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carlwinslow

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About carlwinslow

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  1. carlwinslow

    Tanoa discussion (Dev-Branch)

    This is going to be an exciting week when not at work.
  2. Im sorry for wasting your time, I wasn't running PW6 as admin and now it works. I hate when I overlook small things and waste peoples time.
  3. // // File created with TPW Settings. All comments are missing. // // It is not advisable to manually edit this file (unless instructed so), since it may break parsing. // //>< tpw_hint_active = 1; //>< tpw_air_active = 1; tpw_air_delay = 10; tpw_air_time = 300; tpw_air_max = 2; tpw_air_heights[] = {50,250,500}; tpw_air_exclude = 1; //>< tpw_animal_active = 0; tpw_animal_delay = 10; tpw_animal_max = 15; tpw_animal_maxradius = 200; tpw_animal_minradius = 75; tpw_animal_noisetime = 60; //>< tpw_bleedout_active = 1; tpw_bleedout_inc = 5; tpw_bleedout_cthresh = 0.5; tpw_bleedout_pthresh = 0.7; tpw_bleedout_ithresh = 0.85; //>< tpw_boat_active = 0; tpw_boat_delay = 10; tpw_boat_radius = 1000; tpw_boat_waypoints = 5; tpw_boat_num = 3; //>< tpw_car_active = 1; tpw_car_delay = 10; tpw_car_waypoints = 15; tpw_car_num = 3; tpw_car_radius = 1000; tpw_car_nocombatspawn = 1; //>< tpw_civ_active = 1; tpw_civ_delay = 5; tpw_civ_radius = 150; tpw_civ_waypoints = 15; tpw_civ_density = 5; tpw_civ_maxsquadcas = 4; tpw_civ_maxallcas = 50; tpw_civ_casdisplay = 0; tpw_civ_maxciv = 20; tpw_civ_interact = 15; tpw_civ_nocombatspawn = 1; //>< tpw_ebs_active = 1; tpw_ebs_thresh = 5; tpw_ebs_delay = 1; tpw_ebs_debug = 0; tpw_ebs_radius = 500; tpw_ebs_playersup = 1; tpw_ebs_aisup = 1; tpw_ebs_findcover = 1; tpw_ebs_suptype = 0; //>< tpw_fall_active = 1; tpw_fall_sensitivity = 100; tpw_fall_threshold = 300; tpw_fall_delay = 10; tpw_fall_ragdoll = 1; tpw_fall_falltime = 15; tpw_fall_player = 1; tpw_fall_bullet = 1; //>< tpw_fog_active = 1; tpw_fog_radius = 250; tpw_fog_delay = 5; tpw_fog_breath = 1; tpw_fog_groundfog = 1; tpw_fog_rainfog = 0; tpw_fog_heathaze = 0; tpw_fog_cansnow = 1; //>< tpw_houselights_active = 0; tpw_houselights_delay = 10; //>< tpw_hud_active = 0; tpw_hud_range[] = {2000,5000}; tpw_hud_vehiclefactor = 1.5; tpw_hud_colour[] = {1,1,1}; tpw_hud_friendlycolour[] = {0,1,1}; tpw_hud_civcolour[] = {1,1,1}; tpw_hud_enemycolour[] = {1,0.5,0}; tpw_hud_squadcolour[] = {0.5,1,0}; tpw_hud_alpha = 0.6; tpw_hud_asl[] = {1,0.6,0.45,1}; tpw_hud_azt[] = {1,0.5,0.45,1}; tpw_hud_grd[] = {1,0.4,0.45,1}; tpw_hud_lmt[] = {1,0.4,0.5,1}; tpw_hud_tmp[] = {1,0.6,0.5,1}; tpw_hud_hlt[] = {1,0.4,0.55,1}; tpw_hud_rng[] = {1,0.5,0.55,1}; tpw_hud_vel[] = {1,0.6,0.55,1}; tpw_hud_prx[] = {1,0.5,0.5,1}; tpw_hud_unit[] = {1,1,0.25,0.75}; tpw_hud_offset[] = {0.35,0.28}; tpw_hud_scale = 0.8; tpw_hud_textscale = 1; tpw_hud_degradation = 0; tpw_hud_thirdperson = 0; tpw_hud_addtac = 0; tpw_hud_audible = 0; tpw_hud_icons[] = {24,23,30,29,24,23,30,29,22,20}; tpw_hud_asl_txt = "%1<t size='0.5'><br />ASL</t>"; tpw_hud_azt_txt = "%1<t size='0.5'><br />AZT %2</t>"; tpw_hud_grd_txt = "%1<t size='0.5'><br />GRD</t>"; tpw_hud_lmt_txt = "%1%2<t size='0.5'><br />LMT</t>"; tpw_hud_tmp_txt = "%1<t size='0.5'><br />TMP</t>"; tpw_hud_hlt_txt = "%1<t size='0.5'><br />HLT %2</t>"; tpw_hud_rng_txt = "%1<t size='0.5'><br />RNG</t>"; tpw_hud_vel_txt = "%1<t size='0.5'><br />VEL</t>"; tpw_hud_airvel_txt = "%1<t size='0.5'><br />VEL KTS</t>"; tpw_hud_prx_txt = "<t color='%5'>%1</t> <t color='%6'>%2</t> <t color='%7'>%3</t> <t color='%8'>%4</t><t size='0.5'><br />PRX</t>"; //>< tpw_los_active = 0; tpw_los_debug = 0; tpw_los_maxdist = 100; tpw_los_mindist = 25; tpw_los_delay = 10; //>< tpw_park_active = 1; tpw_park_perc = 25; tpw_park_createdist = 300; tpw_park_hidedist = 150; tpw_park_simdist = 20; tpw_park_max = 15; //>< tpw_radio_active = 0; tpw_radio_house = 1; tpw_radio_car = 1; tpw_radio_time = 60; //>< tpw_rain_active = 0; //>< tpw_skirmish_active = 1; tpw_skirmish_enemysquad_max = 5; tpw_skirmish_enemyvehicles_max = 2; tpw_skirmish_friendlysquad_max = 5; tpw_skirmish_friendlyvehicles_max = 2; tpw_skirmish_minspawnradius = 250; tpw_skirmish_maxspawnradius = 1000; tpw_skirmish_support = 1; tpw_skirmish_friendlytype = 1; tpw_skirmish_enemytype = 1; tpw_skirmish_spawntime = 10; tpw_skirmish_friendlyunitstring = ""; tpw_skirmish_friendlyvehiclestring = ""; tpw_skirmish_enemyunitstring = ""; tpw_skirmish_enemyvehiclestring = ""; //>< tpw_streetlights_active = 0; tpw_streetlights_factor = 10; tpw_streetlights_range = 1000; tpw_streetlights_colour = 0; tpw_streetlights_moths = 1; //>< //animationsActivePlaceholder = 1; #define run_rifle 0.6 #define tactical_rifleup 0.7 #define tactical_jog 1.35 #define unarmed_walkspeed 0.27 #define rifledown_walkspeed 0.22 #define rifleup_walkspeed 0.81 #define roll_left 0.7 #define roll_right 0.8 //>< I have tried taking the entire HUD out of the log, changing tpw_hud_active to 1(no reason other then just trying making it different, but regardless of what I do the glasses come back even when dropped every time. I should say that my skills in reading/editing/writing code is very elementary.
  4. I just opened the .hpp and this is what I found in the HUD area of the file without changing anything. //>< tpw_hud_active = 0; tpw_hud_range[] = {2000,5000}; tpw_hud_vehiclefactor = 1.5; tpw_hud_colour[] = {1,1,1}; tpw_hud_friendlycolour[] = {0,1,1}; tpw_hud_civcolour[] = {1,1,1}; tpw_hud_enemycolour[] = {1,0.5,0}; tpw_hud_squadcolour[] = {0.5,1,0}; tpw_hud_alpha = 0.6; tpw_hud_asl[] = {1,0.6,0.45,1}; tpw_hud_azt[] = {1,0.5,0.45,1}; tpw_hud_grd[] = {1,0.4,0.45,1}; tpw_hud_lmt[] = {1,0.4,0.5,1}; tpw_hud_tmp[] = {1,0.6,0.5,1}; tpw_hud_hlt[] = {1,0.4,0.55,1}; tpw_hud_rng[] = {1,0.5,0.55,1}; tpw_hud_vel[] = {1,0.6,0.55,1}; tpw_hud_prx[] = {1,0.5,0.5,1}; tpw_hud_unit[] = {1,1,0.25,0.75}; tpw_hud_offset[] = {0.35,0.28}; tpw_hud_scale = 0.8; tpw_hud_textscale = 1; tpw_hud_degradation = 0; tpw_hud_thirdperson = 0; tpw_hud_addtac = 0; tpw_hud_audible = 0; tpw_hud_icons[] = {24,23,30,29,24,23,30,29,22,20}; tpw_hud_asl_txt = "%1<t size='0.5'><br />ASL</t>"; tpw_hud_azt_txt = "%1<t size='0.5'><br />AZT %2</t>"; tpw_hud_grd_txt = "%1<t size='0.5'><br />GRD</t>"; tpw_hud_lmt_txt = "%1%2<t size='0.5'><br />LMT</t>"; tpw_hud_tmp_txt = "%1<t size='0.5'><br />TMP</t>"; tpw_hud_hlt_txt = "%1<t size='0.5'><br />HLT %2</t>"; tpw_hud_rng_txt = "%1<t size='0.5'><br />RNG</t>"; tpw_hud_vel_txt = "%1<t size='0.5'><br />VEL</t>"; tpw_hud_airvel_txt = "%1<t size='0.5'><br />VEL KTS</t>"; tpw_hud_prx_txt = "<t color='%5'>%1</t> <t color='%6'>%2</t> <t color='%7'>%3</t> <t color Thank you for the replys guys.
  5. I have tried getting rid of the Tactical glasses permanently by making sure the HUD is selected to red and glasses also not selected to auto reappear. I love this mod and can't figure out for the life of me how to get rid of the unit markers. Any help would be greatly appreciated. Thanks!
  6. carlwinslow

    JUMP please!!

    God dammit noooo!!!
  7. carlwinslow

    Everyone gets a trophy syndrome has come to ARMA

    The alpha as it stands is a Sandbox version of battlefield with 3rd person. This is why I am still playing arma 2 CO. Every server you join is PVP or TVT, and that is all people seem to want to play. I will just keep playing on milgo #1 until insurgency and domination come out. I don't mind PVP action, but this is a military based sim and it isn't acting like one(alpha).
  8. carlwinslow

    Steam vs BIS Store & Exclusivity - Explained

    I will be buying from BIS, my hopes is that it will release on arma3.com/bistudio.com at 12:00 am Tuesday Czech Republic time.
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