sceneryexplosion
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Everything posted by sceneryexplosion
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I am trying to create some custom static animations to be used in gunner position of a static weapon i have curently made. I have tried to use my own animation and also unbinarized arma 2 animations but both give the same result, this: http://i.imgur.com/FHUIfSZ.jpg (210 kB) Does anyone recognise this and know how to fix it?
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I would just like to show people that we are still alive and working on this project, So here are a few WIP and teaser images:
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Shadow problem on ported parachute
sceneryexplosion posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
As the title says I am having a problem with shadows on a parachute that I ported from arma 2. and I dont know what is wrong. Picture: ---------- Post added at 18:36 ---------- Previous post was at 16:51 ---------- NVM, got it to work by moving the 2nd and 3rd lod a tiny bit beneath the first one -
Ported F-35B, how do i remove autohover?
sceneryexplosion replied to sceneryexplosion's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you so much, 1 had just forgoten to set VTOL = 0. Now it works like a charm -
Ported F-35B, how do i remove autohover?
sceneryexplosion posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
As the title says I have a ported F-35B and I would like to remove the autohover user action. I have scanned the config files but i have come up empty handed and have no idea of how to remove this. Any help would be much appreciated! -
Tires are not tuching ground on ported arma2 vehicle
sceneryexplosion replied to sceneryexplosion's topic in ARMA 3 - MODELLING - (O2)
I raised the tire weight in the config, so the wheels are now tuching the ground. Thanks everyone for the help. Yet again you have proven that the BIS community is the best :) -
Tires are not tuching ground on ported arma2 vehicle
sceneryexplosion posted a topic in ARMA 3 - MODELLING - (O2)
As the title says I am working on porting an arma 2 vehicle but i cant get the wheels to tuch the ground. Image showing the problem: http://i.imgur.com/DVa9LfW.png -
Tires are not tuching ground on ported arma2 vehicle
sceneryexplosion replied to sceneryexplosion's topic in ARMA 3 - MODELLING - (O2)
Here are all my lods: http://i.imgur.com/IAl1OAo.png http://i.imgur.com/nkcU2RR.png http://i.imgur.com/SHQTA8d.png LandContact LOD: http://i.imgur.com/0LVLeQv.png -
Tires are not tuching ground on ported arma2 vehicle
sceneryexplosion replied to sceneryexplosion's topic in ARMA 3 - MODELLING - (O2)
Yea I have it all set up but it is still not working :/ -
object view distance is a major fps killer. Try setting this to 1000-1500 and see if things get any better
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Snow/white texture appers gray ingame, how would I fix this?
sceneryexplosion posted a topic in ARMA 3 - TERRAIN - (BUILDER)
As the title says I have a problem with my custom made terrain. I am trying to make a wintermap, but my snow texture just becomes gray ingame: http://i.imgur.com/XEQjCKm.jpg Anyone that knows how to fix this? -
Snow/white texture appers gray ingame, how would I fix this?
sceneryexplosion replied to sceneryexplosion's topic in ARMA 3 - TERRAIN - (BUILDER)
Okey, been looking around abit in the config for stratis and tweaking the light parameters on my own map. I realised that if i put the clock ingame to 15.00 the snow shows up just fine. But before that it is like the snow texture is in the shadow. And i am not sure what parameters to change to fix this. I guess it has something to do with this: http://i.imgur.com/4oe2uGJ.png -
Snow/white texture appers gray ingame, how would I fix this?
sceneryexplosion replied to sceneryexplosion's topic in ARMA 3 - TERRAIN - (BUILDER)
But the satmap is also completely white :/ -
"Build failed. Result code = 1" How do i fix this?
sceneryexplosion posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Trying to pack a terrain i have made with terrainbuilder. It has worked like a charm before but now i get an error saying "Build failed. Result code = 1". Does anyone know what I am doing wrong? -
"Build failed. Result code = 1" How do i fix this?
sceneryexplosion replied to sceneryexplosion's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks guys, I had just missed placing a semicolon in the config (fucking amazing)... thank you for all the tips and i will try out pbo project :) -
I was wondering if someone has any tips for painting the roads on the sat map so they align with the roads.shp file. All help is much appriciated!
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Tips for painting roads on satmap?
sceneryexplosion replied to sceneryexplosion's topic in ARMA 3 - TERRAIN - (BUILDER)
You can change the width of the shapes if you select them http://i.imgur.com/fbTMLuF.png -
Tips for painting roads on satmap?
sceneryexplosion replied to sceneryexplosion's topic in ARMA 3 - TERRAIN - (BUILDER)
Thank you so much! Been ripping my hair off for a couple of days now and this solves everything -
Tips for painting roads on satmap?
sceneryexplosion replied to sceneryexplosion's topic in ARMA 3 - TERRAIN - (BUILDER)
All i get when i try to export from terrainbuilder is a black png file, without my shapes :/ -
How do I get custom flags in zeus?
sceneryexplosion posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I made a mod with a few custom flags a while back but I just noticed that they only show up in the editor and not in zeus. How would i fix this? -
Need help with Sat map visual glitch
sceneryexplosion replied to sceneryexplosion's topic in ARMA 3 - TERRAIN - (BUILDER)
Worked perfectly! Thank you both for the help :) -
Need help with Sat map visual glitch
sceneryexplosion posted a topic in ARMA 3 - TERRAIN - (BUILDER)
I have just started working with a map. 10240x10240 m. 2048x2048 cell size = 5. This is the first map I am doing and I am trying to learn terrainbuilder. I get a weird satmap glitch at faraway distances. if i zoom in it gets better. Anyone that knows of a solution? http://i.imgur.com/8qoG9Bc.jpg (153 kB) http://i.imgur.com/5wyocO0.jpg (268 kB) -
Need help with Sat map visual glitch
sceneryexplosion replied to sceneryexplosion's topic in ARMA 3 - TERRAIN - (BUILDER)
Currently it is 80x80, but i have tried with 40x40 before -
I am currently working on some static weapons and I was wondering how many lod:s I should have. Is one geometry lod enugh or should i have 3, 5, 7, 50?
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Indipendant officer retexture, Can't get config to work
sceneryexplosion posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I know there are like 100 retexturing tutorials out there but I have not found one that answers my question. I am trying to retexture the indipendant officers uniform but I cant manage to find out what the config should look like. I cant get the officers uniform model to appear in game, all i get is the independant soldier uniform with the officer textures. Sorry if I am beeing unclear but my mind is not working on 100% right now.