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EO

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Everything posted by EO

  1. Holy shit, those screenshots just ooze atmosphere, bleak and beautiful at the same time. I wish you best of luck with this project. You have my support with MANW contest.
  2. Hi Cirav, you are one talented guy, I've been playing on Wake Island for a couple of days now and it's a frickin gem of an island. I much prefer small highly detailed terrains over the bigger ones, performance is excellent. Wake Island and Imrali Island both give me almost 60fps in the heat of battle. I can see Wake Island becoming a classic. Best of luck with MANW, you have my support.
  3. Thanks for the update Cirav, Imrali is a rare little gem of an island, small but highly detailed, quite beautiful. Best of luck with MANW...... Wake Island is/has just blown my mind, a frickin' masterpiece! Inspiring stuff indeed. I'm off to make a mission!
  4. Love the video update, literally sounds amazing! Those rain sounds plus TPW RAINFX mod will totally rock!
  5. I can imagine this is a very exciting time for you....this baby that you've nurtured for months and months, on the verge of release. I know from this thread that this map will be most welcome by the community.
  6. I have modified the class-names in this script to spawn zombies instead of civilians, and that works ok.....can the script be changed to make the spawned zombies attack players? Or could this script be combined with another script... http://www.armaholic.com/page.php?id=24679
  7. Thank you for this most awesome piece of code
  8. Awesome work, scenarios played out on a smaller terrain are more intense in my opinion. Thanks for putting this out there.
  9. Thanks guys...i think i'll go with Beerkan's suggestion....i like simple!!
  10. I have a piece of code that i can enter into the debug console that enables a color filter, see screenshot. http://cloud-4.steampowered.com/ugc/533996510398514418/2FFC52BD702AF52FD20C73FBD79B5D318B0221FF/ How do repackage the piece of code to file format so's to enble the color filter in a mission i'm making. Here is the piece of code i apply to the debug console. _hndl ppEffectAdjust [ .4, 1, 0, [1.01, -2.46, -1.23, 0],[2.11, 1.6, 0.71, 0.4],[0.83, 0.56, 0.29, 0.0]]; "colorCorrections" ppEffectAdjust [ .4, 1, 0, [1.01, -2.46, -1.23, 0],[2.11, 1.6, 0.71, 0.4],[0.83, 0.56, 0.29, 0.0]]; "colorCorrections" ppEffectCommit 0; "colorCorrections" ppEffectAdjust [ .4, 1, 0, [1.01, -2.46, -1.23, 0],[2.11, 1.6, 0.71, 0.4],[0.83, 0.56, 0.29, 0.0]]; "colorCorrections" ppEffectCommit 1.5; "colorCorrections" ppEffectEnable true; I hope this makes sense to someone!!
  11. Hard to say if this is just vaporware without any screenshots or a video to back it up, but if it's genuine....you have my support and i wish you all the best with your endeavours.
  12. Great update, airports look fantastic, seriously can't wait till we can all explore this beautiful island
  13. Awesome job here guys, ACR was my personal favorite DLC, i'm very happy it's made it to A3. Bystrica here i come:thanx:
  14. It's the little things that make a BIG difference, Thanks for sharing your work.
  15. Hi Everyone, First off "Noob Alert", ok now that's out the way i need some help. I have created a color filter i'd like to use in mission but i'm unsure how to activate it, my limited knowledge tells me to create an sqf file, but beyond that i'm unsure how to activate it in my mission! Any help appreciated. Peace.
  16.  EO

    Sangin WIP

    Have we entered the Twilight Zone here??
  17.  EO

    Sangin WIP

    Great map, great work, new adventures, Happy days!!
  18. Keep up the great work, those veins look freaking freaky:couch:
  19. Custom heads look fantastic Dude, can the zombie animations from the Breaking Point mod be implemented into this script?
  20. It's to beautiful to wage war on, i think i'll use it as a holiday retreat for my battle-hardened squad!!
  21. Great addon, fantastic work by everyone involved. Care to give any spoilers as to what "This is Real War - this is your story" is about:licklips:
  22. I'm blown away by this. Awesome stuff indeed.
  23. "Judas the Priest" Magnificent!!
  24. Hey Bushlurker, you will have seen many A1 and A2 islands getting the Arma3 love through mods like http://www.armaholic.com/page.php?id=24913 Will it be possible to see any of your terrains in the A3 engine (especially Carraigdubh) :pray:
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