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Frankdatank1218

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Everything posted by Frankdatank1218

  1. This is what Arma needs to do ASAP. Steam Workshop support for MODS, not just missions. I would love an easier system to manage mods that doesn't have the HORRID user interface like PlayWithSix. And before the weird Steam haters attack, this will jsut be an option for installing mods, not a requirement.
  2. Frankdatank1218

    why no tow/atgm mraps?

    Why not? Titan equipped striders, ifrits, and hunters make too much sense.
  3. Frankdatank1218

    why no tow/atgm mraps?

    Those are probably RPG7's, I'm talking about the more advanced ATGM's of first world armies. Stuff like Javelins, Metis, things like that.
  4. Frankdatank1218

    why no tow/atgm mraps?

    The power of the ATGM's are realistic. This is why further development of the MBT concept is dying off in real life. Anti-Tank weaponry has evolved farther than brute strength armor. Mobile IFV's and "Smart" defense systems and IR smoke are more realistic solutions then "make tougher armor". The MBT is going the way of the batleship, a big, brute force unit becoming out of place in a smart weapon's world.
  5. Frankdatank1218

    Speed Of Sound

    Seriously the artillery is near silent.
  6. Frankdatank1218

    Speed Of Sound

    1. then how does JSRS not have this issue? 2. This is a major issue, in an Arma game if I can't hear mortars going off 200m away. That is a serious problem with a sound mod. If you fixed this issue it would be absolutely better than JSRS. BTW that is a very irregular setup to use to base your mod's compatibility off of. It was bound to cause big problems. Your sounds are crisp and realistic. Now you just need to focus and getting the distance and volume systems to work consistently.
  7. Frankdatank1218

    Speed Of Sound

    Anyone else notice this puts in new blood particles and makes the weapons weaker?
  8. Frankdatank1218

    Zeus Main Branch Release

    Any specific info on it's release date?
  9. Outside of 200m It seems to take 3-7 shots to kill. Anyone else noticing it?
  10. Frankdatank1218

    CSAT faction question

    It is made clear that Iran is the head of CSAT, and that North African nations, Asian nations (China definitely, the Katiba is described in-game as Chinese made), and some South American nations are part of the partnership. But is Russia? It's not explicitly stated that it is, but the fact that some CSAT helmets are experimental Russian ones and that their T100 Varsuk MBT (T95 Black Eagle in real life), PO 30 Orca Scout/light transport helicopter (KA 60 Kasatka in real life), and in some ways their MI 48 Kajman attack helicopter (Very similar to the real life MI 28 with some differences, mainly the tail) are Russian vehicles. So is Russia in the CSAT?
  11. Can anyone tell me how to do this? If I remote Control a unit, I can only fire from the hip.
  12. Frankdatank1218

    ARMA 3 Addon Request Thread

    JAM has to be the worst name for mags ever. That's like naming a condom type "STD".
  13. Frankdatank1218

    ARMA 3 Addon Request Thread

    Imagine this, a truly futuristic Arma mod. Combat is still at its core realistic and tactical. But some future gear is layered on top of it. Some ideas: -Shoulder mounted anti-tank rockets for infantry http://i1.ytimg.com/vi/suWVB-1e7Jk/hqdefault.jpg -exoskeletons for infantry http://upload.wikimedia.org/wikipedia/commons/7/7e/US_Army_powered_armor.jpg -More futuristic guns, taking the "plausible" or "almost real" ideas of stuff like the MX Rifles and taking it just a bit further, high tech flechette shotguns, railgun tank/ship cannons, VTOL hover jet attack "choppers", more advanced machineguns, stuff like that. Finally, a really cool idea, how about you imagine opening up your UAV terminal to control something like this badboy http://www.omnicorp.com/images/product/carousel-ED209.jpg
  14. Frankdatank1218

    .

    When I use this in multiplayer, as soon as otherp layers join the 2D scopes are blank, it's a zoomed in view with no reticule. I use a custom FoV, is that the issue?
  15. Frankdatank1218

    How to make Custom mission with Zeus Recognized Players

    I can confirm this and Moricky's method work, thank you!
  16. Frankdatank1218

    strange noises

    The only way to stop the poltergeist sounds is to make a Ghostbusters Addon and deploy them to any problem areas in your missions.
  17. Frankdatank1218

    Update is out

    Is HDAO only for AMD cards?
  18. Frankdatank1218

    strange noises

    Your game is possessed. Send it to the Vatican immediately.
  19. Frankdatank1218

    when all 3 episodes are released...then what

    I think it is pretty obvious. Continued patching/fixes/optimizing and priced expansions. Maybe some small-scale free content updates.
  20. Frankdatank1218

    RH M4/M16 pack

    One suggestion and this pack will LITERALLY be as perfect as I will ever want. Add an M27 IAR to replace the MX SW, make t use 60 round surefire mags. M27 IAR: http://blogs.militarytimes.com/gearscout/wp-content/blogs.dir/5/files/hk416-m27-iar/101911mtm27iar002.jpg 60 round surefire 5.56 mag for AR15 variants: http://skulltactical.com/wp-content/uploads/2013/08/SureFire_MAG5-60.jpg (Very similar to the mags used in A3's MX SW, they are coffin mags with more then double stacked capacity).
  21. Frankdatank1218

    Italian Armed Forces

    Add in an ARX160, a Minimi, and an MG3 and we're set.
  22. Frankdatank1218

    ARMA 3 Addon Request Thread

    I love FN FAL's, Arma 3 doesn't have an FN FAL or G3 style rifle (Thought the new OPFOR rifle for episode one would be a futuristic G3 since the Iranians really issue it) and Arma 3 prefers new/hypothetical/futuristic weapons. So someone should mod in this very new, modern FAL dammit! It's called the Imbel IA2: http://www.the3dstudio.com/download_image.ashx?size=large&mode=product&file_guid=ddcec4f0-1fb0-4dfc-889d-efd085d396f8
  23. Frankdatank1218

    ARMA 3 Addon Request Thread

    Maxxpro series MRAP's for NATO: http://en.wikipedia.org/wiki/International_MaxxPro Like a slower, tougher variant of the current in-game MRAPS and can carry more troops.
  24. Frankdatank1218

    Mods and ARMA 3 on the same level as FSX?

    This, this, this. People have RIDICULOUS expectations for this game. They completely ignore the huge improvements to all core gameplay and movement, and still complain "But there should be more tanks!", I mean, does anyone want quality over quantity in a reasonable scope like I do?
  25. Frankdatank1218

    ARMA 3 Addon Request Thread

    X95 Micro Tavor http://2.bp.blogspot.com/_ej5kQwZWlzM/TUzocnjTxqI/AAAAAAAABjo/95iU53pffQc/s1600/Israeli_IWI_Tavor-X95_Sub-Machine_Gun.jpg This a more compact version of the Tar 21 Tavor or "TRG21" of Arma 3. It would be cool as a smaller compliment to the TRG.
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