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npmproductions13

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Everything posted by npmproductions13

  1. npmproductions13

    Problem making custom helmet

    When i pack the pbo i get MK6_Helmet.pbo as the result. I have the Mk6.p3d within a folder called MK6_Helmet
  2. npmproductions13

    Problem making custom helmet

    My path is \MK6_Helmet\Mk6.p3d"; as seen in the config and my entire P drive directory is ‪P:\MK6_Helmet\Mk6.p3d I'm thinking now myself it could be the path as i used a sample p3d to test it and still the same error.
  3. npmproductions13

    Problem making custom helmet

    Thanks for the reply and thanks for the adjustment. Im still getting the error saying the p3d cannot be opened. Any other ideas ?
  4. npmproductions13

    Vehicle in Vehicle Transport Feedback

    Well with my playing about i have a few problems with vehicle in vehicle loading. Much like many people before me mentioned you should not be able to load vehicles with the ramp up. Loading vehicles needs an animation (i don't know if Bohemia has one in the works) a good reference would be THIS The ramp on all helicopters, new VTOLS included should be a physical object even if you cant drive vehicles up them players should be able to walk on them.
  5. Hi all i was wondering if there is a tutorial to show me how to texture in Blender or Object builder itself using UV maps. Any time i try to unwrap the model it becomes what i can only call splintered :angry: . I find it to hard to tell what is what after the uvmap becomes unwrapped. Any and all help is welcome. -Thanks Irish :)
  6. Hi all i was wondering if someone would be kind enough to show me or point me in the right direction. I need to target the car the player is in. For example if somone is in a SUV and approachs a box and activates a script i need that script to target the vehicle that the player who activated it is in. I need this to work without the vehicle getting a name. Sorry about the bad description above its just its hard to explain :unsure: Thanks Irish
  7. npmproductions13

    How to target current vehicle that player is in

    Ill try this thanks. I found it hard to explain what i was looking for sorry for the shit English
  8. npmproductions13

    How to texture a custom model.

    Thanks for the reply i apperciate that. :D
  9. npmproductions13

    How to texture a custom model.

    Well i have looked at videos like that before the objects they unwrap are simple in nature mine not so much i have alot more verts.
  10. npmproductions13

    Binarize Failed Error code 2

    No the model isnt already binarized. Would there be any other reasons ?
  11. Hi everyone im having a problem with my model in addon builder. It fails to build due to the model not being loadable. A screenshot will be included so it will be in more detail. Any help would be great thanks.
  12. My question is this iv'e searched awhile now on how to replace the standard ArmA 3 Human with a custom model like lets say an alien model but i don't know how to do this all help/links would be of great help Thanks Max :cool:
  13. npmproductions13

    ArmA 3 Picture In Picture tutorial needed !!

    Yes thanks to everyone who helped me with this problem i was having i found out how it works
  14. I need a detailed tutorial on how to make cameras and mirrors for my vehicle any help is greatly appreciated thanks -Max
  15. I need help with my SUV port im working on i have everything done 100% apart from the turning when i turn the car turns sharp and flips over I NEED HELP ASAP :butbut: Here is a sample video of my problem :
  16. npmproductions13

    Car turning to sharp and flips

    Can you link me this Example for the physx/A3 car sample ---------- Post added at 20:21 ---------- Previous post was at 20:20 ---------- I don't know thats what im asking i don't know what values to change ---------- Post added at 21:08 ---------- Previous post was at 20:21 ---------- I found the sample but still does not help me in anyway i need to know the name of the line in the config that effects the turning arc/angle
  17. npmproductions13

    Floating Car

    I've fixed this issue by editing the Memory LOD Bound axis (Moving it up). And edited the sprungMass , springStrength , springDamperRate
  18. npmproductions13

    ArmA 3 Picture In Picture tutorial needed !!

    I still need help i cant figure out how to set up the points in Object Builder its self
  19. npmproductions13

    ArmA 3 Picture In Picture tutorial needed !!

    Thnak you Chortles ill be sure to have a look at this ill report back with my progress
  20. npmproductions13

    Floating Car

    Sorry to revive an old thread im now having the exact same problem how did you fix it if you wouldn't mind sharing that information.
  21. Hey there i have one small problem when i have the vehicle in game it does not blow/can't be destroyed the vehicle is floating high up and i cant look around inside the vehicle
  22. The title explains it all really i need help with stairs as of yet when i walk up to them they are solid and i cant walk up them i just need help on how to mke them so i can walk up them.
  23. npmproductions13

    How do you make stairs that you can walk on

    Thank you ProfTournesol i got it working much appreciated ---------- Post added at 18:15 ---------- Previous post was at 18:14 ---------- Thanks to everyone who helped :bounce3:
  24. npmproductions13

    How do you make stairs that you can walk on

    Thank you for your reply i was wondering how do you make this shape needed in Object builder any tips or tutorials
  25. Hi all just need a little help with a heli pad im working when i land on the landing pad the object breaks in game and is not useable until i restart the map any tips ? is there a certain LOD to use any help is appreciated ;) ---------- Post added at 21:17 ---------- Previous post was at 21:02 ---------- This is before i land on the object https://i.imgur.com/3STiN9R.jpg (144 kB) This is when the chopper touches the landing pad http://i.imgur.com/5K8i9pm.jpg (216 kB) ---------- Post added at 22:51 ---------- Previous post was at 21:17 ---------- Iv'e fixed the issue by adding the following text to the object in the config.cpp "destrType = "DestructNo";"
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