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Moon_chilD

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Everything posted by Moon_chilD

  1. Moon_chilD

    Arma 3 Units - Closed Beta Feedback

    1. Sorry, I wasn't specific enough. I meant when you create a Unit and you want to enter your units website. When I did it with just www.stafclan.com it showed a red border around the field. With http://www.stafclan.comit showed a green border. 2. Nice 3. Works now 4. Ahh that would explain that. xD 5. Yes it does, great!
  2. Moon_chilD

    Arma 3 Units - Closed Beta Feedback

    Here my experience after I created my Unit on the site: 1. It should be able to enter the website without "http://". Not that its hard or anything, its just out of convenience! 2. More than 30 Characters should be able for the Squad. (Mine for example has 35. I had to shorten it!) 3. When I click on My Unit and then on my created unit it says: "Whoops, looks like something went wrong." When I click on it on the "Browse Units" it works fine! If anything I just said has been posted before, just ignore it in my post! ^^ Edit: Also the "Game", "Media", "News", "DLC", "APEX" and "Buy" button at the top does not work! Edit2: The "UNITS BETA - REPORT FEEDBACK" only appears on the "Browse Units" Page!
  3. Moon_chilD

    Blastcore Tracers A3

    Ahh okay and sure - thanks for your effort!
  4. Moon_chilD

    Blastcore Tracers A3

    BUt at least the way I described it, it works. You don't have huge ass big Tracer! ^^
  5. Moon_chilD

    Blastcore Tracers A3

    Can't get it to run. I either don't get ANY Tracer at all (tested with my normal mod pack) or the following error when only BC Phoenix, BC Skies, BC Tracers (your version FoxFort) and ACE is activated: No entry 'bin\config.bin/CfgPatches.extended_eventhandlers' Nevermind, forgot CBA. Anyway...the tracer do not show up, even with only the BC Mods, ACE and CBA loaded! Only the two ACE files are in the addons folder! Edit: With the two normal files "BCTracers_Edited.pbo" and "BCTracers_Edited.pbo.FoxFort.bisign" together with the two ACE files it works. so this should not be done? "- If you want to use is with ACE3 mod, then do NOT use "BCTracers_Edited", only use "BCTracers_Edited_ACE". After you copy it into "addons", just delete "BCTracers_Edited" from "addons"."
  6. sure, gimme your profileID and your exact ingame name and I'll add you in the squad.xml (man if you'd just play online coop I'd love to leave you in it xD)
  7. I mean I did not want to "force" you to change anything. I more thought this might be something that can be done like descriped here in the table down! But if you could move the logo, that'd be awesome (I guess not only for me but for every clan that uses its logo in the squad.xml). ^^
  8. Very cool, especially the Altis and Black look very nice. :lol: Edit: I have a general question. Is there any way to disable the Euroforce Symbol as well as the white texts (e.g. "AFOR" and "MP") Especially the Euroforce Logo is interfering with our Clan Logo (put on the exact same position due to our squad.xml xD)
  9. Moon_chilD

    Blastcore: Phoenix 2

    Since OS seems to be gone from the community :k: (at least when it comes to modding) FoxFort inofficially took over some work. https://forums.bistudio.com/topic/162075-blastcore-tracers-a3/page-5he posts his edited BC Tracer here. He knows about the problems with ACE and BC Tracer and is looking for a fix atm.
  10. Moon_chilD

    Memory could not be written?

    I get as similar error. For me its the numbers "0x00000000014DD7D6" and "0x00000000000001E0". I'm pretty sure that it has something to do with mods at my side, but I can'T understand why. For others this mod seems to work just fine. (I try to join a Taviana Exile server and I'm pretty sure that Taviana (@Tavi) is causing the error for me) This error also appears sometimes when I used some Car mods from the Workshop.
  11. I have a feature request: I mainly use Addon Groups, because they are easy to edit and create. It would be awesome if one could use these Addon Groups on the online tab to join predefined servers with addons groups! Hope that is possible! Many Greetings Moony
  12. Seriously, I never experienced something like that. I actually thought the Backblast is broken in the way, that its not functioning (I never suffered from a backblast...) Maybe its the Mod the RPG-7 comes with that causes your error. (Probably RHS, hu?) If so, its not the responsibility of the ACE team to correct that!
  13. Advance configuration (on the repository) -> "Maximum Number of Connections" should do the trick. At least I can see on my FTP that people are downloading more than one file at once. ^^ (This setting has to be set by every member themself and the Server needs to allow more than one connection!) Edit: It needs to be configured on the repo too ("Build or Update Repository" -> Options -> "Set maximum number of connections per client")
  14. Have you placed any modules in the editor on the mission you are using?
  15. Moon_chilD

    ASR AI 3

    Hey guys, I have a question. This weekend we started using ASR again. We play with some mods can anybody confirm me that they are not conflicting? I'm speaking of: - ACE - Alive - MCC - RHS Speaking of RHS. Do I have to set the units used up in the server side userconfig file? Or will default be used when the units are not listed in that file? Many Greetings Moony
  16. Damn yeah, I too have some of these people. They are either to lazy or to stupid. Anyway, you need to show them, why PwS sucks. What benefits you have with A3S. Whoever does not want to play with you anymore, isn't worth it anyway. I mean whoever is to darn lazy to take 5min of their busy schedules (mostly playing Fallout 4 atm -,-) is not really interested in having nice Arma 3 sessions.
  17. This sounds a bit stupid but have you concider maybe seeing how others have done that (by grabbing a small faction mod that puts the faction crew in a chopper and see what they do different) I mean I already told you, I'm not the brightest in this stuff...but this is basically what I do, when I need scripts. I see what others do. Anyway, even though I don't use the CSAT Snow Tigers (yet) they look damn sexy!
  18. Moon_chilD

    Task Force Arrowhead Radio

    That might be true but since the most of people using TFR here do not have access to those 40x40 maps it would take a huge chunk of fun out of the stuff. Since terrains with 225 km² is considered a "Country" in Arma, you obviously have to scale down the distances for such thing like a Radio. I mean, if there would be more of such big maps out there in the armaverse that be a great thing. (I love huge maps and would love to have thise 40x40 terrains)
  19. Moon_chilD

    RHS Escalation (AFRF and USAF)

    I have a question. We had a little gaming session on Chernarus today with RHS units as enemies. We figures out very quick, that they obviously use thermal optics. They where precisely shooting through smokes, foliage and walls. Anybody knows a fix for that. (We use ACE3 if thats something you need to know!) Many Greetings Moony
  20. If you have the "F/A-18" by John_Spartan & Saul and/or either the "Flight deck Crew Personnel" by Hazel & BGirlTray or "FUTARM: Maritime Units Pack" by BloodoftheScribe launched.the module should recognize it and change the vehicle and units to the mods one. From my knowledge, these three are the only mods that are supported atm. (Correct me if I'm wrong)
  21. Moon_chilD

    Laptop emitting light

    Meh, but out of curiosity, what mods? xD
  22. Hey guys, I' trying around for hours now. I can't really get my "Laptop emitting light" script to work. I mean, I easily get light coming from the Laptop itself. My problem is, I don't want to have it 360° around it. I only want the front of the Laptop lightened up. This is the code I have at the moment: Laptoplight1 = "#lightpoint" createVehicle [0,0,0]; Laptoplight1 lightAttachObject [this,[0.1,0,0]]; Laptoplight1 setLightAttenuation [100,20,1,0]; Laptoplight1 setLightColor [100,150,180]; I'm pretty sure that "#lightpoint" is where I have to look for an "error". But I just have no clue about other light sources. I'm pretty sure there should be others, since the Portable Double light only emits a light beam of about 80-90° (I think). I already tried to see how bohemia did it...but I couldn't find an answer. (I looked into structures_f_epa.pbo which contains the portable lights) Hope someone can help me! T^T Many Greetings Moony
  23. Moon_chilD

    Laptop emitting light

    Okay but can I change the color and brightness of the portable light and how?
  24. Looks very cool now! ^^ I really like the details on the textures.
  25. Moon_chilD

    Laptop emitting light

    Yeah, I tried to play around with that too. I mean, for something as simple as that, I'll probably not want to have a 200 lines long script xD So if you say it is not possible on an "easy" way...I'd accept that and will use the code I already finished!
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