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sceneryexplosion

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Everything posted by sceneryexplosion

  1. I am trying to create some custom static animations to be used in gunner position of a static weapon i have curently made. I have tried to use my own animation and also unbinarized arma 2 animations but both give the same result, this: http://i.imgur.com/FHUIfSZ.jpg (210 kB) Does anyone recognise this and know how to fix it?
  2. sceneryexplosion

    NORAF WIP Thread

    I would just like to show people that we are still alive and working on this project, So here are a few WIP and teaser images:
  3. As the title says I am having a problem with shadows on a parachute that I ported from arma 2. and I dont know what is wrong. Picture: ---------- Post added at 18:36 ---------- Previous post was at 16:51 ---------- NVM, got it to work by moving the 2nd and 3rd lod a tiny bit beneath the first one
  4. sceneryexplosion

    Ported F-35B, how do i remove autohover?

    Thank you so much, 1 had just forgoten to set VTOL = 0. Now it works like a charm
  5. As the title says I have a ported F-35B and I would like to remove the autohover user action. I have scanned the config files but i have come up empty handed and have no idea of how to remove this. Any help would be much appreciated!
  6. sceneryexplosion

    Tires are not tuching ground on ported arma2 vehicle

    I raised the tire weight in the config, so the wheels are now tuching the ground. Thanks everyone for the help. Yet again you have proven that the BIS community is the best :)
  7. As the title says I am working on porting an arma 2 vehicle but i cant get the wheels to tuch the ground. Image showing the problem: http://i.imgur.com/DVa9LfW.png
  8. sceneryexplosion

    Tires are not tuching ground on ported arma2 vehicle

    Here are all my lods: http://i.imgur.com/IAl1OAo.png http://i.imgur.com/nkcU2RR.png http://i.imgur.com/SHQTA8d.png LandContact LOD: http://i.imgur.com/0LVLeQv.png
  9. sceneryexplosion

    Tires are not tuching ground on ported arma2 vehicle

    Yea I have it all set up but it is still not working :/
  10. sceneryexplosion

    GTX660 any good?

    object view distance is a major fps killer. Try setting this to 1000-1500 and see if things get any better
  11. As the title says I have a problem with my custom made terrain. I am trying to make a wintermap, but my snow texture just becomes gray ingame: http://i.imgur.com/XEQjCKm.jpg Anyone that knows how to fix this?
  12. Okey, been looking around abit in the config for stratis and tweaking the light parameters on my own map. I realised that if i put the clock ingame to 15.00 the snow shows up just fine. But before that it is like the snow texture is in the shadow. And i am not sure what parameters to change to fix this. I guess it has something to do with this: http://i.imgur.com/4oe2uGJ.png
  13. But the satmap is also completely white :/
  14. Trying to pack a terrain i have made with terrainbuilder. It has worked like a charm before but now i get an error saying "Build failed. Result code = 1". Does anyone know what I am doing wrong?
  15. sceneryexplosion

    "Build failed. Result code = 1" How do i fix this?

    Thanks guys, I had just missed placing a semicolon in the config (fucking amazing)... thank you for all the tips and i will try out pbo project :)
  16. I was wondering if someone has any tips for painting the roads on the sat map so they align with the roads.shp file. All help is much appriciated!
  17. sceneryexplosion

    Tips for painting roads on satmap?

    You can change the width of the shapes if you select them http://i.imgur.com/fbTMLuF.png
  18. sceneryexplosion

    Tips for painting roads on satmap?

    Thank you so much! Been ripping my hair off for a couple of days now and this solves everything
  19. sceneryexplosion

    Tips for painting roads on satmap?

    All i get when i try to export from terrainbuilder is a black png file, without my shapes :/
  20. I made a mod with a few custom flags a while back but I just noticed that they only show up in the editor and not in zeus. How would i fix this?
  21. sceneryexplosion

    Need help with Sat map visual glitch

    Worked perfectly! Thank you both for the help :)
  22. I have just started working with a map. 10240x10240 m. 2048x2048 cell size = 5. This is the first map I am doing and I am trying to learn terrainbuilder. I get a weird satmap glitch at faraway distances. if i zoom in it gets better. Anyone that knows of a solution? http://i.imgur.com/8qoG9Bc.jpg (153 kB) http://i.imgur.com/5wyocO0.jpg (268 kB)
  23. sceneryexplosion

    Need help with Sat map visual glitch

    Currently it is 80x80, but i have tried with 40x40 before
  24. I am currently working on some static weapons and I was wondering how many lod:s I should have. Is one geometry lod enugh or should i have 3, 5, 7, 50?
  25. I know there are like 100 retexturing tutorials out there but I have not found one that answers my question. I am trying to retexture the indipendant officers uniform but I cant manage to find out what the config should look like. I cant get the officers uniform model to appear in game, all i get is the independant soldier uniform with the officer textures. Sorry if I am beeing unclear but my mind is not working on 100% right now.
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