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TheKhann

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Everything posted by TheKhann

  1. TheKhann

    Heads character customisation

    Soldiers grow beards pretty much only in Afghanistan and mostly SF soldiers, or soldiers that are embedded or have frequent contacts with the locals, because beard is a sing of maturity and pretty much mandatory for men in Afghanistan, also it is a good disguise when embedded with the locals.
  2. TheKhann

    Server behind NAT

    ^ From what i understand, the client that is behind nat ( on same lan as the server ) cant connect to it ? If that is the case, just connect using the lan ip.
  3. Server fps in arma affects client fps greatly. I run a mission on my server that has about 180 AI on constantly ( dual xeon processors, 24gb ram ), server fps is lower than 10 all the time (about 7 on average). Blitzkrieg PvP mission, no AI, 24-32 players on, server fps does not fall bellow 40.
  4. OP, please create a bug report and add the steps that you have described here. This really seems to be the biggest problem with the Alpha right now, in missions with lots of AI it is unplayable, so it needs to be addressed. Post the bug number here and i will vote for it. Guessing as to where the problem lies is pointless, best thing is to create the bug report and let the BI dev team have a look at it.
  5. TheKhann

    Metric System Option

    You do realize that a nautical mile and knot are not imperial measures and are not the same as statute(land) mile and mph (which is the imperial measure) right ?
  6. TheKhann

    [Mission] Dynamic Zombie Sandbox Arma 3

    ^ What the hell is going on with people in these forums, what do you think makes you entitled to tell someone who is contributing to the community to stop doing it and do something else. He will do whatever he damn pleases, it is his spare time after all.
  7. TheKhann

    7.4 mb update?

    ^ We are talking about a public changelog here, of course they have their own internal development workflow, which will be separate from what is made publicly available. Would you want to have access to their source control repository too so you can monitor their progress ? Show me a company that gives out to the public a full changelog, based on changes in their scm and i will agree with you. Until we see what would be the exact role of the unstable branch in steam, we can only speculate as to how things will develop.
  8. ^ For some time now, what used to be the northbridge has moved into the CPU itself, only the southbridge, which handles the IO is outside of it. Stuff like PCI Express is handled by the cpu directly, memory controllers are part of the cpu too.
  9. The core functionality of the server browser is fine for me. Filters work, i can see ping, sort by it and other columns etc.. What i miss is favoring servers and joining off of friends. BIS can probably implement favoring in GameSpy without a problem with what they have right now, but they will most probably need to use steamworks for the friends system, but it should be able to still work with gamespy(export the information regarding what server the friend is playing on through steamworks, then connect to same server through gamespy).
  10. TheKhann

    Stuck on 20-30 on Multiplayer.

    I can concur that Blitzkreig runs great, probably because it is PvP only without any AI or too many objects in the world. The server runs at 50 fps consistently with 24 players on it.
  11. TheKhann

    7.4 mb update?

    I would not expect to see any public changelog for the development branch, they have stated that it can be highly unstable and devs have card blanche to push in changes whenever they want. I would expect to see changelog for the stable branch, when the changes have been tested and are making it in to stay.
  12. ^ Most steamworks games servers do not require steam in order to run them, have a look at steamcmd ( used by RO2 for example ).
  13. ^ Dont do that, arma uses base_port, base_port+1 and base_port+3, at least arma 2 oa does, so separate them a bit more.
  14. From what i saw, you select the vest or the backpack in the inventory menu and then add items to it. If you mean how to do it from the editor check here: http://forums.bistudio.com/showthread.php?147568-ArmA-3-Alpha-classnames-(to-custumize-loadlout)
  15. TheKhann

    Is there a multiplayer sandbox mode?

    Just create a mission in the editor, drop some vehicles in there or whatever you want, save the mission, put it in your MPMissions folder and host a session.
  16. TheKhann

    Arma 3 plans for 2013

    Have you heard the term Valve Time ? :D
  17. TheKhann

    Arma 3 plans for 2013

    Most steam titles use the steamcmd utility to handle dedicated servers, when using steamcmd u just need an empty steam account and dont need to have the game purchased on it u dont need steam installed on the server too, so hopefully BIS will go the steamcmd route for the dedi server.
  18. TheKhann

    ArmA 3: new ARG - Things we know so far.

    If the login terminal is part of the fictional Arma 3 world, then the username will have to belong to one of the characters, question is figuring out the password.
  19. TheKhann

    ArmA 3: new ARG - Things we know so far.

    ^ This particular phrase has been used by Leonidas, at least thats what the wiki page says.
  20. TheKhann

    ArmA 3: new ARG - Things we know so far.

    The ftp is down, looks like it was a waste of time looking at it.
  21. TheKhann

    ArmA 3: new ARG - Things we know so far.

    Problem is this is a public key and we cant log in with a public key, we need the private one.
  22. TheKhann

    ArmA 3: new ARG - Things we know so far.

    There is an ssh server running on m26.node-42.rv4a3.org
  23. TheKhann

    ArmA 3: new ARG - Things we know so far.

    This looks exactly like a public ssh key, do we have an ssh service running on some of those systems ?
  24. TheKhann

    ArmA 3: new ARG - Things we know so far.

    I saw that, decoded from base64 it reads: ���ssh-rsa���%����W\U'Ps\PiPUX/U"VNi2~Fy1jQAR:c6!`o6;M3GM ssh-rsa ? Can this be a ssh key ?
  25. TheKhann

    ArmA 3: new ARG - Things we know so far.

    The ftp files should not be discarded imho. Look at this one m26.node-42.rv4a3.org/armad/_upload/pen.php $file = ("./json-rpc-service-demo.php"); header ("Content-Type: application/octet-stream"); header ("Accept-Ranges: bytes"); header ("Content-Length: ".filesize($file)); header ("Content-Disposition: attachment; filename=".$file); readfile($file); This php code, reads the json php file that holds the password for the terminal, so if this file is present in the http server somewhere and we can execute it, it could potentially give us the login and password for the terminal. here is a snipet of the default json-rpc-service-demo.php which shows that the login and pass should be defined in there: if (strcmp($user, 'demo') == 0 && strcmp($passwd, 'demo') == 0) { // If you need to handle more than one user you can create // new token and save it in database // UPDATE users SET token = '$token' WHERE name = '$user' return md5($user . ":" . $passwd); But knowing BIS it could be a diversion :)
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