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Everything posted by big_t

  1. With the coming launch of Apex / Tanoa I'm sure there will be large influx of players loading up Arma for the first time in while. I think it could be a good time to set up a 1PP server. I believe these facts to be true: • There are a fair amount Arma 3 players who prefer playing 1pp only • The 3PP enabled servers seem to gather more players so most server owners opt for 3pp, fair enough. • Many 1pp players have to compromise and live in a 3pp world because of the lack of servers. My question is this: Would it be feasible for some of us 1pp advocates join together to buy some server time to ensure a solid 1pp wasteland or Team vs Team or CTI server? I have no experience with game servers or admining but am willing to contribute financially. Any ideas?
  2. By making this post I was hoping to muster unity and more 1PP options for people who prefer 1PP not start an endless debate about 1PP vs 3PP . Each camp is fairly dug in, so be it, it's just that options for 1PP only servers are quite limited, hence the post. Ivan I will check your server , I hope it gets up and running !!
  3. The 1rst Person Breathing noises way too loud and unrealistic. Here is why: The game developers had their hearts in the right place (probably right level when recorded into a mic and played back) yet the way it is implemented in game it is totally false. When a person breathes from jogging or physical exertion yes the decibels of panting /breathing goes up. • The thing is the sound emits out and away from your own mouth so there so in reality you don't hear it very much. Don't believe me? Go for jog and work up a sweat you will hardly hear the actual noise of your own breath because it is exiting out of your own mouth away from your ears. Also the sound source is muffed by the bone and flesh material in your skull. So the way you hear it now is as if you were recording into a mic a few inches from your mouth then playing it back into your ears. When I'm in first person it sounds like someone is breathing heavily in my ear and far too loud and distracting compared how the experience would play out in real life. Not saying remove just turn wayyy down. It's at a 10 it needs to be at a 2
  4. Oh yeah , I know that feeling, with computers especially "if it's not broke ... don't fix it". The main concern for damage is overheating the cpu. Keep an eagle eye on temperatures in the beginning. Proceed with slow increments (3.7ghz,3.9ghz,4.1ghz) and stress test with prime 95 all the while watching temps closely. Check out the overclocking communities (overclock.net), plenty of tutorials and they are usually more than ready to give some friendly advice for the beginner.
  5. Not to sidetrack the real issues being discussed about engine performance, but OP: You can easily be over clocking that CPU to 4.4Ghz and you will see improved performance for yourself anyway. Arma seems to be a CPU heavy game. Get a $30 Aftermarket air cooler and 4.4 should be no problem for that CPU. I have the same one, The K is made for Klockin' :) About performance: as mentioned it's related to Island size. Stratis is improved performance compared to Altis. Try Thirsk,, good grief I couldn't even get under 60fps on that map with 40 players on multiplayer,( when it was more popular on breaking point). T
  6. big_t

    BI has just lost a customer

    So the cheat engine was for a different game and battle eye found it and banned you from Arma? If true that seems a little harsh. Did that said cheat engine spread files or reference your arma 3 folders? That could be why.
  7. It's true though, when watching the demo I was thinking this will lend it's self perfectly to the life mod. The little civilian planes, the open pit mine, jungle. It looks like a very diverse map either way so lots of usage.
  8. Until about a month ago the sound was flat and boring but somewhat tolerable. The update about a month ago is seems the gunshots in particular are unbelievably flat and static. It sounds like someone is playing a sub par sample from a drum machine or keyboard. No reverb, no difference in distance and I can no longer locate gunshot directions. 50m away or 300m away almost no difference at all in volume or reverb and direction. Occlusion:Horrid Reverb and dampening over distance: almost none Direction: bewildering Volume: not directly relative to distance I play with dragon fyre or sos mods and the sound is quite decent and much more immersive. I'm not trying to rag on the devs and I still love the game but quite honestly the stock sound is terrible and incredibly flat compared to the mods and I can't see how this recent update was progress in any way. Can't some of the mod processes be borrowed for the vanilla game. What can we learn form dragon fyre and sos? Check out some live combat videos and notice how Vanilla Arma 3 sounds nothing like it yet the mods are making an honest effort. T
  9. big_t

    New terrain reveal - Tanoa

    I feel that Altis and Straits always looks best at dawn or dusk. Running through a lush ditch/moat or forrest in the early or late hours always feels like the best graphical esthetic to me. really excited to see this new map!!! Lots of vegetation would be great :)
  10. Oh my, In the presence of greatness !! A special rose it will be. Very much looking forward to this masterpiece. :bounce3: I have watched / listened to that youtube vid quite a few times and each listen it just gets better and better.
  11. This is just heaven. It's a shame the mod has not been released. Is this not a huge, monumental step closer to how ballistic combat sounds in real life? So anyone prefers the current sound stage over the A.C.S.E video linked? Please explain your rationale as I'm eager to learn. I've never been on a battle field but from live videos and a rudimentary understanding of how sound travels, A.C.S.E system sounds a lot more true to reality and quite honestly a lot more pleasing. This man needs to be on the team. T
  12. That assumption is strange.. how would someone shoot from the same place all the time, not sure if you insinuating that I'm camping or something. Either way it's not the sounds from my weapon that are so bothersome (they are quite improved), it's the weapon sounds of those around me, or in the distance. I've tested more and come to conclusion that reverb , or lack of reverb is the main problem. That and location of shots, not sure how that would be addressed but it wasn't that bad before.
  13. big_t

    Game-Mode That YOU Think Should Be Official

    Well what is the point you are getting at ? yes King of the hill the most popular. Would you as rather play king of the Hill or try something a little better with less players and build it up the player count? I'm saying there are other alternatives that are getting a bit of traction mentioned in this thread, hopefully those tired of KOH can build up new play styles.
  14. big_t

    Game-Mode That YOU Think Should Be Official

    Which gameplay changes do you speak of ? Seems fairly straight forward to me. TacBF is finally gaining some well deserved traction still mostly embraced by Europe they are on a European server population timescale :http://www.gametracker.com/search/arma3/?query=tacbf as of 1pm monday pacific north american time there are 57 players in game :) too bad I can't join at the moment. Also Eutw capture the island is sector control, pretty much vanilla with options for sound mods , and they have a good following although sadly same Europe times is the same with even more players as of 1pm pacific north american time there are 170 players playing over 3 servers. http://www.gametracker.com/search/arma3/?query=eutw They way the multiplier server menu works now it just favors the most populated servers within a play style, no favorites, exclusion or anything, hopefully that will change.
  15. big_t

    Game-Mode That YOU Think Should Be Official

    There are some great TVT game modes TacBF : amazing sector control, truly intense battles. (much better than King of the Hill: "run to center of…sigh... kavala….again…. camp and meat grind, rinse & repeat) Also Capture the Island, you mentioned battlefield, this is fairly close, of course with arma realism. I honestly wonder why KOH people still play it for so long, it gets stale so very quickly. I think maybe people are intimidated by the map or rules on Sector control games in Arma 3? I'm baffled.
  16. big_t

    Unrealistic weapons damage

    That is insane, are those models your are firing at normal units (with no helmet)? Sustaining multiple headshots from close range,, that is just wrong milsim or not.
  17. • Improved multiplayer filtering, mainly to filter out servers running 1PP only. First person perspective is the single most effective way to immerse yourself into the game and feel the intensity of a firefight. If you haven't tried in a while, give it a go :)
  18. big_t

    Unrealistic weapons damage

    Yes I agree with this. As the game stands now you can take a full shot to the chest with a 5.56 military grade rifle and walk away virtually unscathed, "Tis' merely a flesh wound". This is just plain wrong and it really needs to be fixed. If you take a M4 or AK74 full frontal shot to the torso from 50m with no armor, I'm no expert but I'm pretty sure you would be out of service for at least the afternoon. There should be shock or inability to fire back for a least 5 -10 seconds.
  19. Been here since Arma 2 with the same problem that everyone knows about, beautifully illustrated by deslexi, I have not seen any effort given by Devs and we are a little past beta at this stage. Someone made a 3rd wall mod, community shrugged it off. 1pp as default for servers, no.
  20. It sounds like to could lead to an interesting dynamic. Teams working together to build a city, and other teams trying to raid or takeover said city. Could be cool!! :cool:
  21. Wall sneaking is an integral aspect of the Arma series gameplay experience and most welcomed by the community at large :) a new engine won't fix that. If everyone wanted it gone they would just play 1rst person which they don't (unfortunately). Wall peaking or magic periscope a cheap crutch and ruins so much of the intensity of a firefight, but if everyone else is doing it, might as well join in . I don't see how the 4th wall or fog of war system would be implemented when the public sadly does not seem to want it. The most amusing part is the younger,angrier, meat grinder loving king of the hill fans actually embrace the 1rst person gameplay one can find a 90person server playing 1pp!!?? go figure. It's the almighty been-here-since-flashpoiont elite purists that need to see their cool doodle bro backpack and require super safe wall peaking for the "best arma experience".
  22. Well this is my situation: I log in a start a game it shows 28-32 fps it doesn't matter what my previous settings. (left at "default high" from before) I go to settings Display, and recheck the default "high" graphic settings. All of a sudden i have 56-60 fps? :j: no changes in graphics or anything, just serious pump in FPS???? I'm not sure why this is happening, it could have something to do with AMD raptr software interfering but I believe I have that disabled or uninstalled. Also it could be loading some old setting from before or part of a setting that is lagging the whole display. If you are struggling with unusually low fps and have a decent rig, it's worth it or the 3 seconds it takes to try. My system: 3770K @ 4.4 Dual 6870 Crossfire 16gig RAM 1333 7-7-7-21 Normal 7200 sata HDD T
  23. 207 views but nobody responded? I guess it does nothing for most people. Was hoping for some miracle revelation responses :) I'm quite sure there is conflict on my system somewhere and not entirely Arma 3's fault, I just thought maybe some of the cases where people have decent system but are getting low fps might be suffering form the same thing.
  24. big_t

    Do things seem a little dead?

    These are my thoughts Exactly. I would rather a few smaller diverse maps (maybe a 1/5 or 1/6 of altis). Like you said when the AO is only on a portion of the map anyway the size is just bringing down the frame rate. Make sense?
  25. big_t

    Poll about Arma 3 and your opinion!

    Nope it just mean you aspire to fit in with popular opinion,, bahhhhh ,, jokes, I won the poll too :)