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dufalator

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Everything posted by dufalator

  1. Hello, Can anybody help me? I would like to modify Arma objects in Blender. I have been informed that the way to do this is to load "Arma Tools" in blender as an add on. I saw a couple of old videos on youtube, and follow those instructions but I still cannot get it to load in Blender. I have downloaded "ARMA TOOLS" from Steam, and can navigate to it on my disk while in Blender, but when I try to install as an addon, nothing happens. Can anybody offer me some advice? Thank you
  2. Hello, I am thinking about creating a single player mission where I have a team of soldiers that is tasked with rescuing a downed pilot. The problem, is that once I find the pilot, I dont know how to get him under my command. I have no way to control him (Make follow, command to get in helicopter.......) Does anybody know how I would do this?
  3. Ok, Thanks. So just to make sure, what I need to do, is add this information to the units in the editor. I am supposed to: 1) type in the words "rescue pilot" into the object init of my unit? 2) For the pilot unit I type in " ["Join.Player","unit = _this select 0,_this join group player, unit removeAction 0"]; " to the init box of the pilot?
  4. Thanks, How do I initiate "[Pilot] join player"; while in game?
  5. Can somebody give me some ideas for AI mods such as FFIS? I would love to have the Firefight Improvement System (FFIS), but from what I have read it no longer works. Thank you
  6. Hello, I have been creating my own sp missions with the editor using the "Support Modules" for a while now. All of the sudden, they no longer work. It shows that they are there on the left hand side of the screen, but when I go to use them, I cannot call up CAS nor Artillery. I have unmoded everything and then verified the game cashee, but it still doesn't work.... Has anybody seen this happen recently? How did you fix it? Thank you
  7. Hello, I am used to setting up the support modules for both artillery and CAS. Lately these things no longer work. When I launch in the editor, the left hand side of the screen says that supports are available. When I go to call in Artillery, I can only call in mortars, and I am only allowed to request one round at a time. When I call in CAS, I hear the pilot acknowledge the request, and then half a second later he will announce that he is returning to base. Something is wrong... Does anybody have any ideas about how I might be able to fix this????
  8. Hello, I have been making my own scenarios with the ACE and unsung mods. I used to be able to call in artillery and air strikes without any problem. I would set up the support requester, and support provider modules and sync them up like normal, but now, I cannot get planes nor artillery to lay down fire for me. Is there a special setting or procedure that I need to follow with ACE?
  9. Hello, Last week I found and downloaded FOW. I think this is Awesome! I love the Tarawa map. I understand that this is still the Alpha version. I wanted to make you aware of a couple of issues that I had with the download. I thought that the down load was supposed to include 4 factions Japanese, Germans, US Marines, and British. I opened the map in my Eden editor and I can only find Japanese and Germans. The us Marines and British are nowhere to be found. Secondly, I was able to insert a modern Arma three sniper to walk around and shoot some targets. The Japanese and my sniper both showed up as BLUFOR Should I have gotten the US marines, and British with the download? Thank you
  10. Hello, I need help setting up MP. I have played with the editor singleplayer multiple times. I have made some missions in the APEX eden editor. I would like to host a game with one of the missions that I have made with my friends in MP. Everytime that I try to setup and host a game, My friends cannot locate me. They cannot find me in the server list. They cannot connect directly to me via IP address and port number. Obviously, I am missing something. I have read the manual but still am not able to ahve my friends connect. Is there a how to guide? Can somebody provide me with some tips about how to get my MP up and running? Thanks Dufalator
  11. Hello, When in the heat of combat, I cannot use the MPRL compact. I cannot get it to lock on to any targets. I press "T" and nothing happens. I try to fire without lock, Again, Nothing happens. At this point the MPRL is about as lethal as my shoe. Has anybody else seen this problem? I have searched the forum and not found any threads. I would be greatfull for some advice on this issue. Thanks
  12. dufalator

    Noob needs help setting up MP

    Yes, I did a search. I ran it several different ways before I posted. It comes back with zero results...Is there a current guide that can direct me through it step by step???
  13. dufalator

    F.R.O.G.S -- Combat Diver Project

    Hello VQ, This is So COOOOL! But I am having some issues that I want to make you aware of. I too have downloaded from Armaholic. I have managed to get to the submarine by both TP and swimming out to it. When I swim to it, I have been able to unlock the SDV. I cannot, however, open the sub to go through the airlock. When I TP into the sub, I flood the airlock chamber, but then I cannot get the outer door in the ceiling to open so that I can exit the sub. Also, I tried to TP myslef and three other AI divers (a team) of divers into the sub. I made it into the sub but the AI did not. I really think this has the potential to be an awesome Mod. This is a great Idea. BTW, I used to be a commercial diver, and have had experience with deep water operations. I may be able to help you out with the realism and deep water operational methods, techniques.....Let me know. Thanks Dufalator
  14. Hello! I have been playing a mission that I made in the editor. All of the sudden, my guys have tree branches for Arms! I searched this in the search function but did not find anything about it. Does anybody know whats causing this, and how to fix it? Thanks I have the latest and greatest Arma3 version. I am running the RHS mods.
  15. Thanks HV. I just verified the integrity of the game cache. I still have the same problem. It did not work.???????
  16. I have not verified my files through steam. I do not know how to do that. Is this a general trouble shooting report?
  17. Yes, I have disabled all mods and started a brand new mission in the editor. I still have the problem Below is the link that will take you to the screenshot of the problem. I will name him "Edward Branch Hands" http://steamcommunity.com/profiles/76561198013358651/screenshots/
  18. I do not believe that this is an RHS problem. I disabled all of the mods but am still having the issue. As far as I know, I am reporting this issue in the Arma 3 trouble shooting forum. If not, Where the heck am I? I would be happy to upload a screenshot. How do I upload to the media library?
  19. I have disabled all of the mods but an still having the same problem! My guys have tree branches for arms.
  20. I took the screen shot. I do not see an attachment button in this browser. How do I attach a screenshot?
  21. I do not know how to capture an ingame picture. IF you tell me how to take an ingame picture, I will post it.
  22. Hello, I have been playing around with my Eden 3 editor trying to create a large scale ambush. I have 5 OPFOR trucks ridding into a trigger area. What I want to have happen, is that when Opfor detects a Bluefor, the trigger will be activated. The action that is supposed to occur once trigger is activated would be that the Opr troops all get out of the five vehicles and then seek and destroy. I thought that OPFOR would detect Blufor when Blufor fires a shot off at OPFOR. I thought, and wanted, OPFOR to Detect Bufor when Bulfor fires shot at Opfor (Is this possible within the editor?). This does not seem to happen. I have to first kill several of the OPFOR soldiers before they get the picture and Getout of a vehicle and got to seek and destroy. They just sit there like idiots and let me shoot at them on top of their vehicles. Not only that but not all OPFOR vehicles have their OPFOR soliders "Getout" of all five vehicles. The trigger that I currently have in place is: {NONE, BLUFOR, DETECTED BY OPFOR}. The waypoint activation is gruoped to the trigger for all five OPFOR infantry units that are in the 5 APCs. I would really be interested to understand how to make this work! Thank you Dufalator
  23. Yes, I am (BLUFOR) within the trigger zone. Thank you KK. I will check it out. I have no idea about how to script. I know the word "this" is used a lot and that is about it. Is there an area where I can begin to learn the basics? I assume that the three links that you gave me will point me in that direction? With the event handler "Fired Near", does it allow you to set the parameter of how near? Thanks Dufalator
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