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Wrona

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About Wrona

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  1. GAMEPLAY 1. Decaptitation Well since we want keep it as much realistic as it can be having on the other hand Si-Fi features Decaptitation is a MUST HAVE, i dont talk here about some unreal GORE and fountain of blood, no no no its not a Quake, but still when everyone sees how rpg hits a soldier and he only jump up to air and hit ground in one peace makes me feel bad. 2. Injury System, Medical System Yeah, right now and in any other arma series there was only some stances while you had some % of your life it was stupid that u got shoot in hand 2 times and your soldier gets prone like he would have injured leg... lets put it on the higher lvl, make on hud special icon that shows your whole body will give you information where you was hit, which part of body is injured and in that case special animations and penalty that comes with those injures. Also like someone said before ability to drag your team mate would really help medics to pach up safelly. 3. Server Browser Would be nice to see finally a "Friends" and "Favorites" TAB's
  2. Yes, yes when i was checking whole thing about reporting i didnt noticed FeedBack tracker sorry and thanks :) I already reported some bugs there so Mr.Moderator you can close this topic :) TY.
  3. Ok... well its so many ideas I just lost on page 54... :D anyway IF Devs really read this topic and they will use ideas from here this game will be the best of all Arma series and finally it will be full operational simulator of warfare, but straight to the point. GAMEPLAY • Advanced features of every single vehicle/aircraft/boat + their several versions for example: a) AC-130H Spectre have several weaponry and each version was made for special purpose: AC-130A prototype 4 × cannon GAU-2/A cal. 7,62 mm 4 × cannon M61 Vulcan cal. 20 mm AC-130A Pave Pronto and AC-130E Pave Spectre 4 × cannon GAU-2/A cal. 7,62 mm 2 × cannon M61 Vulcan cal. 20 mm 2 × cannon Bofors L60 cal. 40 mm AC-130H Spectre 2 × cannon M61 Vulcan cal. 20 mm 1 × cannon Bofors L60 cal. 40 mm 1 × cannon M102 cal. 105 mm AC-130 Spooky 1 × cannon GAU-12 cal. 25 mm 1 × cannon Bofors L60 cal. 40 mm 1 × cannon M102 cal. 105 mm +Flares, Infra Red optics, Jammering System Since its a lot of weapon there should be also a lot of gunners with possibility of changing seats while in air b)M1 Abrams with his mass versions M1, M1IP, M1A1, M1A1HA, M1A1HA+, M1A1HC, M1A1D, M1A1AIM v.1, M1A1AIM v.2/M1A1SA, M1A1FEP, M1A2 i M1A2SEP Its sooo many versions of this tank that i will describe the newest one, the M1A2SEP. M1A2SEP 1 x Smoothbore cannon M256 120 mm with ammunition: M827, M829, HE M-830, HE M-959 1 x MG M2HB 12,7 mm 2 x MG M240 7,62 mm +Smoke Screen, Infra Red Optics, NV, Jammering Systems, Special Climbing Gear, Reactive Armor and it is prepared for Chemical Warfare. • Armors and ricochets a)Every vehicle have its own armor that was made specially to be able to deal with several Environment Warfare so it should works as it should be in real life currently every vehicle its own HP that decreases faster or slower when firing to it by different weapon which is WRONG. Some vehicles have also reactive armor/plates That take whole damage instead of damaging main armor (for example: M1A2SEP) making it as a separate module with own physics will look like this: - You get hit by RPG/HE Missile your reactive plates/armor in the place where they was hit explodes to the peaces revealing main armor hit again in the same place and THEN your vehicle will start to take damage. b)Ricochets its something well known on Battlefield so placing your Tank/Vehicle on right angle to the shooting enemy will have chance to make ricochet, which ofc can resoult in redirecting bullet somewhere else and hit anything else not suspecting to be hit. • Mele Weapons a) Yeah its something that wasnt in any version of Arma and it was a big disappointment since Knife is the last weapon of your soldier + its not only a weapon but also a very cleaver tool in survival (confirmed by experience) b) Mele as a Fists is also a big lack in Arma and its just stupid when you dont haveammo, still no knife and all what you can do is stand and watch how a guy walks behind the wall and hunt you, where normally you could sneak to him, overpower him or with luck even kill him with your own hands and take the weapon. • Animations There are already some requests for new animations so treat it as an addon to all requests a) mele + mele weapons b) alternative jump the fence animation while you sprint (cos current animation is good for sneaking but not for running) c) pistol in one hand and flashlight in other (tactically crosed) d) dynamic changing weapon (while getting to the pistol your rifle lays down with belt on your chest or on your side)
  4. Hello. Well i noticed that on forum is already a mass ammount of topics and threads about ... hmm something, yeah SOMETHING some are usefull some not but at the end there is so much of it you cant find a topic where you can post bugs with picture and wait till Devs will check it and fix it. So here we are i readed the rules carefully just to be sure im not doing anything illegal right now so guys... since we have the occasion to be in ALPHA and we are somekind a part of the ARMA 3 now lets help BI and find bugs for them they will have more time focus on real work. Just post Bug/Glitches with little comment, when you find new one just update your post no need to make new one. Ok here we go. 2 hours later when i finished downloading Arma 3 and finished some showcases (pretty much fun with that i can say) i said oook game is awesome as for it stage but time to hunt bugs, it didnt took me long when i go to the mision editor. 1. IFIRIT vehicle (OPFOR) with all of his versions (normal, GMG, HMG) a) u cant sit back standing where actually (on logic) are backdoors of the vehicle, u can sit in the vehicle by standing on his left or right but not when you stand behind him where it have cargo dors... b) sitting as a passenger as a first action - works, get as a gunner/driver and sit again as a passenger - dont work. It puts you in weird position in the middle of the roof and inside vehicle which ofc you can be killed by shooting in the head c) Now getting out from this vehicle when you already stuck as a weird looking passenger makes you even feel more bad cos when you will do it... u actually stuck too with not finished animation where ur soldier want to grab gun Ofc no worries u press fire button and ur soldiers spawn closer to the vehicle loads nwe animation when it grabs gun from his back and now u can walk normally. 2. OFFROAD Truck with all of his versions. a) Ok getting as a driver gives you chance to get actually 2 sitting positions 1 is normal and 2nd is... well... dead (where you are still alive and soldier is trying to make some idle animations) b) Getting as a passenger gives you also weird looking position, actually YOU are a passenger seat c) No lights, well you see light as a light but car lights are still off not flashing 3. Heli with all of his versions OPFOR and BLUFOR + Seagull :D a) well using WSAD buttont to fly works smothly but when you try to fly with MOUSE well i cant capture that on printscreen but imagine heli flying forward and suddenly it starts to shake left to right up and down very fast. The same is with Seagull + it have inverted axis aaaaaand it dont want to sit down when you land (it should be right?) Well thats all from me right now i hope this thread will help BI to find bugs as fast as possible and all will be someday fixed cos its really sitll a lot of work to do, Anyway IF any of bugs that was posted in this thread would be fixed or WAS fixed i just like to see when any of Development will delete our text about something for example: whole point 1 with IFIRIT and put instead of it message "IFIRIT fixed" would help us really. Anyone who will find Bug you are welcome here! Best Regards.
  5. Well i actually noticed that when i had everything on ULTRA ULTRA my game was working on 30-45 FPS BUT... it wasnt Looking good at all, When i switched all on VERY HIGH game ofc was working faster but also was looking much more better :( so i dont understand how on lower details something can look better :D
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