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drakedaeron

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Everything posted by drakedaeron

  1. Hello ! I created this thread because I am working in a mod that aims to integrate the faction of the Covenant, and the Covenant Separatists from the Universe of Halo, into ArmA 3. I'm not very experienced when it comes to 3D modeling, but every day I make progress, I already have started to model weapons such as the Covenant Carbine TYPE-51, as well as the Plasma rifle. If you want to help me, don't hesitate, you are welcome! If we are more people working in this project , the mod will most likely succeed. The purpose is to add as many covenant stuff as possible, so that you can play with Covenant and have fun! If somebody is experienced at modeling characters such as Elites (It is extremely difficult for me...) don't hesitate to join! Thus this is what I plan to make, and as I am alone, it will take a long time until this mod gets finished, thus I would try to release the mod even if it contains only two weapons or one, at least you will have something to play with and enjoy, it's better than to wait one or two years. Covenant {} = not sure to be able to make it Characters Vehicles Aerial Weapons Static Content of first release About me and the mod MODDB : http://www.moddb.com/mods/halo-mod-the-call-of-the-prophets That is all for now! Halo© Microsoft Corporation. Call Of The Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.
  2. drakedaeron

    (WIP) Aerostat

    1) Why do you use the Subsurf modifier ? Why not use the smooth function of blender ? You can adjust the intensity of the smoothing with, and that will make you save vertices. 2) I also see that you didn't stop modelling, thus, why not using the "mirror" modifier ? To avoid you redoing the same manipulations on both sides ? 3) And be careful, you Aerostat is dented ! Good luck !
  3. Hello! I need your help, because I am completely lost with Oxygen 2. I managed to import a 3D model in Oxygen 2, here it's the First Ordrer StormTrooper helmet, but, I don't know what to do then to get it ingame. How can it be done? I find nothing on Internet, just tutoriels for vehicles. Thank you !
  4. drakedaeron

    Napoleonic Era Addon's

    Good luck ! Very nice idea ! And... VIVE L'EMPEREUR NAPOLEON BONAPARTE !
  5. You need to activate the mod in the ARMA 3 Launcher !
  6. drakedaeron

    [WIP] Halo Covenant

    So I think the release isn't probable for this week, Elite are really complicated to rigged.
  7. drakedaeron

    [WIP] Halo Covenant

    Oh okay, i've do research, and in Halo CE, there is 4 passenger by wing, in Halo Reach, 7 passenger by wing. And really don't know how to do to get 15 passenger by wing, Spirit is rather small, I am going to be held it in 7 by wing. "The spirit gunna be in the first release and is it this week? " No Spirit in the first release, If I add some work every time for the first release finally, it will never arrive. This week ? I hope, but I take my time :) "Also as a quick question what other mods will this be compatible with apart from OPTRE?" Sure, completly compatible with OPTRE. "I was thinking to the lines of ACE3, ALiVE, TFAR and will the units be place-able with Zeus?" I haven't thought about that for the moment.
  8. drakedaeron

    [WIP] Halo Covenant

    Anybody know how many passenger there is in the wings of the Spirit ? It's 7 by wing no ? For release she come soon. But it's like winter in Game Of Thrones, this take time :p
  9. This mod is awesome, omg a Tiger helicopter. Thank you guys you do a fantastic work.
  10. Uhm, euh, I've just turn left... And my tank... Physics... Uhm, watch the picture : I love STRV 122, new textures are really awesome. But I think the Strv 90 need a retexture. You do a really great work ! :)
  11. drakedaeron

    [WIP] Halo Covenant

    When it's done. Probably in one week, but I don't know. Be patient I have a live also :p
  12. drakedaeron

    Global Special Forces - Alpha WIP

    No GIGN or 1er RPIMA ? But god bless you, it's a very good idea ! :)
  13. Oh yeah ! Very cool, Sweden in action ! When we can see the aviation in your mod? In particular the JAS 39 Gripen?
  14. drakedaeron

    [WIP] Halo Covenant

    Brutes will be made, and Brutes weapons will come with Brutes. However, Brutes are rather secondary on my schedule... But already let us see how behaves Elites in ArmA 3, I would see for the other species later.
  15. drakedaeron

    [WIP] Halo Covenant

    I am now able to tell you exactly the contents of this first release : -Plasma Rifle -Plasma Pistol -Energy Sword -Fuel Rodd Cannon -Ghost -Elite with minor armor No CSAT Retexture so, but directly Elites. The First Release come probably in July, It's very likely but you never can tell what can arrive in the life of everything in daytime. The contents will not move for this first release, no addition at the last minute. I think of redoing Ghost later according to the ingame render of this one. However, even if it will not be magnificent quality you will have all the same the opportunity to play with and to accustom you to manipulate him. The next major addition will be the dropship Spirit. Now that you are informed, you just have to be patient. :)
  16. drakedaeron

    [WIP] Halo Covenant

    I send to you a private message, if you're French this will be very easy to communicate :p
  17. drakedaeron

    [WIP] Halo Covenant

    Yeah, I have already make yellow, red, and white textures. The others armors will come more later. Eh eh, I can't wait too. :p But there is still some works to do.
  18. drakedaeron

    [WIP] Halo Covenant

    Yeah you're right, I have change this, what do you think now ? It is cool to have notices ! :)
  19. drakedaeron

    [WIP] Halo Covenant

    http://media.moddb.com/images/mods/1/28/27264/BornToKill.png (312 kB) Fully textured, he was born to kill ! :D I mixed the black and the blue, just like the armor of Arbiter when he is still commander of spaceship : http://img4.wikia.nocookie.net/__cb20141014214816/halo/images/0/0f/H2A_Cinematic_GoldenArbiter2.jpg Because I found that really beautiful, but if you prefer an just "blue" uniform, why not, I can make an alternative texture. I am really satisfied about the render, I hope that he pleases you as much as to me. It's my first organic modelling and finally it's not so distant from the modelling of weapons. But create armor is really hard, I'm obliged to respect the morphology of the Elite, it is really complicated. The release gets closer more and more you don't find ?
  20. drakedaeron

    [WIP] Halo Covenant

    And with her full armor : http://media.moddb.com/images/mods/1/28/27264/Sans_titre.1.png (171 kB)
  21. drakedaeron

    [WIP] Halo Covenant

    So, I start Elites, I use some pictures to get something which is close from Halo Wars Elites : That my first organic model. It's still W.I.P. (He is dressed with a black combination because it's an Elite who is really glamor.) EDIT : Omfg, I was revising, then I'm going seeing him, and I saw him with a helmet.
  22. drakedaeron

    [WIP] Halo Covenant

    No no, my english is so bad ? :p All covenant weapons will have their own projectiles. For images, I have already seen these images, they are slightly in diagonal, I am not a pro it is difficult for me to model something with this kind of images, I have also find this picture : http://fc01.deviantart.net/fs51/f/2009/289/f/9/Probably_Complete_Tank_Elite_by_MikeJensen.jpg What I think I'm going to do, it is to use my McFarlane figures and takes photos. Night : Thank for Banshee, but the other pictures is not usable for me, it's so.... diagonal. I would have to try to model on this type of image, because it's true that I learnt to model on images aside, never in diagonal like that. SomeSangheili : Nah, it's not necessary, don't worry, my figures are going to be useful at least once in their life.
  23. drakedaeron

    [WIP] Halo Covenant

    For the second release, I don't know for the moment, probably the Spirit, and an early version of Elites. The problem it's not to model vehicles, it is to find reference images, at my level, I cannot take just an image and begin to model, no, I need an image aside, of face. And it's the main problem for Elites, for Banshee also. And for Elites that worries me enormously because I find no image of this kind on the Internet. http://www.halodestiny.net/images/news/halo_reach_modele_3D_HD_phantom_low_2.jpg (898 kB) http://www.halodestiny.net/images/news/halo_reach_modele_3D_HD_spirit_low.jpg (750 kB) http://www.halodestiny.net/images/news/halo_reach_modele_3D_HD_revenant.jpg (1308 kB) If somebody manages to find images for Elites, it would be brilliant.
  24. drakedaeron

    [WIP] Halo Covenant

    Oh lol well see, I haven't see this Ngon, I correct this now.
  25. drakedaeron

    [WIP] Halo Covenant

    Yeah I have this option, it's in "Shading" => "smooth" in blender, that really beautiful, you think I can get this render in Oxygen 2 ? It's really similar to the render with Subdivision surface, without the incredible number of poly of subdivison.
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