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dezkit

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Posts posted by dezkit


  1. f46VjE4.png

    ttrXST7s.png f3bWxUOs.png BJkGNmLs.png KhEfutis.png T0W46nts.png fztbeTbs.png XarFvgSs.png Dvsw7Lqs.png

    DOWNLOAD LATEST VERSION FROM GOOGLE DRIVE

    IMPORTANT NOTE

    All error messages that you get will be automatically removed after the Helicopter DLC update on November 4th, 2014.

    You can toggle through the PIP MFD by pressing on your G key (or the key assigned to landing gear on helicopters/planes).

    VARIANTS

    ARMED

    UNARMED

    CHANGELOG

    VERSION 0.1 ALPHA

    New textures

    New materials

    Doors now open/close from the position you enter from.

    Windshield wipers now work automatically if rain is present

    Cyclic animations now effect the Horizontal Rotors

    Rudder animations now effect the Tail Rotors

    Throttle now effect the Horizontal Rotors

    Horizontal Rotors are inclined down when engine is off.

    You can now fold the rotors when engine is off.

    Formation Lights have been added.

    Collision Lights have been upgraded.

    Lights have been added.

    Sound has been improved to A3 Standards

    Hands and feet now move with inputs (RotorLib)

    Changing to Hydras automatically brings down HUD

    Added SlingLoading Support

    Can now shoot from the seat near the gunner position (FFV)

    There is now a master arm weapon

    Engine effects

    You can toggle PIP by pressing G.

    New MFD displays

    Fast rope animations added (for later implementation)

    CREDITS

    ME

    BI

    TESTERS


  2. these are your choppers right ? they remember me to the screenshots you show before.

    also in the youtube video the police chopper looks the same.

    didn´t you say you lost them in a hdd-crash ? i am confused now.

    I lost the source files to every single one of my past addons but have an early backup for them. For the 206 though, I have no sources whatsoever, only a binarized copy from Aug 6.

    Not wanting to let my work go to waste, and at the same time not having to worry about being guilty about not being able to update the mod, I lent it to my friends over at A3L.


  3. Since a lot of people are upset and angry over the lack of content in the Heli DLC (not me personally), I propose for the addition of "easy" assets from TKOH.

    Since the Mohawk and Hummingbird are both helicopters ported from TKOH, I would like to see more assets ported from there.

    Such as:

    - Mohawk Luxury Seats

    - Littlebird Doors, FLIR, monitor, searchlight, luxury seats.

    - Textures for the above

    - Utilization of driverDoor, gunnerDoor, and cargoDoor[]

    - User Actions in 3D Space (Will be awesome)

    - Addition of the Helicopter Medium for the Civilian Side. (This would probably make the Heli DLC worth it for a lot of people, but it is possibly extremely unlikely given the time frame)

    These additions have already been created, coded, utilized, and released. There shouldn't be any further necessary steps taken to put it into ArmA 3, and actually some of these features were enabled in the the Alpha but later disabled.

    I wanted to post this in the Helicopter DLC thread, but since it was closed, I made this one.

    Relevant feedback thread: http://feedback.arma3.com/view.php?id=20912

    This is a sandbox game after all, and more content = more happy community = more $$$ :)


  4. Unfortunately, we do not plan to do any major re-examination of our airplanes (I mean now, cannot speak abou future).

    All I can help you with now is configuration of your airplanes, extend some paramaters or to extend forces diag_mode (if it is even enabled now).

    Speculation about new DLC or RTDynamics for airplanes will not help anything.

    All that we ask now, is to make auto-rudder, AT LEAST, an option, to the way it was during beta/alpha.

    Other than that, pack it up boys, thread's over.


  5. Have you ever browsed through the game configs through alpha and beta?

    Sling load animation references have been there since day one as far as i remember.

    Why yes, I have, actually,

    Those animations were there because the helicopters (Merlin, Littlebird, etc) that had those animations were ported from TKOH.


  6. €12.99 for 2 helicopters and 4 time trial missons? woohoo

    they look nice though.

    You can also count firing from vehicles, sling loading, new objects, new advanced flight system, and miscellaneous take on helicopter integration.

    Which, in my book, is worth it :yay: :yay: thanks BI! <3


  7. The ports from TKOH (the Littlebirds and the Merlin) do have a cyclic rotor animation but an update broke it and now its mirrored. Perhaps BIS is not even aware they left that animation in, let alone its status.

    not sure why but they made the rotors animate from how far they bank/dive instead of the input from the cyclic. (in a3 at least)

    also, as for the cockpit: i changed up the left screen to show heading and attitude and right screen to show PiP, and if one has PiP disabled, it shows a static screen. You can also toggle thru modes within the mirror by pressing gear key. (default G)

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