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Maynard

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About Maynard

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  1. I've just signed on at the forums and on the chat, I have a basic knowledge of editing, but I've never tried modifying configs. I do however have a fair bit of time to spare for the next two months, so if you can find me something that doesn't require a great amount of skill, I can probably throw an hour or two at it a day. I'll be on the chat tomorrow to introduce myself properly.
  2. Maynard

    Stalker Units 0.5a

    I really hope I'm just being stupid here, but I can't find the Bulat (military stalker) suit in the editor :( I can see all the rest, under the headings of FREEDOM, DUTY, Neutral Stalkers, and Scientists, but I can't see any other headings. Please, please someone tell me the Bulat is included :) I'll probably cry if it isn't actually there Edit: Having done some rooting through the .pbo files, I discovered that they are present, but not available. These are the steps I took in order to make them available for use in game, it's nothing exceptionally difficult. For argument's sake I've put them into the Independent side. 1: Ensure the mod is completely backed up, just in case you screw something up (I've done that a lot, as long as you can repair it, it's nothing to be ashamed of) 2: Extract the DAPSTALKERS.pbo file to a location not within your program files folder. I did this with the loadout editor as I had it open at the time, but I believe it can be done with cpbo. 3: Open the Config.cpp file with notepad and make the following changes: 4: Under the heading: class CfgFactionClasses, and the subheading: class dap_military_faction change 'side = 0' to 'side = 2' 5: Work your way down the document, fortunately the military suits are all towards the top. The first one to be listed is 'class gsc_military_helmet_wdl' From here on down, wherever it says 'scope = 0' change it to 'scope = 2' be aware that there are two 'scope = 0' values above this that do not need to be changed. I have no idea what this does, but it worked for me. 6: When you reach 'class gsc_scientist1' you have now edited all of the military stalker suits, but they still need to be assigned a side. Work your way back up towards the top, and look out for where it says 'side = -1'. This needs to be changed to 'side = 2' When you get back to the first military stalker, 'class gsc_military_helmet_wdl', save and exit. 7: Repackage DAPSTALKERS as a .pbo and reinsert it where it should be within the game files. 8: Load up the game, and in the editor, you should find them on the independent side, under a blank faction that should appear below the Neutral stalkers. If you have any problems, please don't hesitate to drop me a pm and I'll do what I can to help.
  3. The Adaptiv IR 'invisibility cloak' as demonstrated by BAE Systems please! Sorry if this has been posted before, 200 pages is a bit much to read through :j: Still, IR invisibility for correctly equipped vehicles would be pretty cool Edit: Here's the vid:
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