faultyscotsman
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Loving the look of this, cant wait for it to be finished. Great models so far :)
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Arma 3: Community wishes & ideas- NO DISCUSSION
faultyscotsman replied to Maio's topic in ARMA 3 - GENERAL
Units - Britsh armed forces (SAS & Royal Marines & British paras & SBS) -
Sub_Radio - A lightweight and simple Radioscript
faultyscotsman replied to subroc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I need some advice, i cant get this to work on multiplayer :confused: but it works when i preview the mission in editor -
Triggers and spawns and other help. please.
faultyscotsman replied to faultyscotsman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks alot, :), my condition for my triggers is going to be like if OpFor gain a certain amount of points or once a BluFor player have spawned twice they start spawning at the diffirent location, can you help me to find out how to make a spawn limit and a point system?. -
Arma 3: Community wishes & ideas- NO DISCUSSION
faultyscotsman replied to Maio's topic in ARMA 3 - GENERAL
I couldn't find this in the completed thread and I don't know if this is already thought of but is it possible to have a simplafied base builder/editor that could make you build a training base for example or like a little village. -
Triggers and spawns and other help. please.
faultyscotsman posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
My missions so far starts off with OpFor trying to raid camp Maxwell (The mission is a Pvp), and after OpFor captures camp Maxwell BluFor spawn at the AirStation Mike 26 and then BluFor have to defend that base from OpFor. What my question is that is it possible to make a trigger that stop BluFor from spawning at Camp Maxwell and start spawning at Air Station Mike 26 once they have died twice or OpFor have over-ran them? or is there any other way of changing the BluFor spawn once OpFor have killed all the BluFor in Camp Maxwell. Any advice/help is appreciated. thank you. -
SIX Config Browser - Editing resource - ARMA 3 Alpha available
faultyscotsman replied to sickboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok thanks. Do you know where i find information about when ACE, ACRE ect will be available for Arma 3? -
SIX Config Browser - Editing resource - ARMA 3 Alpha available
faultyscotsman replied to sickboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for posting this its really helpfull, can I ask if you know if there will be a six-updater for Arma3? -
Awsome the 4Para will love it
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Voice Acting has got to go.
faultyscotsman replied to oo para oo's topic in ARMA 3 - BETA DISCUSSION
the voices do sound kinda wierd -
I think the game as a whole feels too futuristic but it is still in its alpha stages and i still enjoy it
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Am I the only one who noticed the snakes?
faultyscotsman replied to gopgop's topic in ARMA 3 - BETA DISCUSSION
ive seen a few snakes, they look pretty cool