maldrantus
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Everything posted by maldrantus
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Iraqi-Syrian Conflict
maldrantus replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This works really well, although I do have an issue where the ISC_IS_I faction uses Bradley's for armor. Any ideas what might be the issue there? -
RHS Compatibile CAF Aggessors Config
maldrantus replied to reyhard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any hope of this being updated so that caf_ag_me_ti doesn't spawn units that look like African rebels? -
I'm noticing a weird issue in the editor where rhs_faction_vdv and caf_ag_me_t aren't fighting one another. Has anyone else seen this and have any ideas why this might be occuring?
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RHS Escalation (AFRF and USAF)
maldrantus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm noticing a weird issue in the editor where rhs_faction_vdv and caf_ag_me_t aren't fighting one another. Has anyone else seen this and have any ideas why this might be occuring?- 16550 replies
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USSOCOM DEVGRU and 75th RANGER A3
maldrantus replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not able to see any of Massi's units in the editor. I'm able to use all of the weapons and uniforms in a Virtual Arsenal however. I'd like to be able to place playable units using the mas_usa_devg for instance. Am I missing something here? -
Kunduz, Afghanistan [10km] v1.20
maldrantus replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, I checked to make sure that file was in the addons folder. :/ -
Kunduz, Afghanistan [10km] v1.20
maldrantus replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm receiving this error in my .RPT file: I have @Kunduz, Afghanistan activated in my server's command line and my personal mods. Any ideas why this might happen? -
Kunduz, Afghanistan [10km] v1.20
maldrantus replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm having an issue with Kunduz - any time I try to preview the map after editing it, I'll load in briefly before the loading screen returns. It never progresses past this. I can still fire my weapon and move my character around during this issue though. I've loaded it onto my server and tried running it, but it immediately kicks me back to the mission select screen. I'm thinking ALiVE may have something to do with this, but I saw that Kunduz was now listed on the supported maps page of their wiki, so I figured it would be ok at this point. Has anyone else experienced anything like this? -
Am I mistaken or is there no download link for CAF Agressors 1.5 right now? I can download the 1.5 Hotfix, but without having 1.5 that's irrelevant.
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I have a friend who plays with me who isn't able to see the notification for switching from whisper/normal/yelling. Does anyone have any ideas why this might be or what might be done to fix it?
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I'm really looking forward to utilizing this in my Zeus missions, but I have an issue that I'll need to solve first. When I add VAS to an object and I try to test it by taking control of a unit, I have the menu option, but nothing occurs when I activate it. I don't receive an error, the menu simply closes with no VAS interaction. Any idea what I'm doing wrong here?
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
maldrantus replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm having some issues that are probably user error, but I'm hoping someone can help me identify what I'm doing wrong. My goal is to run a roleplay dungeons and dragons-like campagin with some guys in my group. My initial thought was that I'd use Zeus to do this, but because I can't communicate with my group via Task Force Radio as Zeus, that option won't work. MCC looks like the perfect option. It makes creating missions beautifully simple and still allows me to play as Zeus, but again I'm having a few issues. 1. I can't get Zeus respawns to work. Perhaps this is intended, I don't know, but I want to avoid the MCC role system completely which, as I understand it, is required to use MCC respawns. If it's possible to somehow setup MCC respawns without using the role system, that'd be just fine too. 2. My Zeus doesn't seem to have any resource points. I believe I read in this thread that one shouldn't set up Zeus modules in the editor before hand (and, indeed, doing so doesn't allow MCC units to be controlled by Zeus) - but I need full, unabridged access as Zeus from MCC. Does anyone know how I can overcome these two problems? If I can just figure those things out, MCC is literally the perfect solution to my problem. -
Player looking for squad (not for squads to post looking for players!)
maldrantus replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
I'm a 26 year old guy in the US timezone who is looking to join a group of players that really enjoys co-op play with a fairly serious attitude. I'm not looking to do hardcore RP, but I don't mind an atmosphere of realism. I'm more than happy to use whatever comms program is required and go through training. I'm just tired of playing with people that don't have a clue, really. I've tried dropping in a few comms that I found in the forums already, but barely any of them have been active. If interested, please PM me!