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dezkit

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Posts posted by dezkit


  1. Why don't you really post a video so we can analyze this?

    I apologize. I can't find a video on youtube that shows it, but I will upload one later today to give an example.

     

     [] spawn { (findDisplay 46) displayAddEventHandler ["KeyDown",{
    if (_this == 21) then {
       _timeCurrent = time; 
       while {_timeCurrent < 0.2} do {
       _timeCurrent = _timeCurrent - time;
       playSound ["siren",1];
          };
       
    };
    https://community.bistudio.com/wiki/DIK_KeyCodes
    https://community.bistudio.com/wiki/time
    https://community.bistudio.com/wiki/say3D
    https://community.bistudio.com/wiki/say2D
    

    Thank you. That honestly looks very clever, using time and such. I will try this out.


  2. You'll be better off looking how some mods create sirens in the first place. If you're looking into making it a certain control scheme than you'll have to follow directions on scripting custom key commands.

     

    http://www.armaholic.com/page.php?id=23712

     

    That mod has a simple system for sirens. Just a useraction for different sounds. I am asking for a script where 1 input gives different outputs depending on how and when you use it.


  3. In GTA 5 police/service vehicles you have 1 button that throws out multiple sounds.

     

    If you hold down X, you get sound #1, once you let go of button X, the sound stops, otherwise it loops.

    If you press once the same button down X, you get sound #2, which loops. However when you hold down X while sound #2 is looping, sound #2 stops, and plays sound #3. 

     

    Maybe this can be done solely using CfgWeapons, where button X is left click?

     

    Would this be possible to recreate in arma 3 using scripting? Can anybody point me in the right direction? Thanks


  4. hope there will be:

     

    realistic flight model (low sensitivity, slow movement) 

    right stalling speed, takeoff/landing speed

    ILS system for airport

    separate engine system for realistic failures (engine stall, fail, on fire), for emergency landing

    won't explode when landing without gears (emergency landing), with a good sink-rate and speed 

     

    I'll attemp them


  5. Awesome dude! Will the interiors for the passangers be in HD too? not like the planes they use in A3L with pixelated interior for the cabin and stuff?

     

    Anyways, can't wait for more passanger planes to come out!

     

    Me hosting a life server on Australia, this will be perfect for a Airline ;)

    not as good as the Yak42 i made before, but it's aight


  6. Hey guyz

     

    My first release for 2016 will be a re-release of the CRJ200, It's gonna have stuff like:

    • 5 real world liveries
    • Better flight model
    • VhC integration
    • Hand and leg animations for pilots
    • Various other fixes

    I'm so glad to see so many fixed wings popping up :*) It's a aviation fans' dream

    (Uploading some pics now)

     

    mxDEJQA.png

    • Like 15
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