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dezkit

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Everything posted by dezkit

  1. dezkit

    Ivory Aircraft

    if there's people here that want to contribute to this project, please go ahead. i'm having difficulty trying to create character animations.
  2. dezkit

    Ivory Aircraft

    http://www.youtube.com/watch?v=ukpj8BuPhLU&feature=youtu.be New video of quick landing. Still working hard :-)
  3. dezkit

    Ivory Aircraft

    i'll fix the ai issues and damage issues for the yak42 it already has lights inside the cockpit but because it's light outside in the video you can't see it. in hindsight i do believe the light is a bit too dull i'll make it a bit brighter.
  4. dezkit

    Ivory Aircraft

    Roger. And. Here is a progress video. Hope you guys enjoy what's coming next update. (Note this will only be for the Yak42. Other Planes will be done later, if demand is high though) I have made almost every gauge work. http://www.youtube.com/watch?v=1AUht5fv43M
  5. dezkit

    Reflector lights reflecting off

    I have debugged and tried almost everything. It still does this problem! May this be potentially be a problem in ArmA 3 engine? This is what happens, in a more clear picture. http://i.imgur.com/Qq4bItW.png See how the cockpit lights up even though the light sources are below the cockpit? Please help me, somebody.
  6. dezkit

    Ivory Aircraft

    i was planning on making a really really really big map, like 10 times bigger than altis. But it will only have high poly counts in airports and stuff, everything else will be low poly like cities. Sort of like any other flight simulator game such as FSX or xplane
  7. dezkit

    Ivory Aircraft

    https://drive.google.com/folderview?id=0BxO9BJYhQBeaTWtIVUtZSURodmc&usp=sharing&tid=0BxO9BJYhQBeaZmx5aE5ILVVOeWM Sneak peak of next update
  8. dezkit

    Ivory Aircraft

    What is weird about it? Is it because you roll but you don't turn for some magical reason? Or is it because it feels like the plane is floating and rotating on some axis? I want to fix this problem D:
  9. dezkit

    Ivory Aircraft

    I'd like to hear your opinions on the Altian Airways default livery that will be given to every aircraft.
  10. dezkit

    Ivory Aircraft

    that'll be pretty difficult but i will eventually do it along with every other interior, just like the yak. may not be the best, but hey, something is better than nothing.
  11. dezkit

    Ivory Aircraft

    Version 1.05 has been released. Enjoy flying in altis. Current issues: yak42 clipping issues airplanes have the same sounds il96 black boxes in cockpit airplanes have no altian airways livery ---------- Post added at 12:51 PM ---------- Previous post was at 12:48 PM ---------- Try this /* TPW AIR - Spawn ambient flybys of helicopters and aircraft Author: tpw Date: 20131020 Version: 1.17 Disclaimer: Feel free to use and modify this code, on the proviso that you post back changes and improvements so that everyone can benefit from them, and acknowledge the original author (tpw) in any derivative works. To use: 1 - Save this script into your mission directory as eg tpw_air.sqf 2 - Call it with 0 = [10,300,2] execvm "tpw_air.sqf"; where 10 = delay until flybys start (s), 300 = maximum time between flybys (sec). 0 = disable, 2 = maximum aircraft at a given time THIS SCRIPT WON'T RUN ON DEDICATED SERVERS. */ if (isDedicated) exitWith {}; if (count _this < 3) exitwith {hint "TPW AIR incorrect/no config, exiting."}; if !(isnil "tpw_air_active") exitwith {hint "TPW AIR already running."}; if (_this select 1 == 0) exitwith {}; WaitUntil {!isNull FindDisplay 46}; // READ IN CONFIGURATION VALUES tpw_air_delay = _this select 0; // delay until flybys start tpw_air_time = _this select 1; // maximum time between flybys tpw_air_max = _this select 2; // maximum number of aircraft at a given time // VARIABLES tpw_air_active = true; // Global enable/disabled tpw_air_version = "1.17"; // Version string if (isnil "tpw_air_count") then {tpw_air_count = 0}; // How many spawned aircraft? tpw_air_helitypes = [ "B_Heli_Light_01_armed_F", "B_Heli_Attack_01_F", "I_Heli_Transport_02_F", "B_Heli_Transport_01_F", "B_Heli_Transport_01_camo_F", "B_Heli_Light_01_F" ]; tpw_air_planetypes = [ "I_Plane_Fighter_03_AA_F", "b737", "b747", "tu154m", "il96", "yak42" ]; // HELI SPAWN tpw_air_fnc_heli = { private ["_pos","_px","_py","_pxoffset","_pyoffset","_dir","_dist","_startx","_endx","_starty","_endy","_startpos","_endpos","_heli"]; _pos = position (_this select 0); _px = _pos select 0; _py = _pos select 1; // Offset so that aircraft doesn't necessarily fly straight over the top of whatever called this function _pxoffset = random 2000; _pyoffset = random 2000; // Pick a random direction and distance to spawn _dir = random 360; _dist = 5000 + (random 5000); // Calculate start and end positions of flyby _startx = _px + (_dist * sin _dir) + _pxoffset; _endx = _px - (_dist * sin _dir) + _pxoffset; _starty = _py + (_dist * cos _dir) + _pyoffset; _endy = _py - (_dist * cos _dir) + _pyoffset; _startpos = [_startx,_starty,0]; _endpos = [_endx,_endy,0]; // Pick random heli _heli = tpw_air_helitypes select (floor (random (count tpw_air_helitypes))); // Flyby [_startpos,_endpos, 100 + (random 500),"FULL",_heli,CIVILIAN] spawn bis_fnc_ambientflyby; tpw_air_count = tpw_air_count + 1; publicvariable "tpw_air_count"; }; // JET SPAWN tpw_air_fnc_plane = { private ["_pos","_px","_py","_pxoffset","_pyoffset","_dir","_dist","_startx","_endx","_starty","_endy","_startpos","_endpos"]; _pos = position (_this select 0); _px = _pos select 0; _py = _pos select 1; // Offset so that aircraft doesn't necessarily fly straight over the top of whatever called this function _pxoffset = random 2000; _pyoffset = random 2000; // Pick a random direction and distance to spawn _dir = random 360; _dist = 5000 + (random 5000); // Calculate start and end positions of flyby _startx = _px + (_dist * sin _dir) + _pxoffset; _endx = _px - (_dist * sin _dir) + _pxoffset; _starty = _py + (_dist * cos _dir) + _pyoffset; _endy = _py - (_dist * cos _dir) + _pyoffset; _startpos = [_startx,_starty,0]; _endpos = [_endx,_endy,0]; // Pick random plane _plane = tpw_air_planetypes select (floor (random (count tpw_air_planetypes))); // Flyby [_startpos,_endpos, 500 + (random 500),"LIMITED",_plane,WEST] spawn bis_fnc_ambientflyby; tpw_air_count = tpw_air_count + 1; publicvariable "tpw_air_count"; }; // RUN IT sleep random tpw_air_delay; [] spawn { while {true} do { _air = (position player) nearEntities [["air"], 1000]; if (tpw_air_active && count _air < tpw_air_max) then { [player] call tpw_air_fnc_heli; }; sleep (tpw_air_time / 2) + random (tpw_air_time / 2); }; }; [] spawn { while {true} do { _air = (position player) nearEntities [["air"], 1000]; if (tpw_air_active && count _air < tpw_air_max) then { [player] call tpw_air_fnc_plane; }; sleep (tpw_air_time / 2) + random (tpw_air_time / 2); }; };
  12. dezkit

    Ivory Aircraft

    I am doing quality assurance on the next update right now. Release ETA 0-2 hrs
  13. dezkit

    Ivory Aircraft

    Note: The Boeing 737 and 747 folder both contain copyrighted material from payware PDMG 737, 747 respectively. All files pertaining to PDMG will be removed. Sound files are gone and to be replaced temporarily with tu154m. Model and textures are otherwise provided as freeware by Project Open Sky and Thomas Ruth. Please, if possible, delete the CJM from your hard disk. I will temporarily take down the download link.
  14. dezkit

    Ivory Aircraft

    I will look into this tomorrow. I have no acceptance for using copyrighted material. All copyrighted files will be removed.
  15. dezkit

    Ivory Aircraft

    Thank you for your feedback everybody! Since there a few errors and bugs and mostly all planes are functional, I will apply a patch within the next few days. Next update will turn the mod into beta stage (v2.01), where all planes will be functional and from there on, updates will be applied to individual planes.
  16. dezkit

    Ivory Aircraft

    Terribly sorry about the sound guys. I will fix this asap in all planes. ---------- Post added 01-22-2014 at 01:25 AM ---------- Previous post was 01-21-2014 at 11:44 PM ---------- v1.04 released. I will release one more plane, the b-707. from there on, i will work on each individual plane adding features such as interactive cockpit, better sounds, functions, etc.
  17. Is there a way for a vehicle to have it's Collision Lights always on? cfgVehicles maybe? Thanks!
  18. dezkit

    Ivory Aircraft

    I will be only releasing civilian jets in this addon. If you would like military jets go look at that USAF Air Assets addon that is in the works. Both of us have very similar addons. ---------- Post added at 08:50 PM ---------- Previous post was at 08:33 PM ---------- Boeing 747 has been added. Note: It doesn't have custom liveries yet. Just want to hear some feedback on it.
  19. dezkit

    Ivory Aircraft

    I'm looking into it right now.
  20. dezkit

    Ivory Aircraft

    Yeah. I am actually a big fan/supporter of releasing open source content. I forgot to untick the binarization thing in arma3 tools. Next stop: boeing 747
  21. dezkit

    Ivory Aircraft

    Yeah! Finally, right?
  22. dezkit

    Ivory Aircraft

    https://github.com/dezkit/CJM/archive/master.zip Probably in the distant future I will learn how to model as good as Saul and John Spartan. I am still learning how to model, script, texture, etc. Plus this is is a Civilian mod :D
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