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I've been having these issues before the last ArmA patch, so that's something else.
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Could you please send your version to me also? I play with a group of ~60 people and it would be nice to be able to use these without sound issues.
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Get in sound and bus engine are ear-rapingly loud. Civilian units/uniforms are completely broken and appear invisible or just crash arma.
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X-Cam 1.0 for Arma 3 released
Waffle_SS replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is anyone else having issues with the secondary movement mode, moving multiple objects at the same time, and rotating an object around a user-defined axis? For all 3 of these functions, I have issues where the object will move far away. If I try to move multiple objects, they scatter about a 1km away and spread out from each other in random directions. EDIT - seems to be an issue with certain objects that breaks the functions for all objects. -
Hiddenselection rank image based on players ingame ( or editor assigned ) rank
Waffle_SS replied to Jastreb's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
_rank = rank player; [player,call { if (_rank == "PRIVATE") exitWith {"CfgUnitInsignia classname"}; if (_rank == "CORPORAL") exitWith {"CfgUnitInsignia classname"}; // ... etc }] BIS_fnc_setUnitInsignia -
Blocking turret from rotating
Waffle_SS replied to Mladja-ArmASerbia's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I would assume making the gunner turn out would be the best way of achieving this, although I don't know how to do so. -
Is it possible to pause the animation?
Waffle_SS replied to tachi's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
player enableSimulation false; This will freeze all animations on the player, although that may be a bit overkill for what you want to do. -
AttachToWithMovement: Walkable Vehicle Interriors and Exterirors
Waffle_SS replied to Make Love Not War's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I found a temporary fix. I didn't test it on the custom ship, but it works with regular objects. In "attachToWithMovement.sqf" find (ctrl+f) (line 53) _attachThis setVelocity [ _vel select 0, _vel select 1, (_vel select 2) + STICK ]; and replace it with: _attachThis setVelocity [ 0, 0, (_vel select 2) + STICK ]; This seems to prevent the player from sliding after moving. -
I already have a quickfix script if your interested. http://puu.sh/8wKNY.png http://puu.sh/8wKOz.png
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You guys should really set the map size in the cfgWorlds class so certain scripts will be able to work. Also, I have a working fix for the street lights if you guys are interested. It automatically replaces the old ArmA 2 lamps with the ArmA 3 equivalents in an efficient manner. http://puu.sh/9r1y0/20fce76396.png http://puu.sh/9r1yq/48673bfc07.png
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addmagazine not working right!!
Waffle_SS replied to zachgibson22's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you want 5 rounds in a magazine, then yes... -
Sling load players Multiplayer
Waffle_SS replied to wangsvik's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The addaction command is local to the client it runs on, meaning the script that adds the action to what you want has to be running on everyone's computer or they wont have it. http://community.bistudio.com/wiki/addAction Either put the addAction code in init.sqf, or have your "exec.sqf" executed by a trigger/unit initialization field. ex: execVM "exec.sqf" You can then use the "condition" parameter of addAction to show/hide based on true/false. -
If you want to save a single date, use a specific variable for it: timeStamp = date; sleep 1; hint str timeStamp; if you want to save multiple times and be able to add onto it, create an array: if (isNil "timeStamps") then { timeStamps = []; }; timeStamps set [count timeStamps,date]; sleep 1; hint format ["Timestamps: %1\nFirst timestamp: %2\nCurrent timestamp: %3",timeStamps,timeStamps select 0,timeStamps select (count timeStamps - 1)];
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[help] Sending a private message to a randomized single person.
Waffle_SS replied to darklight12345's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If you want it to be really simple: init.sqf: sleep random 1; if (isNil "traitor") then { traitor = player; hint "This is a message that is private to the traitor."; }; -
Name player who used radio trigger
Waffle_SS replied to Doodle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
init.sqf: clientCode = nil; "clientCode" addPublicVariableEventHandler {call (_this select 1)}; trigger activation: clientCode = compile format ["hint '%1 has called for support'",player]; publicVariable "clientCode"; This was just off the top of my head (and will only work in multiplayer), so I can't confirm that 100%. This may help you if that doesn't work. http://forums.bistudio.com/showthread.php?172867-Simplest-to-broadcast-a-message-globally