dezkit
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Posts posted by dezkit
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Did it blow up when you started the engine?well i was wiggling the cyclic around and it just exploded.
reason why the heli seemed like it was stationary in the air because I attached it to a car on the very bottom of it.
for some reason, rotorlib bugs out and whenever i turn it on, the helicopter falls inside the ground, thats why i did the aforementioned fix =P
need to try to figure out how to fix rotorlib.
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https://drive.google.com/file/d/0B5RJ3l48olfCczRNOHRBMmh6Y2c/edit?usp=sharing
a lesson in helicopter animations for BI featuring uh-1y -
i had my textures on medium and i was experimenting with the new post process effects in the dev build, oops
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this is looking good. are you gonna make it work with the USS Nimitz?
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yep.
collective changes individual main rotor rotor's directions
cyclic changes main rotor's direction
rudder changes individual tail rotor rotor's direction
rpm changes how bent the main rotor is
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uploaded an album on OP featuring the armed and unarmed version.
@Ckrauslo, I will work on them. If you look at the album I posted, you can see that the area behind the door looks fine. In ArmA 2 there was a shadow there and I have had it removed using my friends leet photoshop skills. If not for him, I wouldn't have released an unarmed variant because it would look attrocious with the shadow on the texture
theres still a lot of things i gotta do to the textures but i just wanted to show off what i have so far. :)
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Wow, that looks impressive
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for the pip, have u tried making a rvmat on it and make it ambient green?
also nice release, would be nice with my uh1y.
edit: nvm that didnt work
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Sounds cool really looking forward to this, does it mean that we will be able to open doors again on choppers then?Also DNA I'd like to pm you about some anomalies i think im seeing at the times you data lock, is that ok via pm?
except this time i hope they will do it with clicking with your mouse like TOH has (as in the class UserAction integration)
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Could you use the new sling ropes to winch a boat on the trailer? ;)wont work
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No problem. I'll edit the CRJ-200 and upload it back to workshop, since I did not do anything quite large since i last released sources to it,
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pretty much yea :p
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I really like the new sharpen filter in the branch, however it does create visual artifacts with lights.
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I usually don't answer for other people, but in this particular case i would assume it has something to do with the fact that according to steam workshop EULA, after upload, you share your IP rights with Valve for your content.And since the meshes he used are not of his own, he would be infringing said EULA (you cannot transfer IP rights to someone else if you do not own the said IP right yourself :)
sry for oftopic.
i lost the sources to them in a hdd crash so im cancelling the projects since i cant continue them lol but im over it its ok shit happensYeah uhhh look at 5th post
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where did you order yours from?
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yes but its a maybe on the service menu. it's a little too overkill for a heli that can only carry 2 weapons.
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yeah there will be full customization with doors, machine guns, rocket pods, etc, and it is a port from the arma 2 version but heavily modified to arma3 standards
as for textures, that will be a long-term goal.
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wip update:
figured out how to make rotor bend when engine is off, and main rotor now banks and dives when using flight stick.
windshield wipers start to wipe when rain is set to 0.1 and get faster as rain approaches 1.
using maxholdstervalue, i've achieved bringing down the hud as you switch from safety to hydras.
pilot/copilot flight stick, lever, pedals are now all animated.
doors now open when you enter pilot/copilot seat.
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Yes I lost it. What's worse about that one is that I only have a binarized backup of it. No unbinned at all.
Gonna post some pics later today of the venom
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i lost the sources to them in a hdd crash so im cancelling the projects since i cant continue them lol but im over it its ok shit happens
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Pictures as of 19 sept
I'm using the UH-1Y model from the arma 2 sample data.
I got a bunch of features planned in mind such as:
Slingloading
Functional doors
Formation Lights
Collision Lights
Landing Lights
Working FLIR camrea
Fast roping
Exhaust Fumes
RotorLIB Functionality
Shooting from side (replace the MGs)
Also might make a civilian variant a la Bell 412
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vehicle player animate["hideturret",1];
or
vehicle player animate["hide_turret",1];
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Very good release, but a little list of small things you need to add to this and your Fusion
- shadows
- textures
- better material files
- solve errors
- remove your watermark (seriously every single player hates any modder that does this)
- custom sounds
- phyx
- Working doors
- Exhaust
- Lights
- Wheels clipping to ground
- hands clipping through steering wheel
- etc.
this car is from forza 4 its on a public site and they got permission to released it out so i should have the permission to do thisalso, thats not how it works
- shadows
Model.cfg for weapons
in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Posted
you can't have - in class names
class VEPR-34: tb_arifle_m16a4_base
to
class VEPR34: tb_arifle_m16a4_base
and make sure thats gonna be the name of the p3d (VEPR34.p3d) or animations WONT work