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soolie

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Everything posted by soolie

  1. soolie

    setting up Module sites

    I think the modules are being worked on. Ive heard that things were working and our now broken and vice versa. Might have to wait on this for a bit.
  2. took forever but did it in the 2d editor, and I'm not done yet! Click on it to see more.
  3. soolie

    Any chance for default melee weapons?

    Cant understand anyone against more models, anims, and items. If you don't want to use them then don't but the more in the game the better.
  4. soolie

    Arma 3 SeaLife Project

    omg thromp that thing is disgusting,scary, and terrific!
  5. Hey I can't comment on Tonic VAS system because I've never used it, but I will share my method. Just made a new post about it. http://forums.bistudio.com/showthread.php?153740-Custom-Ammo-Box&p=2380473#post2380473
  6. soolie

    SciFi SW Mod

    Just meant any gross alien races. http://en.wikipedia.org/wiki/List_of_Star_Wars_creatures
  7. soolie

    SciFi SW Mod

    Does this come with alien monsters?
  8. Haven't Been able to locate any so I thought I would get it started. There's a lot to go through so please take some pictures and add them. Here's the biggest list of classnames I could find http://browser.six-projects.net/cfg_vehicles/tree?utf8=%E2%9C%93&version=68&commit=Change ---------- Post added at 02:56 ---------- Previous post was at 02:43 ---------- Land_LampDecor_F Land_LampHalogen_F Land_LampHarbour_F Land_LightHouse_F Land_i_Shop_01_V1_F Land_Cargo_House_V1_F
  9. This tool seems great for editing your missions on the fly but I am building elaborate areas around the map and already have over 200 items placed. I cant figure out how to save what I build into the mission.sqm so I can copy and paste it into the mission I've already edited. Am I missing something?
  10. soolie

    Arma 3 SeaLife Project

    How to make an underwater cave
  11. You can add in these rock formations using the class name Land_Sea_Wall_F I put two together in this video and made one big cave!
  12. School_Salema_F This give an error saying "swarm not found" should work eventually though
  13. None so far, Ive checked all the obvious choices
  14. Underwater cave that I built http://forums.bistudio.com/showthread.php?153399-Custom-Underwater-Cave
  15. soolie

    Arma 3 SeaLife Project

    removeAllWeapons this; removeBackpack this; Bluelight=createVehicle ["Chemlight_blue", [getpos this select 0,getpos this select 1,2], [], 0,"CAN_COLLIDE"]; Bluelight attachTo [this, [0.12,0.06,-0.1], "LeftShoulder"]; Yellowlight=createVehicle ["Chemlight_yellow", [getpos this select 0,getpos this select 1,2], [], 0,"CAN_COLLIDE"]; Yellowlight attachTo [this, [0.12,0.06,-0.1], "LeftShoulder"]; Greenlight=createVehicle ["Chemlight_green", [getpos this select 0,getpos this select 1,2], [], 0,"CAN_COLLIDE"]; Greenlight attachTo [this, [0.12,0.06,-0.1], "LeftShoulder"]; Redlight=createVehicle ["Chemlight_red", [getpos this select 0,getpos this select 1,2], [], 0,"CAN_COLLIDE"]; Redlight attachTo [this, [0.12,0.06,-0.1], "LeftShoulder"]; Paste this in the init of your player for nightime diving! Thanks to Esspro!
  16. This dude tuts are awesome
  17. soolie

    Arma 3 SeaLife Project

    When Orcas hunt sharks they will turn upside down before grabbing them. Righting themselves with the sharks in their mouths results in the shark then being upside down. Sharks quickly become paralyzed when upside down and make easy meat for the orcas! Might be too much to ask but would love to see some realistic behavior like that.
  18. Great work! Any word on when it will be available for dl to edit/host? About the side changes, do you know in what situations this happens or does it appear to be happening randomly?
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