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Demongornot

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Everything posted by Demongornot

  1. Demongornot

    Purple Famas pack

    Same report here, i have spend 1 hours to try wish mods cause this "sadly it took a while to restart the game each time" Purple FAMAS and REV mods who including per default Purple Famas Pack also cause the SOS scope of the sniper to disapear, and in fact not only the SOS but it look like the M320 and the Lynx can't accept any attachment cause of Purple FAMAS.
  2. Demongornot

    Virtual Ammobox System (VAS)

    Hi, your VAS script is really nice, thanks you for this. But i have a request. Can we have the possibility to get better saving system ? Actually when we load what we are saving it is completely wrong, stuff are completely upsidedown, for some reason we prefer to have some stuff inside our backpack rather than put it in the vest or in the uniforms, sometime its for place management, sometime its for permit to friendly to access only what they need from our backpack, and mainly with the fact that some stuff disappear from our inventory if they are not in the backpack only. Also the weapon attachments, they are never save when we put a weapon in our backpack, for example a secondary weapon, sniper riffle, shotgun or even pistol with attachments, the script is excellent but the saving system cause me a lot of problems, mainly with i spend almost half an hours to create nice equipment and i do my best for set each type of object per slot (uniforms, vest, backpack) it is really annoying to see all our stuff put in a completely wrong way in our inventory, some object who disappear cause of the place management and weapon attachment gone. If you can it also will be really great if we can have a filter that permit to show : vanilla stuff, mods stuff and both. Possibility to see with a numerical value the size of uniforms/vest/backpack, if for a reason we need huge backpack, or for another reason huge vest and not backpack or anything else, mainly when we have a lot of mods than add more uniforms, vest and backpack we never know if it will be a big one or not. And a last request even if i think it don't will be possible : Until BIS fix the way attachment work : http://feedback.arma3.com/view.php?id=2766 and lets us able to put any attachment on any weapons without compatibility issue with mods. It will be great if we can be able to filter attachment per weapon to see the list of them we can use on our weapon cause with the actual way attachment work (it is really bad) sometime we are forced to try a lot of attachment before finally find one that the weapon accept. Thanks again for your script, i hope you will be able to fix this problems/add this features !
  3. Demongornot

    Missing 3D tank interiors

    Or like this : With loader animation and other crew member of course ! YOU HAVE UNDERSTAND that i DON'T talk about this level of fidelity and realism with all this functions on the tank, but a clickable interface for at least optic mode (standard/night/IR) weapon selection, range/elevation, smoke grenade and other feature that Tank in Arma 3 ALREADY have will be really useful, realistic, immersive and for sometimes way better than keyboard commands, still possibility to change position to be the gunner or the loader, with the new stance system its not a problem for Arma 3 to handle a multi position system like we have in Steel Beast that can permit to look outside without exposing too much our head. Clickable cabin also permit something really great ! Modders proof that they can make way more advanced thing than vanilla (cause the game is not specialized in a task/kind of thing and it take too much time) but i'm sure if BIS would have done a clickable cabin who include like TOE the basic feature and with at least 3 position (in the seat, head up for look through armored windows and outside of the tank with external MG), some modders will be able to create a really nice thing maybe inspired directly from Steel Beast with a lot of features (like ACRE can do with all functions and subfunctions) but without 3D cabin and vanilla clickable interface i think people who will be able to do it will simply wont do it, it require to create a cabin, and all tank will be fictive or futuristic, we can't just take example on existing tank and it can be totally different from what BIS wanted to do if they will be able to do it, and modder will need also to make clickable it and i think it will be really full of bug if its not make per default by official dev team. And in fact when a game come closer to the release date, the main thing left to do is mainly bug correction and adding last feature, i think at this point of the development the Artistic/3D team have only some correction to do if a 3D model is not correct but that's all, even in the Pre Alpha of the E3 2012 some heavy armored and screenshots of Main Battle Tanks was show, even vehicle not yet release is already 3D finish for the visual aspect. It mean actually except if they already work on DLC they have enough free time to do it i'm sure. Its not cause things are not released that it mean that they are not already done. And having 3D cabin of tank IN a DLC that adding a lot of feature yes or maybe a DLC that make tanks more realistic with clickable cabin, 3D inside, animations, driver 3D place, damage and armor more realistic and FINALLY a more realistic aiming system, not an arcade like that lets us find ourselves where to aim for correct ballistic on moving target, but NOT an expensive DLC that only give 3D cabin for armored vehicle (we have already see worst DLC than this). That why i want 3D cabin.
  4. Demongornot

    Missing 3D tank interiors

    Nope what ? o_O :confused:
  5. Demongornot

    R3F French Weapons Pack

    Nice mods a really love it. But a friend of me who have testing the real FELIN equipment at the French Army told me that 3 error are present : _ In the FAMAS the aiming iron sight don't appear square, cause of the rail in Arma your model look like he have a square hole, and also a possibility to use a secondary optic (like the Red Dot mounted on the ARCO/RCO in vanilla Arma that permit to having the smaller hole in the iron sight will be nice. _ You already know it but its really rare to see the FAMAS with a grenade launcher like your version, the real one use a grenade mounted in the barrel called "Grenade a fusil" (Riffle grenade), it will be great if you can add this ! _FELIN scope have a single IR mode, i don't remember the color, i think is the same than the Jim LR "binocular" that you have included but if you want i can ask to my friend, but the most important part was that the FAMAS FELIN have a rangefinder inside the scope, and the Jim LR also have a distance indication by laser (rangefinder). And of course i know that it not will be possible but if you can implement the possibility to shoot at cover like real FAMAS FELIN permit it will be great ! but except with PIP or something complex i know that it don't will be possible. http://cyberyana.free.fr/army2000/france/FELIN/felin_html_m26debcba.jpg http://www.lepoint.fr/images/embed/felin1.jpg Thanks you again for this beautiful mods !
  6. Demongornot

    Missing 3D tank interiors

    I'm sorry but i don't want to enter inside a long debate, i have understand anyway, it cost too much time to be done by BIS team, i hope nice modders guy with good 3D skill can do it. But i will answer for politeness, not for a long debate. @SandyBandy I don't want Arma to be a 100% full simulation of everything, just avoiding some "too much arcade" part. For wounding system the problem is more for me that sometime enemy who get hit and who must be unable to fight still 100% operate and able to kill us, when you have a lot of enemy in front of you and half of them who must be unable to fight but not dead and they still running at you for have you at firing range/sight it become a real problem, with any option level we have, and we don't have any indicator, some people can say that its not realistic but in real life when a part of your body hurt you, you feel it. I want something close to what ACE offer for Arma 2 and realistic damage for the MAIN part oft he body, hand/arm = extremely difficult to aim/drive, legs = less stability, can't run (can't walk) like vanilla Arma 2 do with broken legs, vital organ hit (brain, spin, heart) = death or pass out, and important organ cause important bleeding that can be stabilized by a medic only and can permit a respawn system based in player who come back and simulate reinforcement (rather than a magically medication) for those who disabled respawn it lets a chance to player and can permit nice extraction mission. Of course i know that we can't get perfect 100% accurate simulation in everything. And its not me who start to talk about this, and i have made a mistake to talk about it. @DM This is cause of my bad English and i have communication problems even in my first language, i have expecting to say that its not too late to having any possibility of future upgrade with 3D interior AND clickable interface like TOH can do, a little like Steal Beast do, not with the same level of functionality of course, but more immerse, can permit more functions without need to use the equivalent of 2 keyboard and adding more realistic aiming system for talk based on optical/thermal sensor that can make it on a realistic way follow the target and not a magical arcade automatic lock system based no nothing except determining if the target is in sight of the player that make the game unable to "lock" target perfectly in sight and impossible to lock or possible to lock target that we don't see, its a big issue, and a tank without automatic elevation today its a dinosaur, it can't exist in 2030 as a main battle tank or primary light/medium armored vehicle, and functions like this can be great to be switch off and on with mouse and can permit sub functions but also for modders to expend the functionality and make more mode, and maybe if clickable cabin was implemented nice mods like ACE 3 can use it and add functions and add realism in the same time. That what i have expecting to say, and i talk about no much more function than actual, just more realistic way to operate the tank, a lot of people for example want manual gear with possibility to switch to auto it in options. And in fact i agree that it can be a lot of other things that can be done rather than this, but when i see the level of complexity of Arma 3 i have imagine and hope that it will be done, i actually don't know the number of people who working at 3D stuff, and sometime when a game is almost at the end of the development 3D designer don't have that much work to do cause the game is already build and the most work is spend by codder who fix bugs, that why i have expecting 3D interior for tank for Beta and that why i have think that both wheeled light tank that we will get will have 3D interior. I just hope that a modder will do a really great 3D interior and lets BIS team incorporate it as default in Arma 3. I really love thanks and i think everyone find impressive the kick off the canon inside the turret, its impressive and also talk its an atmosphere to be inside a heavily armored thing that make us unable to see outside except with optic system and i have always wanted it for Arma 2, i just say how much i'm disappointed about it, and it can be important for game maker to know it, know impression, judge about when some free time is here what can be done or not. The Comanche is officially never out i agree but the Stealth Black Hawk like we have a reproduction in Arma is not even supposed to existed officially and we have found several proof of this existence, including a part of the tail when it crashed, and its clearly a Black Hawk, same design/mechanism and compete stealth technology for audio, thermal and radar. It actually make more sense for helicopter to have pilot in the front seat for better visibility, and the fact that gunner is in front in a lot of helicopter is mainly for lets them see target with their eyes, and maybe the upgrade helicopter like the AH-64D can handle gunner at rear seat without limit him with sensor that are sometime really boring/not enough (for a fast decision) fast and intuitive and fast to operate, but first version of helicopter like this, including the helicopter just before it are not able to do it, like the AH-1A, gunner in rear seat will be a poor decision, the AH-64 is clearly designed for a lot of thing who come from the AH-1, change gunner position mean change avionic position, change a lot of things, visibility, position in the cabin and more and more and its way more simple to use a lot of things who come from what we something that already work, but the AH-1 is created from the UH-1 Huey and its the first gunship and also the Comanche like a lot of advanced aircraft have more avionic and need different configuration, and its not a big problem to totally rework it cause its deeply different. And what i complain about is not more the position that was not logical for a future rebuild of an helicopter, but also thing like gunner control ALL weapon including rocket and pilot have to take control for use Rocket, and in fact PILOT is supposed to control rocket and gunner to control guided rocket/missile and canon cause rocket must be aim by controlling the helicopter and not the canon/sensor position. And the leak of thing like i have said before of the magical lock system, i don't want a 100% accurate IR/Optical and radar simulation, but something more realistic than an arcade system that make the helicopter able to do unrealistic shoot and totally unbalance a fight. And sorry but i don't want to talk about what i expecting to do, and in fact its extremely complicated anyway, i have just answer you cause i don't like to lets people without answer.
  7. Demongornot

    Missing 3D tank interiors

    Yeah but we don't talk about make 200 vehicle 3D interior, and with this mind, what the point of the detail on the seabed the wrecks, the 3D animal or even the new 3D scope or even the PhysX body ragdoll ? They are all not necessary but still implemented even for the Alpha, anyways i have understand, nothing is planed for this, i hope a nice modder with nice 3D skill will fix this mistake. NO, only the thing related to combat, without correct wounding system (i don't talk about surgery simulation or something like this) , we can't obtain a realistic result by deleting realistic things, and i don't even talk about a lot of things that i know its not possible, but a lot of totally possible things, even that we see in unrealistic game that dare to make realistic feature some times and Arma 3 no, its the cancer of simulation, its not a real life simulation, its a procedure simulation, we don't embody a soldier we embody a robot with ridiculous limitation, i ask for the minimum like correct reaction to injury and not be killed by a guy that we have just headshot him and still not dead or at least pass out/incapacitate. Sorry but no, can't say anything without take risk to see my idea get steal and anyway except get mock by septic people it wont change anything.
  8. Demongornot

    Missing 3D tank interiors

    It is not cause i'm registered this year that i don't know the game since a lot of time, and i'm Inventor, its my job to having idea of things, understand how they work, what is wrong and what ca be done better/fixed, and if i'm registered here is only for the Arma 3 Alpha/Beta for report bugs and give idea in wishlist, i play a lot of game that i have never even see the forum. I have NEVER said that Arma 2 or 1 can't handle 3D interior, i know perfectly that 3D interior for tanks is the same than the 3D interior for helicopter and vehicle, i just mean, i don't see the point to create 2 Island where one of them is 270 Km², make a whole new graphic engine, improve all 3D design, increase the polygon number and a bench of new upgrade and change, create highly detailed character, vehicle, even the seabed and create new 3D interior for vehicle like Ifrit, Hunter and other with working mirror with PIP same for a rear camera screen, doing all this stuff and finally just don't do the tank interior, UPGRADING a game is supposed to be change what is not done by the past without leave or forget feature/improvements but certainly not to repeat error from the past. So yes i know what i talking about and i perfectly know that its NOT a problem of graphic engine and technology, but like i said why make a beautiful game with a lot of details if we forget an important place, and it not cause YOU don't want to see 3D interior for tank that mean that everyone don't want it, this topic is the proof of this. What the point of this except freely jibe people ? you whole reply is full if this... I know a lot about airplane, i don't know a lot about helicopter but i still know several things, and i don't like the Tiger much so i have never look for things like who is at pilot or gunner seat and i have probably read it anyway but obviously forget, but it still be the fact that the Comanche have this feature and people who know it also know that it is something not common even if its not the only one. And where i have said that i will not using IR/Optical and radar ? i have just said that with the new technology the gunner don't need to be in front seat cause sensor and interface/avionic was way enough for lets him always look at the screen and useless to find target with his eyes, and the radar of the Comanche is NOT modeled in the Arma version anyway, the radar in this helicopter is like the AH64D Longbow over the main rotor. What about LEFT and RIGHT ? what about the MOST IMPORTANT attachment after the top one, the lower attachment, side attachment is pretty useless compare lower one, grenade launcher, shotgun, RIS grip, RIS handle, bipod are ALL important and ALL can't be unmounted or mount in a weapon. Even arcade and unrealistic game like Battlefield 3 handle this, and when i see that Arma 3 have a leak of feature like this and other game like Ghost Recon Future soldier can even permit to change barrel, internal mechanism, weapon butt and other part, i can only think that its another big and stupid leak of feature and its not this way that Arma will become realistic. What about thing like TACTICAL attachment, the "laser pointer" you actually see in Arma its clearly a replica of real life laser pointer able to use IR laser, VISIBLE laser, 2 different flahslight + an IR flashlight and the one in Arma is not even able to lets us have IR and visible laser or IR and flashlight at time... So yes weapon have attachment, but it still have a leak of attachment, mainly for a game supposed to be at year 203x, we actually have more and more attachment on weapon, French FELIN scope with Optic, IR, distance and other mode like the possibility to shoot from cover with a PIP camera aiming system and the similar system that the US Army (and a lot of other army) planed will be available for almost every soldier until 2020 for almost every army that improve their material, and we still have standard scope in Arma, no default scope with IR functions, some of them are not even able to be using with NVG and no weapon have a distance finding system, so yes again its a leak of feature, mainly when we know that for the final version we will having drones. Even the way attachment work is a problem and make most of the weapon/attachment incompatible with mods, i talk about it here : http://feedback.arma3.com/view.php?id=9177 Yeah that why everyone complain about AI that spot beyond object even beyond hill and shoot you 1Km away in full auto and still doing headshot. Yesterday i have see 2 stupid bug with AI, the first one is a civilian, i was shooting a car for test a bug and what happen, the guy simply enter inside the car, sorry but its stupid, but a really big one, i was testing the AI AT reaction and wait for one to take his rocket/missile launcher, i use smoke, it work the AI was unable to shoot me, i pull back with the smoke between him and me and what happen ? he was be able to see me beyond the smoke, so he can't see in the smoke between the tank and him but he still be able to see between double of this smoke... AI is really bad, sometime they don't even obey to what we told them, i'm sure in Arma 3 like Arma 2 AAA vehicle will still attack at land unit first and forget air unit until no more land unit left, its stupid, the Spotter DON'T do his work to told to the sniper the distance of the target and even if i know that Arma can't handle a system that make the AI describe the terrain for say : "Single soldier 3m right of the big rock" or other way to describe target position like this, a simple marker like the one for the waypoint and the AI Spotter who told us the distance its NOT a thing that was planned and its a really needed feature cause NEVER a sniper, mainly with a Spotter next to him will leave his sniper to use the rangefinder for know himself the distance of the target, no way to lower the binocular (another stupid restriction) and back to the sniper who will stupidly need to be take out of our back rather than lets it on the ground and simply lets the rangefinder next to it for avoid a ridiculous long delay for do this simple thing. No way to control aircraft AI, no order for take off, land, increase altitude, orbiting over an area and other thing that car permit to jump with parachute or attack target without need to always told the AI where he have to go and see him flying too slow or too fast depending of the situation at a ridiculously low altitude that make us a really easy target. Sorry but the wounding system need to be improved, for the moment rollover with a tank with the wheel that ran over the head don't kill, like headshot, spin or hearth shot, its stupid and unrealistic, the fact that bot and player can still fight like if they are not injured, just the camera shake a little for player is stupid, bullet hit don't do anything and we magically need to know where we are hit, no visual indicator, not even in the inventory, and some people can say its not realistic, but i'm sorry behind hurt and don't know where we bleeding or where it hurt its not realistic at all. A game like Arma without bipod and resting don't make any sense, mainly with sniper and machine gun we have recoil (who is not correctly done at all) and aiming sway, hold the breath is ridiculously short and a lot of other things including the fact that arcade game like BF3 (again) or other like Red Orchestra handle bipod and weapon resting and a mods proof the ability to resting a weapon everywhere on the map but it still be unfinished cause it don't stop the weapon sway, the MAIN thing that a bipod is supposed to cancel. And all this feature like every other i have listed is IMPORTANT things that can't be just forget and claim that Arma is realistic and have any fidelity to the real world. I'm not the world best game designer, i'm an inventor and i know a lot about gameplay balance and feature that must be present or not on games. And i have a project like this with an expected time of 6 year of dev, not a military sim, but a sim totally able to handle military things, and probably better than Arma about prevision of final product, but anyway its not the point and except jibe you don't seem to do anything and before you going to be mad and start with personal attack i want to clarify : Their is NOTHING ELSE to talk about on my post, you can still make criticism about what i said but i still give valid argument and i don't want to loose my time to answer to 100 reply about it, useless to quote me again.
  9. Demongornot

    Missing 3D tank interiors

    I'm really disappointed about it, when i have first hear about Arma 3 and his new 3D engine, tanks with 3D interior is the FIRST damn thing i have think about cause it will be possible with realistic texture/animation to have it and FINALLY see the beautiful, immerse and impressive inside of a tank, mainly with it firing, finally have something to do while being a loader and maybe interact with mouse with the ammo to load them, lets people discover how its feel like to be in the commander seat of a tank and when no external observation is needed look inside this beautiful machine and finally lets people discover how it feel like to be the driver cause its rare to see this part of the tank. Its all about realism/immersion and the fact that we have no 3D interior mean that its definitely not possible for Arma to handle 3D cabin/cockpit wish is able to be clicked for have more functions without need 2 keyboard and finally have something better than the most unrealistic vehicle interface/electronic and functionality system for a "realistic" game. No realistic IR/Laser lock, only an unrealistic arcade lock system, no auto zeroing system wish is ridiculous for a tank who have 30 year and its insane for a tank from the future, leak of possibility, functionality and all this things, i'm bored that the only one game available who claim and pretend to be realistic and be a simulation is finally not much more realistic than other arcade game just cause developers don't want it to be complex just for having more people attracted and forget that difficulty settings its here exactly for this, and maybe half of people who like aircraft/tanks and other stuff like this who will be able to play Arma will not cause of this leak of feature. Even with a ridiculously too much realistic game, settings can bring it to arcade level and still attract all people like this, but for a software supposed to aim people who want a realistic simulation its a fail and that why Arma its not more know than this, simply cause it don't match with what the first people aim by the game don't find what they want. Leak of feature is already a cancer but no 3D interior for vehicle mainly for a 2013 game its too much for me, some game handle 3D interior of vehicle for a SINGLE scene who just show it for some seconds, and for a game that we are supposed to see tanks a lot of time and send a lot of time inside no 3D exterior its the worst new i have ever hear of about Arma 3. Its almost mainly the 3D tank interior that make me want to play Arma 3 cause i'm not the best fan of Arma 2 wish is too more restrictive for player movement and interface and the horrible radio voice. Even the new Comanche are totally wrong, the real Comanche is know for be the only one combat helicopter that have the pilot in the front seat and the gunner in the rear seat mainly cause with new electronic/optic system the pilot can see with his eyes for flying and the gunner don't need like other old combat helicopter to see target with his eyes cause sensor do better and he have no restriction to find follow/track a target and in Arma 3 i was surprised and disappointed to see the gunner in the front seat... Or the Stealth Black Hawk, two big problems, first its supposed to be radar stealth, so what both gatling do here mainly without possibility to retract them and close the door its a big error and the real black hawk is know to be audio stealth cause of a blade profile even reproduce on the 3D model of the one in Arma like this one http://farm5.static.flickr.com/4027/4391005128_b8bfe28f3e.jpg and this picture is from a CIVILIAN helicopter and we know that stealth technology even for noise abatement is 100 year more advanced in military than civilian but in Arma the new "not stealth" black hawk is noisy as hell. People have even talk about this technology already using for the Vietnam war by the USA and the helicopter was so quiet that we can't hear it when he fly by 20m right over us. This and the leak of attachment for weapon, the unrealistic bot, the unrealistic wounding system, the leak of bipod/resting, the unrealistic recoil effect, the unrealistic interface and way to use for vehicle, nothing realistic for sniper like no spotting scope, no ballistic table only a zeroing and a "find yourself the distance of the enemy" spotter and other ridiculous leak of feature make me already regret the buy if Arma 3. I don't think it will change and its sad, so please next time you planed to do an unrealistic/arcade game, avoid to call it a simulation it will lets the possibility for those who really want to create one to do so without think that one already exist. I'm really disappointed and i hope mods like ACE will fix all this ridiculous leak of feature as possible for make the game playable/enjoyable.
  10. Custom mods "sharing" When someone have a custom weapon, vest or skin, other people can't see it, an option who allow to use a "default universal" weapon, skin or anything else will be better than a person with an invisible suit or an invisible weapon. An option that we can enabled who allow people to download a basic version of the things with basic 3D and sound and possibility to have information on the custom mods like the name, just a low level/standard level of quality way lower than the original for provide fast download without ping or bandwidth.
  11. Possibility to put several mod.paa and mod.cpp in the same folder, when we use a mods folder for avoid to launch the game with a really huge launching command from a lot of folders Arma 3 don't accept that we rename mod.cpp and mod.caa. Edit : Possibility to create a new profile without need to setup again all options including controls, sound and graphics, its really annoying, or at least possibility to save options configuration.
  12. This big wishlist is originally the continuation of my giant one here : http://forums.bistudio.com/showthread.php?154215-Arma-3-wishlist-my-idea-(really-big-post-with-spoiler) Its a copy and paste of what i have initially expected to post in my original thread, sorry for the little "discussion" part, i have set several spoiler for avoid it to be too long. Weapons attachment. Servers mods and anti hack. Vehicle. Some of my idea for the final or post final as a DLC or anything. I hope my arguments will persuade you to do some of my idea and see that the game even in finale version will have reach the maximum or even half of the potential that this concept can do and don't stay only focus on infantry based on medium/long range engagement but expend the horizon to vehicle and close combat. And also thanks BIS team for this game, not yet finish and already really nice !
  13. Hi everyone, its the first thread i create here, i have play the Alpha of Arma 3 several time and think about a lot of things for this Alpha, what the final game need. So i have create a big/long wishlist and i will explain wish spoiler what i talk about in every point and give some example. I'm inventor its my job to reflect about idea and the list i have create is not based on what i want but on what the game really need. And before i start i want to apologize myself for my English, its not my natal language and i'm dyslexic. Text in spoiler are really long, you was warned ! Map and bot/player order including : Realistic map and GPS system, waypoint system, advanced/more orders, bot management, bot specialization, commanding switch, bot survival instinct and military dog. Player and bot climb on small wall, jump over space, catch up, and jump on the ground, rotation/bend animation, bag object delay, Grenade "tactical" trow, Watch/compass/map/GPS animation, scuba computer, weapon switching while moving. Better weapon attachments, Armory mode, mission editor better soldier selection, special equipment, better diving. Base, mission control center, infiltration, advanced/tactical move/position, advanced vehicle. Now for the rest : Sound and visual effect, physic effect, interface. It took me several day to write this and obtain all information, i need, and all this idea come from for some of them Arma 2 idea i have and the rest i have them from the Alpha on the first day, i have analyse the game and look for what is needed and what can do a really big improvement, i hope you will appreciate my effort and i hope it will help with all the idea i have give here. For saving size and make it more easy to read i have spoil details and give only main information, but i advise you to reload the page for open a new spoiler (cause no button for close spoiler is available in this forum). Thanks for reading and i hope several (why not all) feature i have give will be integrated in the game or even give idea to modders. Don't hesitate to told me what you think about the idea of feature i have give here. Demongornot.
  14. Demongornot

    AlphaSounds

    I know but Afp explain why he choose the actual sound for his mod, i finally do it for those who want to see it like Tremanarch and those who want to compare with ingame, not for use in any addon, for do so (in case of, and cause i want one since a lot of time) i have buy a nice quality stereo dictaphone, the Philips DVT1000, i hope i will receive it soon, if any modder confirm that they want my sound i will do a second video with better quality, maybe during several days, with the best quality possible and filter all noise i can and finally try if i can to find a nice terrain far from the highway.
  15. Demongornot

    AlphaSounds

    Hi here ! I have finally done my video for those who want to see it. The youtube link here : French and English video description, i don't talk in the video, at the end some visual bug during the compression was here. Like i have say, i have put all my equipment, Ghillie suit, Rangers Boots (who killed my feets) tactical vest with some equipment inside, and even a back pack (for transport some stuff like my cam's tripod or the airsoft gas), i shoot with the M9 only at the beggin on the video but i don't shoot with my GR25 (SR-25). I have try to do my best for obtain a nice sound, i think the quality is correct even if i have compress and convert two time the video, but if people want i can release a better video quality version. I hope you will enjoy it ! It took me all the afternoon for do it but i have appreciated this little ride !
  16. Demongornot

    AlphaSounds

    Thanks for your excellent reply ! I totally understand what you mean, its not more the sound itself than the feel of really be here and create and feel this sound that you try to reproduce with your mods ! This is really nice and you have a really nice idea for making this ! Thanks again ! I will also record my airsoft version like you say. And the new sound (except Gatling) of Arma 3 are awesome, i agree !
  17. Demongornot

    AlphaSounds

    Hi, it is my first message on this forum =) Sorry for my English i'm French and i have learn this Language myself. Hi Afp and thanks for this beautiful mods, its nice but like someone say on the youtube video the walking sound are not realistic. I actually own a ghillie suit, a real military one, and some equipment like military boot, tactical vest, holster with airsoft M9, SR-25 sniper fully equipped who are also a nice airsoft replica, etc etc... If you want, i probably can this afternoon recording myself walking and running with all my equipment, i have a nice camera (Panasonic HDC-SD80). So if it stop to raining, i will be able to record you some nature sound (in case of) and walking with gear on road, grass and stone path, a highway was a little close but with several times i think i can get a good sound in video and also do it inside a tunnel with nice resonance. So if you want this just told me some instructions, for example if the feet speed don't count (you can editing it) or if i have to be synchro with the ingame sound.
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