dezkit
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Posts posted by dezkit
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Some of these objects crash your game if your running 64bit.
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Maybe there is a DLL that can get this done?
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So I'm trying to add 10 to 100000000. Yes, that's 100 million.
However, every time I add 10, it shows: 100000008 when I convert it to a string using BIS_fnc_numberText.
Is there any way to receive a higher precision value in arma3?
Edit: Just need to do accurate mathematics up to 99,999,999.99, if that's possible.
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Are you guys planning on adding the sling load camera as a sensor? It's the one where you press control + right click inside a Helicopter.
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Would be nice if there was a sensor added for the Slingload camera i.e. when you press control right click when in a helicopter
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Is there a way to loop drySound? For example holding down mouse button while a weapon is empty will keep playing the sound.
Bonus if you can stop the sound midway through if you let go off the mouse button
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It places the objects nicely but does not convert over the init field and stuff.
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How do I convert EDEN sqm to sqf? I want to retain the init field and stuff like Enable Simulation and Damage in Object: Special States.
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Since we see now water reflections, will there be a possibility in the future for reflections off every other surfaces?
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Is it possible to have everything regarding the Handgun identical (Animations, Holster, etc.) but the Handgun can be placed under the Launcher slot? If so how do I achieve this?
Changing cfgWeapons >> Type from 2 to 4 breaks the gun, even though you can put it in the Launcher slot.
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Why don't you really post a video so we can analyze this?
I apologize. I can't find a video on youtube that shows it, but I will upload one later today to give an example.
[] spawn { (findDisplay 46) displayAddEventHandler ["KeyDown",{ if (_this == 21) then { _timeCurrent = time; while {_timeCurrent < 0.2} do { _timeCurrent = _timeCurrent - time; playSound ["siren",1]; }; }; https://community.bistudio.com/wiki/DIK_KeyCodes https://community.bistudio.com/wiki/time https://community.bistudio.com/wiki/say3D https://community.bistudio.com/wiki/say2D
Thank you. That honestly looks very clever, using time and such. I will try this out.
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You'll be better off looking how some mods create sirens in the first place. If you're looking into making it a certain control scheme than you'll have to follow directions on scripting custom key commands.
That mod has a simple system for sirens. Just a useraction for different sounds. I am asking for a script where 1 input gives different outputs depending on how and when you use it.
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In GTA 5 police/service vehicles you have 1 button that throws out multiple sounds.
If you hold down X, you get sound #1, once you let go of button X, the sound stops, otherwise it loops.
If you press once the same button down X, you get sound #2, which loops. However when you hold down X while sound #2 is looping, sound #2 stops, and plays sound #3.
Maybe this can be done solely using CfgWeapons, where button X is left click?
Would this be possible to recreate in arma 3 using scripting? Can anybody point me in the right direction? Thanks
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hope there will be:
realistic flight model (low sensitivity, slow movement)
right stalling speed, takeoff/landing speed
ILS system for airport
separate engine system for realistic failures (engine stall, fail, on fire), for emergency landing
won't explode when landing without gears (emergency landing), with a good sink-rate and speed
I'll attemp them
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Awesome dude! Will the interiors for the passangers be in HD too? not like the planes they use in A3L with pixelated interior for the cabin and stuff?
Anyways, can't wait for more passanger planes to come out!
Me hosting a life server on Australia, this will be perfect for a Airline ;)
not as good as the Yak42 i made before, but it's aight
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51 passengers
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Hey guyz
My first release for 2016 will be a re-release of the CRJ200, It's gonna have stuff like:
- 5 real world liveries
- Better flight model
- VhC integration
- Hand and leg animations for pilots
- Various other fixes
I'm so glad to see so many fixed wings popping up :*) It's a aviation fans' dream
(Uploading some pics now)
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this looks amazing. 10/10
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Some of the cars in the current dev branch has a class PlateInfos which adds randomized alphanumeric characters to the plates with selection called "spz"
Sadly there is no documentation on this anywhere.
I was wondering if there is a way to assign custom characters?
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NVM fixed.
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any plans on adding an objectmaterial as well? would be a god send.
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I'm using CBA_fnc_addKeybind to make a new keybind. I see it under configure addons, however when I use
hint format ["%1", actionKeys "testKey"]
it is blank?
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I've got the weights correctly, however when I use an animation with translation, it doesn't do it properly, even though I'm using the same exact selection. Weird...
Task Force Arrowhead Radio
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
is there any way to apply a vocal effect to a voice, for example, pressing key X, and you talk over TS and others hear your voice but with the "speaker" radio effect applied to it?
if so, how would one go about doing it?