Hi guys,
So if made a mission that need ssome IED's to make patrolling more realistic and intense.
My mission VCP battle dynamic (Summer sangin). Will be released soon but i cant find a good IED script.
I already use the EOD mod but yhea its kinda floppy as in IED's always go off.
I found a script but its not compatible (and doesnt work correctly) on summer sangin.
So what i was hoping for is a script that spawns IEDS with a civil unit that needs to be alive for the IED to be triggerd. Also i want the bombman to be somewhere hidding after he placed the IED.
What i tried was
IED: placed IED with placement radius of 5(worked) -> named it IED1
MAN: named hadji1
TRigger:
Condition: this && alive hadji1
Activation: hadji1 action ["TOUCHOFF", IED1];
But even if Hadji1 is death the IED will still go off. Also as you can see this is allot of work.
I was hoping this could be implemeted in some sort script E.G. place a unit and on act place this = execVM "IEDMAN.sqf"; where he places a random IED in place ment radius of 10 walks away and hides. IEd will go off on blufor unless the IEDMAN is killed.
I hope i've explained myself clear enough. If you need more info just respond to this form and i wil try explaining more clearly.
(i will try writting the script but anny help is much apreciated).
Raoul