dezkit
Member-
Content Count
556 -
Joined
-
Last visited
-
Medals
Everything posted by dezkit
-
80 passenger 2 crew these are confirmed bugs will be fixed next update
-
Check out Ivory Aircraft - Beechcraft T-6A Texan II discussion. Please do not discuss about the T-6A in this thread.
-
Oh, ok, thanks. Ill try it out. I'll play around with force feedback too. I don't know if it's possible but i'll try it out! :D
-
Camera shake will be coming back, for some reason camera shake stopped working altogether on my arma, so i don't know what happened. Sound should still be there though, it's a bug if it's not working
-
Naw, it does take forever haha, there's a lot of stuff to fix still. Oh and add me on steam I would love to look at your textures. My steam is under my name.
-
Thank you for the feedback! I will change the turning radius
-
Yeah. I meant T-6A lol. And I can't use those specific boeing models, because they are copyrighted, but I found a website with high quality free to use models of boeings and airbuses.
-
What is shared cockpit?
-
http://www.youtube.com/watch?v=qvFkPPMw4zk&feature=youtu.be Yakovlev Yak-42 Released Some features/bugs that will be fixed in the next update. - Camera shake on landing - Rolling sound on landing - Yoke animation fix - Gear down/up sound - Flaps down/up sound - Script Optimization - Other stuff
-
Play sound only audible inside vehicle
dezkit posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have tried using playsound3d but if the vehicle is moving than the position of the sound stays in one spot in space because of getPos player. playSound3D ["A3\Sounds_F\sfx\alarm_independent.wss", player, false, getPos yak, 50, 1, 40] Works flawlessly. Can't hear outside vehicle and can hear while inside. But, once the vehicle starts moving the sound becomes faded. -
Play sound only audible inside vehicle
dezkit replied to dezkit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Trying Say3D works, it follows the person's position, but I can hear it from outside the cockpit, even if i am a town away. -
I sent you guys private messages of the download of the unbinarized mod. Maybe you can check it out closely. Also, about the issue, I am certain that only one LOD has the steeringwheel and only one LOD has the axis. If you look at the image, you can see that the steering wheel itself is perfectly turning, but the characters hands are still messing up. His hands are correctly placed in the rotational field, but it is offset from the wheel either up or down by a couple inches. This is everything that I have tried Move the axis closer to the pilot proxy Move the axis left/right Use the RTM in another model, works perfect Use a preset RTM in the plane model, doesn't work Use another model for the steeringwheel Rename the steering wheel Use a different config for the wheel in model.cfg Remove the defined set of the aileron wheel to the elevator wheel And more.. Also, AddCamShake() used to work a few days ago in my ArmA3, but it suddenly stopped. Tried doing EnableCamShake true; addcamshake [1,1,1]; and still didn't work
-
I'm working on a aircraft and I ran into a problem with the animations. I got the elevator to work correctly: http://imgur.com/iu5idMF But the aileron keeps doing this: http://imgur.com/HM94cNi Do you know how I can fix this issue? Thank you very much!
-
I just tried my custom RTM on the test_car_01 and it works flawlessly... wtf is wrong. I don't get it lol ---------- Post added at 11:53 PM ---------- Previous post was at 11:28 PM ---------- And I used a offroad RTM on my plane and it's still doing it. What am I supposed to do with the axis ---------- Post added 01-29-2014 at 12:30 AM ---------- Previous post was 01-28-2014 at 11:53 PM ---------- http://imgur.com/9R1OCzu Help?
-
Update: Everything is going swell for now on the YAK42. I just need to fix up the animations and add a few features and it will be ready to be released
-
Invisible Model Through Glass
dezkit replied to Pierref1992's topic in ARMA 2 & OA : MODELLING - (O2)
This problem still persists. -
Wait what??!! You guys got the dampers to work? I did absolutely everything imaginable and I just kept falling through the ground! You guys have to tell me how you got the dampers to work!
-
Yeah! I guess we will just have to wait until BIS gives us documentation or we look at their other planes for physx configs. Hopefully it even has physx enabled :P.
-
arma 2 free verision into the arma 3 folder
dezkit replied to Cobrastrike's topic in ARMA 3 - ADDONS & MODS: COMPLETE
no you can't. you have to download all-in-arma and tweak it to work and low textures are inevitable -
How do I get bank angle and dive angle with scripting?
dezkit posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want to get the dive angle and bank angle of the aircraft that I am in. How do I do this? -
Of course
-
How do I get bank angle and dive angle with scripting?
dezkit replied to dezkit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
solved. i had to do a lot of changes involving seperating files -
I am proud to announce that I have been given permission to use www.premaircraft.com's Leatjet-60. Stay tuned. also: i can't be able to use the boeing and airbuses. for now. sorry guys.
-
How do I get bank angle and dive angle with scripting?
dezkit replied to dezkit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
for the script i'm using I can't use waitUntil because the script has to be running at all times. this is what i'm doing: if the object has a negative vertical speed then do the following if the rounded elevation is equal to 300 then execute something if the rounded elevation is equal to 200 then execute something if the rounded elevation is equal to 100 then execute something etc. the problem with this is that it the elevation changes so fast that it cant find it fast enough to execute it. i have done > and < so like between 290 and 310 and it works decently but not perfect. it still skips sometimes. -
How do I get bank angle and dive angle with scripting?
dezkit replied to dezkit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It worked! you're awesome! Also, i'm trying to do so that once the altitude of the player reaches a certain height, it executes something, but since the script isn't being reloaded fast enough, it sometimes skips it and doesn't execute. is there anything i can do or am i limited by the engine? :) thanks again