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evromalarkey

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Everything posted by evromalarkey

  1. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    @MistyRonin yeah we're planning to port most of the ACR vehicles from A2. Wheeled comes first, so Dingo for sure. Mi8 and Mi24 will come sometime later, because for now we have at least replacement configs. I'm glad that you're happy with the release of this mod, we're working hard on this these days :D And yeah the knee pads are awesome, it's amazing what all can you do with rvmat.
  2. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    @AngelWingGamingJacob I didn't expect it is possible as well :D But we edited rvmat textures and this is the result :)
  3. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    @Papanowel we have it already with woodland pants, but we could also make desert variant in future releases :) Here are some additional screens which didn't make it into the first post. [table=width: 1200] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [/table]
  4. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    released - http://forums.bistudio.com/showthread.php?182688-Army-of-the-Czech-Republic-A3-ACR_A3 this thread can be now closed, thanks!
  5. I would like to annouce our long going czech community project, it was annouce already year ago on armaholic, but since then there wasn't much progress. Few czech communities are using it privately already, but we want to release it for everybody and made it way better than it is now. The whole project is Open-source on GitHub so anyone can contribute, for now there are people contributing from various czech communities. For now the main focus is on units and weapons. Later we will maybe bring some of the vehicles from A2. Below is the list of what will the mod contain. ASSETS INFANTRY vz. 95 vz. 95 (Recon) vz. 95 Desert MOUT UNIFORMS - Retexture of all A3 NATO variants vz. 95 vz. 95 Desert MOUT - Other woodland and desert variants vz. 95 officer's uniform vz. 95 sweater uniform Pilot uniform VESTS - Retexture of all A3 NATO variants vz. 95 Khaki Green - Retexture of all AAF variants vz. 95 Khaki HEADGEAR MICH 2000 Covered (vz. 95, desert and woodland) Equipped MICH 2000 Booniehats, Caps, Berets, Pakols and others OTHER Insignias, Backpacks and so on WEAPONS - Black and desert variants vz. 58 P vz. 58 RIS vz. 58 RIS 2 vz. 58 V CZ 805 Bren CZ 75 VEHICLES Oshkosh M-ATV Pandur II Kamaz (transport and support versions) AIRCRAFT L-159 ALCA PROJECT TEAM / CONTRIBUTORS Filipsons EvroMalarkey Taurus Kllrt IMAGES [table=width: 1200] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [/table]
  6. @Nickobus that's weird, I didn't get this kind of error. Are you sure that you're launching it with AIA TP or A3MP? Also Aliabad is unplayable in A3 at this time, there is this nasty pond waterline bug.
  7. evromalarkey

    Hidden Flashsuppressors

    This would be really awesome with ASDG JointRails, I would like to see this kind of Flashsuppressor on lot of guns, especially at night
  8. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    @AngelWingGamingJacob Yeah it's the direct port, but Kllrt fixed this shadow bug. @MikeTim it's a custom player skin, these tattoos are from Stavrou character
  9. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    Hello again, we're plannig the first public release in 1 week (Sunday or Monday). In the mean time, here are some new screenshots with new stuff. :) [table=width: 1200] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [/table] @Zukov Kllrt from our team was porting the guns, he is not here so I can't ask him directly so I will tell him to answer your question here later. ;)
  10. Yeah there is purple sky with A3MP, I forgot about it. But it's working great with AIA TP without any issues :)
  11. cool! I hope these missing texture or object errors got resolved in AIA TP eventually. What bothers me a lot more is waterline bug on some maps, I did also config for Aliabad but then I discovered that there is this nasty bug. :/ I hope that it will get resolved some day - http://feedback.arma3.com/view.php?id=15579
  12. Version 1.1 released, 5 new configs Download: Dropbox Capraia - @NGS_Capraia - Armaholic, Play WithSIX - Issues: error with object ca\wheeled\tractor.p3d Fata - @fata_a3 - Armaholic, Play WithSIX - Issues: None Podagorsk - @FDF_Podagorsk - Armaholic, Play WithSIX - Issues: Problems with mid-range grid textures, error with object ca\characters2\other\doctor_hanged.p3d Caribou Frontier - @CaribouFrontier - Armaholic, Play WithSIX - Issues: none with AIA TP, purple sky on A3MP There is also config for @mcn_aliabad in opt file, but there is unfortunately pond line bug with this map. First post will be updated. If you want config also for your favorite map which is not included here, request it! :)
  13. I tried @smd_sahrani_a2_lite and as AngelWingGamingJacob said then are there 2 Sahranis in editor
  14. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    Some new screenshots :) Helicopters are just optional replacement config for @cha_mi8 and @kae_sz [table=width: 1200] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [/table]
  15. @serjames I just tested it and without PWS is smd sahrani working fine with AIA TP. The problem is on PWS, there is no "A2 map compatibily bridge" for AIA TP as it was with A3MP and AIA. So the A2 maps which you add to your collection will be mark as incompatible and the game will launch without them. Kju or someone else from PWS team have to resolve this.
  16. These badboys are coming soon! The second line is coming to next AIA TP update :) I will also make tutorial how to make these kind of pictures in high resolution.
  17. evromalarkey

    ACRE2 Public Beta Release

    Can confirm. When is 148 set on INT AUDIO there is huge FPS drop. Happens on the ground and when someone has it equipped.
  18. evromalarkey

    ACRE2 Public Beta Release

    @Avarax Make sure you have userconfig, other common thing is this >
  19. evromalarkey

    ACRE2 Public Beta Release

    @TDC-Insane yeah it's working now, thanks for the help!
  20. evromalarkey

    ACRE2 Public Beta Release

    So I found these in Arma 3 .rpt log (not the server) Could not load '\userconfig\acre2\acre_key_config.ini'. Extension not listed in allowedLoadFileExtensions Could not load '\idi\clients\acre\Addons\sys_sounds\sounds\click.b64'. Extension not listed in allowedLoadFileExtensions Could not load '\idi\clients\acre\Addons\sys_sounds\sounds\mic_click_other_on.b64'. Extension not listed in allowedLoadFileExtensions Could not load '\idi\clients\acre\Addons\sys_sounds\sounds\mic_click_other_off.b64'. Extension not listed in allowedLoadFileExtensions So is this problem on dedicated server or client side?
  21. evromalarkey

    ACRE2 Public Beta Release

    So if I don't have Whitelisted "ini" and "b64" on dedicated server, my keys will not work in MP? I just tested it on our ded server and I had the same issue as before, Capslock and other keys are not working.
  22. evromalarkey

    ACRE2 Public Beta Release

    Same here, I tested it in editor though. But I remember that we had the same issue, when we tested it on UO, on RC4 I think (and that was on server). Btw, Nou do you plan to include changing of controls through the new system in CBA?
  23. evromalarkey

    ACRE2 Public Beta Release

    Thank you Nou! You're the best!
  24. speaking of release.. Nou posted this on reddit :D
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