-lordsoth-
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Everything posted by -lordsoth-
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[SP Campaign] Hunter Six: Special Operations Unit
-lordsoth- replied to lato1982's topic in ARMA 3 - USER MISSIONS
Mate, this is not the way... There is a brilliant stand alone mod out there called "outfit gear" http://www.armaholic.com/page.php?id=25910 You can go in to arsenal and save all of your load outs and then through this brilliant mod you can literally load out your whole team in like 10 seconds. It truly is a great mod that I am not sure many people know about. -
RHS Escalation (AFRF and USAF)
-lordsoth- replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why is it so hard to find faction name for rhsgref that I can use with alive??? Searched the online rhs documentation but I'm struggling.- 16574 replies
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Basically they expect the editor to change that much during dev that all missions made with the beta will most likely not be compatible with the final release. As release is not set until early 2016 there will no doubt be many changes.
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I have seen this, for the life of me could not work out why it was so. The grenadier was the only unit in all of the RHS US units that was weaponless. Now not so much weaponless but more invisible as he was still moving around in the appropriate stances as though he was holding a weapon in his hands just couldn't see it. I would never have though ASR was the issue but i didn't test it. Just did a little script to replace that unit with a different weapon which seemed to work. More a band aid than a fix. Cheers.
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given what the mod does to the ai it would totally ruin any sort of scripting Ryd has done for his mission. It would be great to use as it has some awesome features but the fact it hijacks all the ai and does with them what the mod wants would totally ruin a mod like pilgrimage.
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Run script on spawned units [Alive]
-lordsoth- replied to altis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Look at the alive wiki there is a snippet of script that can do exactly what you ask. I've used it to full loadouts on units spawned with alive. -
Loadout Transfer v1.7 - important bug fix
-lordsoth- replied to S.Crowe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
+1 this. For those who play sp like me this function would be awesome. Currently using outfit gear mod for this very reason. Cheers. -
ALiVE - Advanced Light Infantry Virtual Environment
-lordsoth- replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
set aaf to friendly towards nato and then they will both gang up on csat. -
Love your work mate. Will you be able to open profiles from arsenal and then apply them to units? Your GUI is very neat andand I'm really looking forward to using it.
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Iraqi-Syrian Conflict
-lordsoth- replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the unfortunate consequence of RHS having their own damage model :-( -
maybe have a search of the forums mate and you will find exactly what it is your looking for. There are like a tonne of scripts out there that will do this for you.
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ALiVE - Advanced Light Infantry Virtual Environment
-lordsoth- replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, i have turned off all the debug options on my ALiVE modules and now I have lost the chat in the bottom left when using Combat Support. Anyone know of the top of their head which debug or option I need to get the chat back. I have no idea what my Combat Support are doing otherwise. Thanks. -
Also, what would be really neat and I like the neat look of your GUI, is to add a function like what is in "outfit gear" mod where you can select the members on your team and apply a particular loadout to them. This makes such a massive difference in SP being able to outfit your team at the click of a button.
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you going to make this modified version available to others with the credits of ASR_AI? or is that not allowed?
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Will these units eventually come with vehicles? Really nice mod and can't wait to get them in my missions.
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You could just release with RHS with current textures as place holder until RHS decide they want to share, save you a whole lot of time and heart ache, especially from what ive heard about configuring physX. You could always use massi vehicles as an optional config until you can use RHS.
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Command Group AI to use silencers?
-lordsoth- replied to tmp95's topic in ARMA 3 - QUESTIONS & ANSWERS
http://www.armaholic.com/page.php?id=23844Unless it's scripted into the mission your playing you can't. The link above is a great script for adding and removing units from your squad. -
Just don't ever ever ever make a scenario that relies on ai driving from a to b because it is a sure fire way to destroy any good mission.
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Will this work together with VCOM_AI or will it conflict as I've seen files in VCOM_AI that make reference to advanced driving. Love your work by the way, Thankyou so much.
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Thanks gonna definitely give this one a go. Cheers.
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Sounds awesome mate. So is this possible to play single player on dedicated even though it's designed for a group??
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Brainstorm: Simple reusable mobilehq script
-lordsoth- replied to celludriel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You need grimes simple revive. You can easily disable the revive function so you are just left with the respawn. He has all that you have asked for even with a great function to be able to set a script that will fire every time that vehicle respawns. It really is easy and works flawlessly. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
-lordsoth- replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd like to know how to add something to my initserver.sqf that does that for you when the last player disconnects from my server. -
Vcom AI V2.0 - AI Overhaul
-lordsoth- replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I just downloaded the add-on version to get the userconfig files and then use the script version for my missions. -
Sounds good mate, will make it very easy. Looking forward to release.