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dezkit

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Posts posted by dezkit


  1. Did it blow up when you started the engine?

    well i was wiggling the cyclic around and it just exploded.

    reason why the heli seemed like it was stationary in the air because I attached it to a car on the very bottom of it.

    for some reason, rotorlib bugs out and whenever i turn it on, the helicopter falls inside the ground, thats why i did the aforementioned fix =P

    need to try to figure out how to fix rotorlib.


  2. uploaded an album on OP featuring the armed and unarmed version.

    @Ckrauslo, I will work on them. If you look at the album I posted, you can see that the area behind the door looks fine. In ArmA 2 there was a shadow there and I have had it removed using my friends leet photoshop skills. If not for him, I wouldn't have released an unarmed variant because it would look attrocious with the shadow on the texture

    theres still a lot of things i gotta do to the textures but i just wanted to show off what i have so far. :)


  3. Sounds cool really looking forward to this, does it mean that we will be able to open doors again on choppers then?

    Also DNA I'd like to pm you about some anomalies i think im seeing at the times you data lock, is that ok via pm?

    except this time i hope they will do it with clicking with your mouse like TOH has (as in the class UserAction integration)


  4. I usually don't answer for other people, but in this particular case i would assume it has something to do with the fact that according to steam workshop EULA, after upload, you share your IP rights with Valve for your content.

    And since the meshes he used are not of his own, he would be infringing said EULA (you cannot transfer IP rights to someone else if you do not own the said IP right yourself :)

    sry for oftopic.

    i lost the sources to them in a hdd crash so im cancelling the projects since i cant continue them lol but im over it its ok shit happens

    Yeah uhhh look at 5th post


  5. wip update:

    figured out how to make rotor bend when engine is off, and main rotor now banks and dives when using flight stick.

    windshield wipers start to wipe when rain is set to 0.1 and get faster as rain approaches 1.

    using maxholdstervalue, i've achieved bringing down the hud as you switch from safety to hydras.

    pilot/copilot flight stick, lever, pedals are now all animated.

    doors now open when you enter pilot/copilot seat.


  6. f46VjE4.png

    Pictures as of 19 sept

    ttrXST7s.pngf3bWxUOs.pngBJkGNmLs.pngKhEfutis.pngT0W46nts.pngfztbeTbs.pngXarFvgSs.pngDvsw7Lqs.png

    I'm using the UH-1Y model from the arma 2 sample data.

    I got a bunch of features planned in mind such as:

    Slingloading

    Functional doors

    Formation Lights

    Collision Lights

    Landing Lights

    Working FLIR camrea

    Fast roping

    Exhaust Fumes

    RotorLIB Functionality

    Shooting from side (replace the MGs)

    Also might make a civilian variant a la Bell 412


  7. Very good release, but a little list of small things you need to add to this and your Fusion

    1. shadows
    2. textures
    3. better material files
    4. solve errors
    5. remove your watermark (seriously every single player hates any modder that does this)
    6. custom sounds
    7. phyx
    8. Working doors
    9. Exhaust
    10. Lights
    11. Wheels clipping to ground
    12. hands clipping through steering wheel
    13. etc.

    this car is from forza 4 its on a public site and they got permission to released it out so i should have the permission to do this

    also, thats not how it works

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