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all3n

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Everything posted by all3n

  1. We have a problem hosting our official life server, multiple times it does not save a players money and they will lose it when they restart, any suggestions or clues?
  2. I'm talking about something simar to the bags of money that drop in wasteland, except for the stratus life mission we have been developing over at MultiOp gaming. I decided to take on this task, the money is already in the system, I just need to know how to give it a model and be able to drop a specific value depending on how much I have, the same as wasteland, only we don want to use a system already made, we would prefer to make our own. Thanks!
  3. all3n

    FHQ Accessories pack

    please make these usable with the arma 3 vanilla weapons!
  4. all3n

    FHQ Accessories pack

    how about some previews?
  5. .kju, i think you said earlier recoil was working? its definately not really noticable at all, i shoulder fired a m249 and hit every bullet in the same spot, granted, there is MINOR recoil, but DEFINATELY not realistic
  6. Awesome update, but is there any chance we might be seeing proper recoil values for a2/oa guns soon?
  7. i know its possible, maybe even fairly easy to do, but as i have no scripting experience was wondering if someone could do it or at least give me info to relay to our mission scripters. i need a trigger, a box, that can be claimed by a civilian "for a set value (money)" that when claimed, the owner can access it like a crate via scroll menu and selecting "storage",where they can put weapons, ammo, clothing, ect. ect. and no other player would be able to access this container. Secondly, this "storage" script would need to work the same for vehicles, i can pull up to my "box" in my car and scroll wheel and "store vehicle", and later on i can come back to the "box" and scroll wheel to select "garage", select my vehicle, and spawn it in. this script may or may not be used by the R-gaming community for the Stratis life mission depending on the quality, credits would be given of course
  8. 314.22whql And cant play more than 5 minutes anymore without getting ERROR DEVICE REMOVED
  9. i too have this problem...so rediculous,, nvidia needs to get on it and so does bi, this is a BIG issue for almost every nvidia user. im running a 660 SC
  10. @zooloo, thanks, but what about locking it? preventing other players from entering the area of accesing the garage?
  11. @TAJIM, thanks for the ideas, the teleporting would save up a lot of scripting, nice one, can you elaborate a bit more on the local object storage?
  12. If everybody spent half the time they spend arguing about who's scripts are who's making missions, we would all be a lot farther along in the development process. I don't have an opinion on which side is right, public info, or private scripts, but I do know that i spent 4 hours yesterday with the developers of this mission helping them code a tazer script, they put so much effort into making a decent mission that everyone enjoys and it upsets me when people argue about "you stole my script". Some people are so greedy with their "scripts" that I think if they were private no body would share anything. There NO MONEY to be had. The only reason your all arguing is because you wante to be the "first" to have a life mission, but in the public community's eye, it doesn't matter who made it at all, as long as its made, and its made right. And this mission IS made right an has great plans comin in the near future. Thanks!:) Allen
  13. Lol okay maybe that wasn't such a great idea In hindsight, when are you planning on modeling foliage?
  14. You should throw us a bone oce you have enough items modeled, similar to stratus. It's a small island compared to altis, you could make maybe a 10kmx10km little mini island with 2 villages, just showing off the features and atmosphere, it would really grab the attention of people that might be having doubt that you're commited to the task at hand
  15. Is the a team speak your actively on? It'd be cool to swap ideas around sometime, maybe play a little arma 3 too
  16. If I could possible add some input, I think a lot of people would look for themysterious feel of stalker as well. Like someone mentioned earlier in the thread, have lots of anomalous looking structures, like a building imploded or a crater with fire, make player want to explore more of the island, mold a story with the island itself, have a building ripped down and 20 feet away have a skeleton with bones. One more thing I wanted to say, Please make it an island with water on all sides! I hated the chernarus feel of being on a continent, I like the mysterious island feel myself, and with arma 3s new diving system, you could even have some sunken towns?:)
  17. I too would love to see this feature, imagine someone driving an aircraft carrier while people on the deck take of on planes!
  18. @Meanmachine1 i was curious, have you modeled maps for arma before? also are you familiar with scripting? (like animating the jelly and making it release harmful gas) im just curious because you havent said much about the actual map itself, do you have any rough napkin sketches of maybe the basic layout of the map top-down? lol
  19. hey mean, been a couple days since an update, any news? were dying for something new hereXD
  20. Hey mean, I'd just like to say that I've checked out your websites, your résumé, your experience, I'm sure you've heard it all before, but please stick with this project, don't abandon it, because I know it's so easy to do. But if you can stick with this project and follow through with it and get it done, you will have the pride to know that you've satisfied thousands of people's needs for a creepy-esque type mod for arma, I for one am looking forward to ONE thing about arma 3, and that is the new "stalker" type maps and campaigns. With the creator of namalsk AWOL, your the only one left that's stepping up to the challenge. So take your time, take it slow, don't burn yourself out please;) I'm really looking forward to this map, and maybe even if your feeling excited you could make a campaign for it too;p anyways mate, good luck! I'll definitely be checking in! ---------- Post added at 02:15 ---------- Previous post was at 02:11 ---------- To follow up on what I just said, your an amazing modler and I can't wait to see what you come up with, maybe you could throw in some underground areas the way namalsk did by covering the floors with concrete, would be amazing to have creepy cellars in a lot of the houses;) maybe some anomalies in them!
  21. Hey man, if I could recommend some things, you should look towards fallout new Vegas or fallout 3 for some building model ideas as well, they have a very diverse assortment of buildings, one thing I'm afraid of happening is there won't be a good balance of destroyed/somewhat in tact buildings. I mean buildings that can still be entered without fear of a monster coming in all 4 corners, with a closing door perhaps
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