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jetfox

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Everything posted by jetfox

  1. ========== About Us ========== First off, I would like to formally welcome you to FoxGaming, We were formed around a year ago when Arma 3 Zeus was officially released on development servers, We were a general community back then but as we progressed into this year we decided in our own time to open up a small business for specifically Arma servers only. ========== Pricing ========== Starts at: $0.50 Cents Per Slot (USD) Headless client packages available ================ Our Servers Specifications ================ In Pennsylvania: We run our servers clocked at 3.2 GHz on Dual Intel x5650 processors, with 48 GB's of ram clocked at 1600 mhz and a 9.0 Column Access Strobe latency, or CL (Which leaves 24GB's of spare ram) Our Storage; Dual TB HDD in raid Bandwidth Usage: We do not limit bandwidth, but each of our servers has a 30 tb limit which we will pay overage fees if it should occur. (No extra cost to you) Upload/Download: Our server is on a GB/s connection in Pennsylvania Europe: Not Open To Public Yet, (Not Purchased Or Setup Yet) Servers are run on an Intel 1245v2 Clocked at 3.4GHz, with 32GB's of ram. Storage: Dual 2TB Storage in raid Bandwidth Usage: We do not limit bandwidth on this server nor do we intend to unless a degradation of other users services occur which we will investigate. Upload/Download: Our server is on a 250MBp/s connection in Europe ================ =========== The cPanel =========== We've gone through a history of cPanel testing and now are staying with TCadmin Best regards, FoxGaming - A Cheap Arma Hosting Company http://www.FoxGamingServers.com support@FoxGamingServers.com \\\Side Notes/// New Website Coming Soon (Eta 1-2 Weeks) - Partially done / released to public!
  2. jetfox

    Arma 3 - Server Sales

    You can host Altis Life, just upload your files and request a MySql database to upload the altislife.sql to.
  3. Unbinarize the mission then. as for drop pods: _item assignAsDriver _para; _item moveInDriver _para; _para setPos [(position _para) select 0, (position _para) select 1, 500]; [_para, _item] spawn OPTRE_HEV_fnc_podLaunchAI;... or check the reddit, lots of things on there for helpful information.
  4. jetfox

    Zombies & Demons 5.0

    Nevermind
  5. jetfox

    Zombies & Demons 5.0

    Hype Time!
  6. jetfox

    Zombies & Demons 5.0

    Please do
  7. jetfox

    Zombies & Demons 5.0

    199.168.142.115:2462 Feel free to join, just messin around with scripting limited ai spawning
  8. jetfox

    Zombies & Demons 5.0

    Already works great with HC
  9. when benchmarked it doesnt drop the ghz i should be fine source: got it today.
  10. remove either ace or mcc_sandbox they arent compatible anymore ---------- Post added at 10:09 ---------- Previous post was at 09:54 ---------- also you might not have defined a mission to use in the server.cfg in that case login as admin and type #missions
  11. Error (RPT) - EPE manager release (0|0|0) This error pertains to the MpMissions folder. It's basically saying one of two things: 1. Your file is corrupt and you need to download a fresh one from the official website and upload it to your MPMissions folder. 2. Your missions folder does not contain the map you have selected in your config.cfg, you also need to upload it to MPMissions folder. btw we need the full log... use www.hastebin.com or something
  12. How well with a 4720HQ and 860m with 4gb gddr5 and 16gb of ram
  13. jetfox

    inidb problem

    Its been forever man, I just pulled some of the code from like our year old mission that was part of the money ---------- Post added at 10:15 ---------- Previous post was at 10:08 ---------- I could probably paste the mysql code here its easy to work with in my opinion I believe
  14. jetfox

    inidb problem

    So.. something like this? _player = getAssignedCuratorUnit _x; if (_x == _player) then {} else { _name = name _x; _name_money = _name + "_money"; _pub_name_money = str (_name_money); _Profile = format["%1", getPlayerUID _x]; _name_UID = _name + "_" + _Profile; _money = missionNamespace getVariable _pub_name_money; _exist = _name_UID call iniDB_exists; if (isNil {_money}) then { if (_exist) then { _money = [_name_UID, _Profile, "Money", "SCALAR"] call iniDB_read;} else { _money = 100; }; [_name_UID, _Profile, "Name", _name] call iniDB_write; [_name_UID, _Profile, "Money", _money] call iniDB_write; _clientID = owner _x; missionNamespace setVariable [_pub_name_money, _money]; _clientID publicVariableClient format ["%1", _pub_name_money]; } else { if (_money > 999999) then { _offence = "Money over 1 Million"; ["Report", _Profile, "Name", _name] call iniDB_write; ["Report", _Profile, "Different_Money", _money] call iniDB_write; ["Report", _Profile, "Offence", _offence] call iniDB_write; }; [_name_UID, _Profile, "Name", _name] call iniDB_write; [_name_UID, _Profile, "Money", _money] call iniDB_write; missionNamespace setVariable [_pub_name_money, _money]; _clientID = owner _x; _clientID publicVariableClient format ["%1", _pub_name_money]; if (isNil {adminOnline}) then {adminOnline = false;}; if (isNil {admin1Online}) then {admin1Online = false;}; if (isNil {admin2Online}) then {admin2Online = false;}; if (adminOnline) then { missionNamespace setVariable [_pub_name_money, _money]; AdminID publicVariableClient format ["%1", _pub_name_money];} else {adminOnline = false;}; if (admin1Online) then { missionNamespace setVariable [_pub_name_money, _money]; AdminID1 publicVariableClient format ["%1", _pub_name_money];} else {adminOnline1 = false;}; if (admin2Online) then { missionNamespace setVariable [_pub_name_money, _money]; AdminID2 publicVariableClient format ["%1", _pub_name_money];} else {adminOnline2 = false;}; }; }; }forEach playableUnits; }; }; Your much better off with mysql its alot easier to work with.. or use our prebuilt system.. http://www.armaholic.com/page.php?id=27734 its not updated practically but yeah... it works see if you can detangle our mess of hell
  15. So.. something like this? _player = getAssignedCuratorUnit _x; if (_x == _player) then {} else { _name = name _x; _name_money = _name + "_money"; _pub_name_money = str (_name_money); _Profile = format["%1", getPlayerUID _x]; _name_UID = _name + "_" + _Profile; _money = missionNamespace getVariable _pub_name_money; _exist = _name_UID call iniDB_exists; if (isNil {_money}) then { if (_exist) then { _money = [_name_UID, _Profile, "Money", "SCALAR"] call iniDB_read;} else { _money = 100; }; [_name_UID, _Profile, "Name", _name] call iniDB_write; [_name_UID, _Profile, "Money", _money] call iniDB_write; _clientID = owner _x; missionNamespace setVariable [_pub_name_money, _money]; _clientID publicVariableClient format ["%1", _pub_name_money]; } else { if (_money > 999999) then { _offence = "Money over 1 Million"; ["Report", _Profile, "Name", _name] call iniDB_write; ["Report", _Profile, "Different_Money", _money] call iniDB_write; ["Report", _Profile, "Offence", _offence] call iniDB_write; }; [_name_UID, _Profile, "Name", _name] call iniDB_write; [_name_UID, _Profile, "Money", _money] call iniDB_write; missionNamespace setVariable [_pub_name_money, _money]; _clientID = owner _x; _clientID publicVariableClient format ["%1", _pub_name_money]; if (isNil {adminOnline}) then {adminOnline = false;}; if (isNil {admin1Online}) then {admin1Online = false;}; if (isNil {admin2Online}) then {admin2Online = false;}; if (adminOnline) then { missionNamespace setVariable [_pub_name_money, _money]; AdminID publicVariableClient format ["%1", _pub_name_money];} else {adminOnline = false;}; if (admin1Online) then { missionNamespace setVariable [_pub_name_money, _money]; AdminID1 publicVariableClient format ["%1", _pub_name_money];} else {adminOnline1 = false;}; if (admin2Online) then { missionNamespace setVariable [_pub_name_money, _money]; AdminID2 publicVariableClient format ["%1", _pub_name_money];} else {adminOnline2 = false;}; }; }; }forEach playableUnits; }; }; Your much better off with mysql its alot easier to work with.. or use our prebuilt system.. http://www.armaholic.com/page.php?id=27734 its not updated practically but yeah... it works see if you can detangle our mess of hell
  16. Haven't used the equalModRequired = 0; personally But reading on it seems like it'd be onDifferentData = "kick (_this select 0)"; since mods require a signature and have a version this will kick anyone not using the same version... i think quote from wiki "data from valid signature, but different version than the one present on server detected"
  17. Your already admin on your own local server.. #Missions is to select missionS
  18. Well he was lurking on mine first...then I lurked his :)
  19. The only thing it can do is read the database of vehicles, Unable to write etc.. Its not a rights of files problem either as we use inidbi for our own zeus mission which works perfectly fine ---------- Post added at 14:16 ---------- Previous post was at 14:03 ---------- PDW: requires INIDBI <-- if a client tries to initialize his load he gets that error also and i know the server is running with inidbi, does everyone have to run with inidbi?
  20. 100% sure, Works on local but not dedicated (Running exact files) ---------- Post added at 01:57 ---------- Previous post was at 01:40 ---------- http://cloud1.foxgamingservers.com/index.php/s/uqaj47dMkuaUlma <--- my server file
  21. doesn't work on a dedicated server
  22. jetfox

    Arma 3 - Server Sales

    We have a minimum requirement of 20 slots at the moment
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