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J.ONeill

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Everything posted by J.ONeill

  1. J.ONeill

    RHS Escalation (AFRF and USAF)

    All four combined on the workshop should be about 6.6GB.
  2. J.ONeill

    RHS Escalation (AFRF and USAF)

    I can't, though. That's why I'm asking others. I can update my server remotely, but I am still downloading the RHS update for myself and that won't be done for a few hours.
  3. J.ONeill

    RHS Escalation (AFRF and USAF)

    Oh, I know it's up to ACE to update their stuff. Just wondering if anyone who has updated has come across compatibility issues with current version that would negatively affect people who join my server. If so, am going to wait to update. :).
  4. J.ONeill

    RHS Escalation (AFRF and USAF)

    Is anyone having any issues with ACE Compatibility? Checking here before I update my dedicated server's mods.
  5. J.ONeill

    RHS Escalation (AFRF and USAF)

    Thank you again for the Torrents. I was able to update our server much more quickly this way. Will continue seeding until it reaches a 1:3 ratio. I apologize if I came off as demanding or demeaning of your work. I was merely voicing a concern as a victim of poor ISP (yay for 375kbps download speeds) as wells as being one responsible for updating my unit's server mods.
  6. J.ONeill

    RHS Escalation (AFRF and USAF)

    Actually, for Torrents, full downloads aren't a con. As long as the mod retains the same structure, you can point a torrent at an already existing directory, and it will scan that directory and download/replace anything that has changed. Same as workshop, same as RHS updater. Partial downloads are entirely possible. Edit: At least, it has always worked like this for me with uTorrent. Maybe other torrent clients are different.
  7. J.ONeill

    RHS Escalation (AFRF and USAF)

    I don't know. By "we", are you saying you're an actual member of the RHS mod team? Nothing really stands out, that I can see, saying you are. You may be well known to the community, but for someone like me who does not frequent the Bohemia forums, you're just another user with the RHS logo in your signature. If you are a member of the RHS team and you're uploading torrent files for those of us who would like it, then thank you. But if you're a random user uploading torrent files and saying it's RHS, I'll pass because I'm a vary cautious person when it comes to downloading torrents.
  8. J.ONeill

    RHS Escalation (AFRF and USAF)

    And that has what to do with the fact that for those with really bad internet service providers, this is a huge blow to them, and an issue for server owners as wells. I'd rather not log into my steam account on a third party server just to update the mod. Okay, yeah, it cost money in server fees to upload it onto their own server. Why not upload it to a Torrent site where they don't have to pay server fees?
  9. J.ONeill

    RHS Escalation (AFRF and USAF)

    Gotta say it really, really sucks that you abandoned your auto-updater, because now I have to completely redownload the entire mod again. Goodbye eight to ten hours of getting anything done online. :/
  10. J.ONeill

    [MP][CTI-COOP] Liberation (beta)

    Is it possible to activate the Endgame Revive system into Liberation. I have already disabled FAR Revive. After going into the Eden Editor, I click: Attributes > Multiplayer For "Respawn", I have it set to disabled like it is by default for Liberation since it's defined in "description.ext" For "Revive", I have it set to all player, no trait requred, requires FAK or MediKit, 15 sec revive with Medic Multiplier at 3x, forced duration at 5 secs, incap mode to basic and a 2 minute bleedout duration. However, when I try to play Liberation using these settings, you die instantaneously, no revive, etc. And the mission ends if all players are dead. Any help would be appreciated.
  11. J.ONeill

    [MP][CTI] WASP Warfare (RHS Edition)

    Is there a way to slow down the gain of resources? Tried this last night on our server and we had the entire upgrade tree completed in under two hours and a huge sum of money.
  12. J.ONeill

    Which version will you be buying?

    None, sadly, due to BI choices. Steam required is an immediate no purchase for me. :(
  13. I frequent one or two servers, one is Vanilla which is where most of my time is spent. No mods are used and I make sure I have no mods activated (I remove mods from the ARMA II directory when not in use too). At times, which seems entirely random, I encounter one of two problems that I cannot replicate purposefully. The server is a Domination server based in Takistan and I use a copy of Combined Operations purchased from Gamefly fully updated along with the latest Beta Patch as of this posting. The first problem is that any weapons that lock onto a target (Sidewinder, Hellfire) will target an enemy vehicle, but refuses to lock, firing directly ahead. I know it's not a "No Gunner" problem as most of the time I do not have a gunner and it works fine, and since I pilot regularly, I know what I'm doing. I haven't been able to find anything specific via searches on this matter nor do I know what causes it. The second problem is that the choppers tend to "lose" their armaments. For example, the AH-64D loses it's Hellfires and the only ones that can be cycled through is the Hydras and the M124. The Hellfires don't appear at all. For the AH-1Z, I lose access to the Sidewinders and Hellfires, allowing me to choose only M124 and Hydras. The same happens with the Mi-24D, but I've forgotten what it's weapon names are since it's a rarity to fly. This can happen from the moment I join the server, and sometimes it happens after I've been in it for a while, seemingly at random.
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