dezkit
-
Content Count
556 -
Joined
-
Last visited
-
Medals
Posts posted by dezkit
-
-
IL-76 - Will hold cargo, like soldiers and tanks and shit
IL-78 - Universal refuelling, like KC-135 and C-130 in usaf mod. Holds 3 Female Refuelling hoses.
A-50 - Working map radar script
-
-
-
Yes. Somewhere during the summer i'll release it
-
-
Guide: How to make your plane have capability to support refuelling with USAF KC-130 and KC-135
1. If you have a refuelling probe on your plane, like a GR4 Tornado has, then name a memory point "refuel_hose", if you have a refuelling hatch on your plane, like a F-15C Eagle has, name the memory point, "refuel_probe".
2. Move that memory point to the exact spot where you want your refuelling probe/hatch to connect to the KC-130/135.
3. Add a dummy animation called "refuel_hose" or "refuel_probe"
4. In UserActions in cfgVehicles in config.cpp of your plane, when you extend or retract your refuelling hatch or probe, add it so the "refuel_probe" or "refuel_hose" dummy animation animates.
If your plane does not have any refuelling probes or hatches, you should just add a "refuel_probe" somewhere on tip of your plane so that it uses the male refuelling probe on the KC135 in order to refuel.
Here is an example from my F-15C
dummy animation
class fuel_probe { type="rotationX"; source=""; selection="fuel_probe"; animPeriod=0; axis="osa_fuel_probe"; memory=1; minValue=0; maxValue=1; minPhase=0; maxPhase=1; angle0="rad 0"; angle1="rad +180"; angle=0; };
useractions
class extendrefueling { displayName = "Open Refuelling Hatch"; position = "pilotcontrol"; onlyforplayer = 1; showWindow = 0; hideOnUse = 1; radius = 5; condition = "player in this and this animationPhase ""fuel_probe"" < 0.5 and speed this > 100"; statement = "this animate [""fuel_probe"",1]; this animate [""refuel"", 1];"; }; class retractrefueling { displayName = "Close Refuelling Hatch"; position = "pilotcontrol"; onlyforplayer = 1; showWindow = 0; hideOnUse = 1; radius = 5; condition = "player in this and this animationPhase ""fuel_probe"" > 0.5"; statement = "this animate [""fuel_probe"",0]; this animate [""refuel"", 0];"; };
animation sources
class fuel_probe { source = "user"; animPeriod = 2; initPhase = 0; };
if everything is ok, you should get this beauty
also feel free to check out the f15c sources for reference
(dont check out right now though, its not updated, as of todays post)
-
awesome release!
-
The nuke is set to automagically detonate at an altitude of 50 meters above terrain. The damage radius is will tinkered to have some balance and real life counterpart.
As for the standing rack I'm not sure if i want to do something that has little value :p
Maybe later though
-
Next update will be amazing. One of its features will finally include a way to use hiddenselections. Also revamped bump maps and psd templates.
also:
https://www.youtube.com/watch?v=3LdZv4owyt0&feature=youtu.be
-
I can't remember but was the F-15E.... what
-
http://www.virtavia.com/Freeware/ALPHA_Tucano_T1_FS02_CFS2.zip
^ above is tucano plane for flight simulator 2002. author is alphasim and permits all ports.
http://www.virtavia.com/Freeware/ALPHA_F-5E_Tiger_II_FS02_CFS2.zip
^ f-5e
-
-
Hey.
I want know if it is possible to change a specific value (irTarget from CfgVehicles) in a script? This is what I have so far in init.sqf
if ("IVORY_GR4_ECM_M" in magazines _gr4) then { // set irTarget = false; }; if ("IVORY_GR4_AIRCM_M" in magazines _gr4) then { // stop infrared heatseaking missiles from locking plane };
Any help is appreciated!
-
I have tried HeliBack but it's not it
-
The next update will come in 1-2 weeks. Stay tuned
-
I'm getting the error "bad version 59 in p3d file ''.either update your game, or don't play on a pirated version lol
]
-
Source download fixed and the aircraft optimizations will come next patch.
-
-
Guys. I fixed the topic. In order to change afterburner button you go to controls -> development -> seagull fast forward, and change it to whatever you love. Its defaulted at E.
-
Dezkit I would be willing to work on finding you high quality 20mm gun sounds and sacrifice whatever living creature you require to get that in your list of to dos.---------- Post added at 20:05 ---------- Previous post was at 18:23 ----------
Dezkit some other things I wanted to run by you.
1. Could you put the tornado also in the NATO faction for us?
2. Could we get some of these jets without insignia
3. Also a Mig on the nato side would be nice if you don't mind (German Lufwaffe)
4. Also on the Tornado, what are your plans for the WSO/copilot slot? I would think that someone who can use a lantern to paint targets and a bomb control.
1. ill think about it
2. yeah
3. uhhhhhh nah
4. yea it will be full featured
and the sound ill try to find it
Are there going to be crash Models?Lamar
idk im not a good modeller, but if somebody can model crash models from the given sources, thatll be pretty badass
-
i recommend changing fast forward to shift, which is a great button for afterburner
-
@Garra: Thanks for that list, I will get to it, and try to do all of them.
@Matt: Lovely video. I feel ashamed that I released the GR-4 so early and unfinished, surely by next update it will warrant a new showcase :D!!!! <3 I also private messaged you some questions about the GR-4.
@Discussion about afterburner: I am not at my house at this moment but I am certain that the afterburner is set not to E, but to seagulfastfoward in arma3, which is the same as Fast-Foward in aircraft options. I am not sure about this and I will check up on it. Also your posts weren't rude at all. Don't worry friend
@sentry: I will try to figure out why the plane isn't coming for CAS. As for the faction change, I am going to leave it at the vanilla AAF, same as the other planes are in their vanilla equivalent factions. Actually, I am going to put them in their real life factions.
@Lib: Give radar lock to Mauser and make it like mig29k. Will do.
-
What do you mean by Very Lift? and what is a pillow, i dont gtet what im looking at :P
thanks for the feedback
-
Ok I will add 0,33%,66%,100% and make it more accurate like in diagram.
The only thing that the wings do right now is move the center of weight. I do not think it is possible to make planes have more friction/lift using scripts. But I will further research
Ivory Aircraft
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Yaaaaaa