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white

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Everything posted by white

  1. making this game a properly multithreaded one using effectively all cores like newer engines would fix all performance issues. buts ive read no official statements about it so far, and im looking. since some bis people do post on the forum im starting to believe theyre aware but dont want to mention the issue thus recognizing it as a fact even though its just an alpha and completely acceptable to exist for now.
  2. afaik only intel has hyperthreading. the only thing you can do is overclock as high as you can, since you have "8 cores" and this games uses only 2.
  3. perhaps smoke is being calculated by the cpu and it being more busy made the fps drop althought the gpu was free? and when u focus away from cpu intensive things the gpu roams free for high fps? just my hipothesis. when u have 4 cores like its showing there, windows switches the load between them but the game never uses more than 2 cores, thats why its 50% for you and 30-35% for me (six cores). it shows 35% on all of them, which is exactly the same as 2 full cores (screenshot on my post on the previous page).
  4. tried here, also tried turning off pip, changed nothing in my heli test, at least it wasnt noticiable to me. even turning on aa to 8x changes nothing, its too cpu bound.
  5. white

    We need this to be optimized.

    i use the free msi afterburner for gpu and coretemp for cpu (since it measures independent per core temp). ALSO ive ran a couple of tests, i posted it here: http://forums.bistudio.com/showthread.php?147533-Low-CPU-utilization-amp-Low-FPS&p=2319002&viewfull=1#post2319002
  6. white

    HELP Gtx690 :(

    theres a thread about this issue, check my post where i did a cpu/gpu/memory usage test http://forums.bistudio.com/showthread.php?147533-Low-CPU-utilization-amp-Low-FPS&p=2319002&viewfull=1#post2319002
  7. amd x6 660ti oc 16gb ssd win8 x64 played on a window at 1024x the heli showcase. you can see the gpu utilization on the osd and the cpu/memory on the windows resource monitor. on the tray are my temps. 18fps and the game doesnt use 50% of my hardware. it uses 35% which is about 2 cores of my 6 core. obviously using only 2 cores is bottlenecking the hell out of my pc. if a proper 6 core support was implemented, like newer game engines have, i should get at least double that fps. PS.: Before anyone asks, just tried with -cpucount=6 and like in arma 2, changed nothing. as a comparison, fullhd with ultra settings (autodetect) and -cpucount=6 : http://i.imgur.com/NegAfep.jpg ah shit ingame steam screenshot doesnt show the osd, well it was 18fps and 50% gpu usage. il take another later.
  8. i have no problem with the game having the cpu as its bottleneck instead of the videocard, the issue many people have is that it doesnt utilize the whole cpu! you will see people showing 4 cores utilization but they are at 50%, know why? because its only using 2 cores properly. and you are damned if you use a 6 or 8 core cpu. (amd mostly) all we want is the engine to support modern cpus properly (100% in 8 cores), but the optimizations apparently died 10 years ago when there were only dual cores, i really didnt expect this on arma 3. and btw, this was never ever fixed on arma 2.
  9. white

    Take Downs.

    no need for take downs but YES FOR MELEE.
  10. white

    We need this to be optimized.

    i agree with almost everything, but your quote states that the game is somewhat also gpu intensive, which it isnt. the bottleneck is entirely on the cpu side, and arma 3 seems to run on the same code that handled that on arma 2. on arma 2 whenever i upgraded the videocard i could get higher graphics quality but with the same stuck bad fps that was cpu bound to 1-2 cores. and i agree, they should be aware that people are complaining about the same thing on arma 3 by now, and its up to them, but i would like an honest statement about if they plan or not to fix this.
  11. i wish arma 3 would support multicore properly to make proper use of the cpus people already have.
  12. bohemia should fill the roadmap on the board, with stuff theyre working on and also mention the stuff that will be only worked in the beta for the full release. this would solve a lot repeated reports for things that they are already aware and plan to fix. personally i just want to see if making a proper multicore support will be addressed before official launch or not, or if it will be addressed at all. @ i have noticed the textures but one thing stand out more for me, the repetitive trees, they all look the same and with unnatural leafs.
  13. white

    Feedback from a good pc

    you mean multithreading is bad, any new engine uses all cores avaiable (6+) effectivelly (source, udk, cryengine, frostbyte 2), but since they rarelly get to 100% usage, those arent perfect. yes there are newer games that still only support 2 cores, like starcraft 2, but i can play it with vsync on at 60fps, they simply dont need more cores and get away with it.
  14. MB: Gigabyte Ga 990XA-UD3 CPU: AMD 1075T 3,0ghz @ 3,6ghz GC: Nvidia 660ti oc windforce 2gb Ram: 16gb mushkin ddr3 1600 SSD OCZ AGI3 120gb Creative XFI Titanium PSU OCZ Fatality 550w same as above, any gfx settings, very low fps. multiplayer almost unplayable. low cpu utilization, bad multicore support, same issues from arma 2. im very dissapointed.
  15. arma 3 suffers from the same problem as arma 2, it doesnt effectively uses more than 2 cores. thus rendering anything superior useless. so some quads get 50% utilization, etc. and this issue is a bad joke.
  16. to me steam changes absolutely nothing unless it bugs out and downloads something while im playing online.
  17. its being discussed here http://forums.bistudio.com/showthread.php?147533-Low-CPU-utilization-amp-Low-FPS/ and yeah, same issue here.
  18. white

    Arma 3 Performance vs. Arma 2

    unfortunatly its being tested and discussed on the alpha, apparently it doesnt make better use, cpu usage and fps looks the same as arma 2 (horrible).
  19. I´m disappointed with bohemia, the 1 thing i wanted, and expected, was better cpu support with multicore optimizations. Nowdays almost every major engine suports 4+ cores, frostbyte, source, cryengine, udk, but arma 3 suffers from the exact same issue as arma 2, barely uses 2 cores. i have an amd x6 @3600, 16gb 1600mhz ram, ssd agi 3 120gb, creative xfi and nvidia 660ti oc. low fps on any graphics settings, autodetect sets it all on ultra. multiplayer go as low as 10fps, in arma 2 in certain scenarios i get the exact same thing, whenever i upgraded the videocard nothing changed. better looking game with cool new features i give you that, but sadly the exact same performance issue rendering expensive hardware useless. i really hope bohemia recognizes this, give us a statement, and finally do something about it, or not, but at least oficcially recognize the issue. bad press? well thats being honest. if the game wont run on the recommended steam settings ill endup asking for my money back. because this issue is one of the things that i dont expect to magically be fixed, arma 2 is the example. arma 2 and now arma 3 are the only games i cant get at least decent (30+) fps the entire time.
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