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dezkit

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Everything posted by dezkit

  1. dezkit

    Ivory Aircraft

    80 passenger 2 crew these are confirmed bugs will be fixed next update
  2. dezkit

    Ivory Aircraft

    Check out Ivory Aircraft - Beechcraft T-6A Texan II discussion. Please do not discuss about the T-6A in this thread.
  3. dezkit

    Ivory Aircraft

    Oh, ok, thanks. Ill try it out. I'll play around with force feedback too. I don't know if it's possible but i'll try it out! :D
  4. dezkit

    Ivory Aircraft

    Camera shake will be coming back, for some reason camera shake stopped working altogether on my arma, so i don't know what happened. Sound should still be there though, it's a bug if it's not working
  5. dezkit

    Ivory Aircraft

    Naw, it does take forever haha, there's a lot of stuff to fix still. Oh and add me on steam I would love to look at your textures. My steam is under my name.
  6. dezkit

    Ivory Aircraft

    Thank you for the feedback! I will change the turning radius
  7. dezkit

    Ivory Aircraft

    Yeah. I meant T-6A lol. And I can't use those specific boeing models, because they are copyrighted, but I found a website with high quality free to use models of boeings and airbuses.
  8. dezkit

    Ivory Aircraft

    What is shared cockpit?
  9. dezkit

    Ivory Aircraft

    http://www.youtube.com/watch?v=qvFkPPMw4zk&feature=youtu.be Yakovlev Yak-42 Released Some features/bugs that will be fixed in the next update. - Camera shake on landing - Rolling sound on landing - Yoke animation fix - Gear down/up sound - Flaps down/up sound - Script Optimization - Other stuff
  10. I have tried using playsound3d but if the vehicle is moving than the position of the sound stays in one spot in space because of getPos player. playSound3D ["A3\Sounds_F\sfx\alarm_independent.wss", player, false, getPos yak, 50, 1, 40] Works flawlessly. Can't hear outside vehicle and can hear while inside. But, once the vehicle starts moving the sound becomes faded.
  11. Trying Say3D works, it follows the person's position, but I can hear it from outside the cockpit, even if i am a town away.
  12. dezkit

    Error with animation

    I sent you guys private messages of the download of the unbinarized mod. Maybe you can check it out closely. Also, about the issue, I am certain that only one LOD has the steeringwheel and only one LOD has the axis. If you look at the image, you can see that the steering wheel itself is perfectly turning, but the characters hands are still messing up. His hands are correctly placed in the rotational field, but it is offset from the wheel either up or down by a couple inches. This is everything that I have tried Move the axis closer to the pilot proxy Move the axis left/right Use the RTM in another model, works perfect Use a preset RTM in the plane model, doesn't work Use another model for the steeringwheel Rename the steering wheel Use a different config for the wheel in model.cfg Remove the defined set of the aileron wheel to the elevator wheel And more.. Also, AddCamShake() used to work a few days ago in my ArmA3, but it suddenly stopped. Tried doing EnableCamShake true; addcamshake [1,1,1]; and still didn't work
  13. I'm working on a aircraft and I ran into a problem with the animations. I got the elevator to work correctly: http://imgur.com/iu5idMF But the aileron keeps doing this: http://imgur.com/HM94cNi Do you know how I can fix this issue? Thank you very much!
  14. dezkit

    Error with animation

    I just tried my custom RTM on the test_car_01 and it works flawlessly... wtf is wrong. I don't get it lol ---------- Post added at 11:53 PM ---------- Previous post was at 11:28 PM ---------- And I used a offroad RTM on my plane and it's still doing it. What am I supposed to do with the axis ---------- Post added 01-29-2014 at 12:30 AM ---------- Previous post was 01-28-2014 at 11:53 PM ---------- http://imgur.com/9R1OCzu Help?
  15. dezkit

    Ivory Aircraft

    Update: Everything is going swell for now on the YAK42. I just need to fix up the animations and add a few features and it will be ready to be released
  16. dezkit

    Invisible Model Through Glass

    This problem still persists.
  17. dezkit

    AirplaneX PhysX

    Wait what??!! You guys got the dampers to work? I did absolutely everything imaginable and I just kept falling through the ground! You guys have to tell me how you got the dampers to work!
  18. dezkit

    AirplaneX PhysX

    Yeah! I guess we will just have to wait until BIS gives us documentation or we look at their other planes for physx configs. Hopefully it even has physx enabled :P.
  19. no you can't. you have to download all-in-arma and tweak it to work and low textures are inevitable
  20. I want to get the dive angle and bank angle of the aircraft that I am in. How do I do this?
  21. solved. i had to do a lot of changes involving seperating files
  22. dezkit

    Ivory Aircraft

    I am proud to announce that I have been given permission to use www.premaircraft.com's Leatjet-60. Stay tuned. also: i can't be able to use the boeing and airbuses. for now. sorry guys.
  23. for the script i'm using I can't use waitUntil because the script has to be running at all times. this is what i'm doing: if the object has a negative vertical speed then do the following if the rounded elevation is equal to 300 then execute something if the rounded elevation is equal to 200 then execute something if the rounded elevation is equal to 100 then execute something etc. the problem with this is that it the elevation changes so fast that it cant find it fast enough to execute it. i have done > and < so like between 290 and 310 and it works decently but not perfect. it still skips sometimes.
  24. It worked! you're awesome! Also, i'm trying to do so that once the altitude of the player reaches a certain height, it executes something, but since the script isn't being reloaded fast enough, it sometimes skips it and doesn't execute. is there anything i can do or am i limited by the engine? :) thanks again
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