Xotodazo
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Everything posted by Xotodazo
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at first when I saw the satellite images of Tanna, I certainly agreed, but upon looking at pictures of the island, the geography of the Volcano simply does not fit with the screenshots, as does much of the Island. Its geography just doesn't seem to match coastline wise either. It also does not logically fit in with the flashpoint, and as far as its history goes, It simply does not make sense. Unlike Lihir, Tanna was not occupied at any point, nor was it contested during the second World War. This leads me to believe that it can not be Tanna.
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New Arma 3 Expansion terrain investigation:
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Hey guys, I have done a video on the topic, and it includes a lot of what I have read here! I hope you enjoy. PLEASE BE AWARE OF ANY SPOILERS, However I am sure this is already beyond that since you have read this far into the forum! Enjoy! The Zodah. EDIT: I will admit that I am advertising my video indirectly, but I read this topic as it was one of the few on the internet and it was what inspired me to make this video. So take it or leave it, but I voice my opinions in the video and understandings instead of typing it with photo's.
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Its hardly a spoiler, as others have said it doesn't actually tell you anything about the full campaign, if anything it phycs you up for it. As others have also mentioned it is all over the Facbook and twitter pages, and would it be more of a spoiler if i did one from scenes ingame (small snipets) well yes it would. Its just like every other trailer before release, just this one only tells you about the situation in 2035, but this can be found on the biswiki and other places with ease.
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You can see some more interesting facts on the bottom slider here:
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ArmA3 "Survive" Trailer-Fan Made
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"Survive" - Fan Made Campaign trailer Hope you enjoyed!
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Not saying this because I am an Aussie, but Adelaide provides a really conveniant terrain, Sea, Large city (A few major airports) hilly countryside, a few large damns, And some Barren Altis like fields and a large river. It has a mix of everything, it may not snow but it rains a hell of a lot!
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Have used the OPFOR rifle and the two pistols. They are amazing, the pistol sights are pretty nice, the sound on the BLUEFOR pistol I was dissapointed with. but the Revolver and Marksmans Rifle was thoroughly loved! Good job Bis!
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Anyone know what the new AAF IFV is? or any images of it!
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I found another, Ill give you guys a clue! http://i.imgur.com/q3IlVpVh.jpg (108 kB)
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Only 10-20 mins Quietstormx1? are you talking about Beta, or the full game. Over here it takes about 5 hours to just download the game.
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Virtual Ammobox System (VAS)
Xotodazo replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just add VAS to Dslyecxi's Paper Doll Gear Menu mission. You can then load your kit and save it to clipboard. See Dslyecxi's Arma 3 "Paper Doll" Gear Selector Thanks heaps mate, I got the mission done, it can be downloaded here: http://www.armaholic.com/page.php?id=22121 Thanks, Lachlan. -
Virtual Ammobox System (VAS)
Xotodazo replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello again, I am making a custom mission at the moment, and I made the gear/uniform load-out via VAS, I have known that it seems to save over each server I play on, I was wondering weather these saves contained a list and script for the class-names, so that I can set this as a default for the unit, in this case its AAF Counter-Terrorism Police... Thanks, Lachlan. -
Arma 3: Community wishes & ideas- NO DISCUSSION
Xotodazo replied to Maio's topic in ARMA 3 - GENERAL
I would really like to see several more jets inlcuded into the game, just the L39 and F-35 doesn't really satisfy me being an aviation geek. I would suggest inlcuding the following: At Least (in addition to current AC (ALCA and F35): [OPFOR] PAK-FA IL-476 (or another russian future cargo aircraft) [bLUEFOR] F-22 C-17 Preferably: [OPFOR] SU-30 (Fighter) IL-78 (tanker) AN-140 (Maratime Patrol Aircraft) SU-34 (Fictional Elecotronic Warfare?) AN-140 (Short runway Cargo Aircraft) [bLUEFOR] F/A-18F (Fighter) KC-30 (Tanker) P-8 Poseidon (Maritime Patrol Aircraft) EA-18G Growler (Electronic warfare Aircraft) C-27J Spartan (Short runway Cargo Aircraft) [CIVILIAN] A320 or another Airliner that fits in with the scene. A Cessna/Jabiru or some kind of modern General Aviation Aircraft. A small sized cargo A/C. (Beechcraft size) I know there will be hundreds of mods but they are never the same as when Bohemia does it, Thanks for considering this, These are all the AC I could wish for, no more. But I would love to see at least those top ones. -
Virtual Ammobox System (VAS)
Xotodazo replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I definitely have the Right VAS, I know that much. I downloaded it twice to make sure even before posting. I will send it off too BI as soon as possible. -
Virtual Ammobox System (VAS)
Xotodazo replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got a quick pastebin of the full file here. These are things that I see that may have to do with VAS or do have something to do with it... Lines 384 & 385 Lines 410 Possibly? (lines 411-413) Thats all i could find, Take a look for yourself and post if you need any other files. -
Virtual Ammobox System (VAS)
Xotodazo replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wow that was a really fast reply, thanks for that much. You know how some programs stop responding and windows comes up with the "Program not responding"and you have the cancel option then the close option after that. It does that if you Cntrl.Alt.Delete then cancel and alt tab-to it. Basically A3 stops responding. there is no error or any sign of why. If I run VAS without the code in the description file it works, but with it it crashes. -
Virtual Ammobox System (VAS)
Xotodazo replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey Tonic, I made the Armory4Three mission and Utilized VAS. However I am updating it to compensate for the new vehicles, and VAS (V15) isn't working for me. If its in my description.ext it makes my game crash. And I have tried making new Description.ext files about 3 times now like you said in the readme. I have done everything I can find that might help but nothing works, I have re-done the mission in the editor. and have located it that it is definitely VAS. I have no idea what could cause it. Xoto/Zoda. -
Arma 3: Community wishes & ideas- NO DISCUSSION
Xotodazo replied to Maio's topic in ARMA 3 - GENERAL
They should definitely add in that when you join a server, it downloads and installs the mods/addons you need. Like the source engine. Arma 2 has some great mods that would be great, but its complicated to install these just to join a server. Other things include a few more airplanes and air to air weapon load-out selections. The editor should have some more basic things added into it, I.e the options to set re-spawn points and re-spawning vehicles. More modules and scripts, once again there are many incredible ones out there, but they are once again harder to install when they should be default features. It would be great to see an easy mod installer built in to arma 2 and server keys made to be done by default if possible. Things like this would make A3 an increadibly popular game! -
Lock Vehicle by Side ?
Xotodazo replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What about if it was russians only, what would have to replace resistance? -
Domination like intro
Xotodazo replied to Kettlewell's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I couldn't call it "CamTarget" as its an "Invalid Variable Name", what do I do then? And also can I do this to more than one unit? -
Deleting unused parachutes on the map
Xotodazo replied to tryteyker's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
One thing on this, I have a HALO script installed on a mission I am making, out of a static C130 via a trigger. But when they land or so each time another annoying parachute is left spazzing around on the ground, how can I stop this. Maybe on a trigger so as the person hits the ground the parachute is deleted? or even at least moved out of the map... -
Hello guys, Been working on here a bit. Some of you may have seen the open tests, I need to set up the Player and vehicle respawnings. preferably the player re spawn first. Can anybody help, Have watched the tutorial, but it doesn't work after a while... V.1.1 (Working towards release): Vehicle re-spawn fixed Player re-spawn fixed ARMAHOLIC (future download) Screenshots: http://i.imgur.com/5ovszza.jpg >100kb http://i.imgur.com/0Ms1sUI.jpg >100kb Please fix the image size of these. Thank you.
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I am currently developing one for it (MP only for now however). But stuck on some vehicle scripts and other errors. Coming soon :) !