnames are included in the readme file. Lot of things still need to be fixed and there will be updates...thanks to let me know bugs that you will meet... Credits: Big big thanks to LordJarhead (creator of J.S.R.S. Soundmod) for making weapon sounds for my addon. Bohemian Samples files Bohemian Wiki for useful scripts and weapon config Barret website for some models inspiration Download link V1.5 Updated : http://www19.zippyshare.com/v/65159596/file.html
  6. Benelli M4 & HK430(HK416) Weapon Pack hello Here is an addon containing the Benelli M4 & the HK430 (HK416 variant for 2035) I have finally decided to make a standalone version of the weapons and not including in my french units addon cause i think its more easy for people who doesn't want the units and who want weapons only Here is some pictures. Changlog V2.0 ------------------------------------------------------------------------- -Now M4 benelli aiming is working properly with all the scopes. -Added 12Gauge Pellets ammunitions for the shotgun in the weapon box.(classnames updated) -Added muzzleflash rotation effect for the HK.(Thanks to GvsE) Changlog V1.0 ------------------------------------------------------------------------- -Fixed weapons sound volume and restored LordJarhead original values. -Fixed muzzlesound position for the HK430 -New recoils for the 2 weapons. -Added one config version .pbo in the folder "cfg no addons" with only default accessories equiped that doesn't require any others addons.Just replace "hk430&m4benelli_addon.pbo" and "hk430&m4benelli_addon.pbo.g00d69.bisign" with the "no addons" files if you don't want use other addons.(With addons required by default) -Now compatible with "Alwarren FHQ Accessories pack" (Required for the "with addons accessories" version) -2 New default Hamr and Holo in accordance with m4 range added in weapon box. -Added server key. ----------------------------------------------------------------------------------------------------- -Benelli M4 is customized with ATI "Raven" Package -HK430 is a modified fictional version of Hk416 and renamed like that for 2035. -All the sounds have been provided by LordJarhead, so special thank to him. -Some weapons are equiped with R3F accessories then R3F weapons addon is required. -Classnames are include in the Readme file. Weapons box can be found in the editoR: Empty>Ammo>"HK430-M4_Benelli_Box" Credits and thanks: Thanks to LordJarhead for his work about weapons sounds. Thanks to the forumers advices that help me to improve my addons Required addon: Alwarren FHQ Accessories pack (only for the "with addons" version) R3F weapons addon (only for the "with addons" version) Download link V3.0: http://www46.zippyshare.com/v/32146051/file.html
  7. I am not agree when you say that RV engine is the more powerfull engine and the only one who can make what it does.I am sure that some other engines can make same but they are not used for same kind of games or sames objectives.Its like if you say only Ferrari motors can make a car running at 300km/h, its wrong, other constructors can make it also but they dont have the same functions and goals and because a familly car for example doesn't need to reach this kind of speed.
  8. Arma III and his engine are great, but i am not sure that RV engine is the more powerfull engine that exist in this domain ,this is maybe the best for large public simulation games but there are also really more powerfull engines not available yet for ordinary people.:eek:.And i am also sure its actually possible to make an Arma III with a kind of cryengine or something else, but the large public hardwares must follow and that would be actually priceless.Hardwares power is finally the main key before all engines questions :D
  9. There is already an engine based on CryEngine and dedicated to simulation and serious games called "Realtime Immersive".:D
  10. Problem is that if people want arma III running with one of the last generation game engines, we will all need a NASA computer.:D
  11. g00d69

    SOC WIP Thread

    You really make great work ;) but i am not agree with you about AAA studios and games, of course there are bad things (COD is technically a shame for example) but there are also very impressive games and quality works using very powerfull games engines (Frostbite, CryEngine, RED Engine, just for quote them) difficult to compete with about rendering, and its not just a question of texture details but also about engine features supported (architecture,directx and graphic cards functionalities used, and lot of other factors)
  12. g00d69

    SOC WIP Thread

    Really great work but is it really for Arma III or for a CryEngine game? ;)
  13. g00d69

    [WIP] IkaR F-16

    Oh yeah a F-16, finally!!! the more beautifull plane in the world IMHO !Great work! Thank you!!! Here is a little present for you (made it with After Effects ) !!
  14. g00d69

    Arma 3 FanArt

  15. g00d69

    Arma3 Videos

    Hi Here is a small video about a fictional futuristic technology for Arma III:) http://www.youtube.com/watch?v=jOy_4onjEgE
  16. Really great job guys.
  17. Hi Yes i am little bit busy and don't have too much time for working on the addons but i will have soon time for relax and so i will go on this work... But for this New Year i wanted to make a small tribute to BIS and for all the addons makers , so here it is http://www.youtube.com/watch?v=cwQ8J37PCig And Happy New Year Everyone!!!
  18. Yes sorry about the confusion about my words, when i said "ported into arma", i didn't speak about some objects or stuff coming from COD games and imported into arma, i was just speaking about a design in the spirit of COD characters.:)
  19. No worries if you don't like COD Units maybe i will have some later projects that will interest you more: :p
  20. Thanks and sorry for the delay but i have some irl works that make me busy at this moment.
  21. Hi all Sorry didn't have the time to work on addon, i am actually very busy, i think i will have more time from january So for waiting, here is a little teaser that i have made
  22. Hi Animations of screenshots are from an Arma 2 addon that seems to work also with arma 3 (but maybe not all anims) http://www.armaholic.com/page.php?id=2649&comments=1
  23. Hi Thanks for your advices, actually i was focusing about equipments and textures are not finalized, its just generic for give a general overview of the differents types of units.For exemple black uniforms or vests will not be only black and elements will have detailled textures.Same for "Ghost" and "Keegan" characters, they will have there own camo like in the serie.(ex: pants with snake stripes and other details http://images3.wikia.nocookie.net/__cb20131105202810/callofduty/images/4/48/Keegan_P._Russ_full_body_shot_CoDG.png)
  24. Hi all I am planning to make a first release soon, i was just waiting for Cunico permission for using his great Hidden identity Pack and for modify one shemagh texture color for the release (Thanks to him), now it's done so the work can go on.
  25. g00d69

    ASDG Joint Rails

    Isn't it just the rotation blur in video options for that optic effect?
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