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NorX Aengell

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Everything posted by NorX Aengell

  1. NorX Aengell

    XENO - Taru Pod Mod

    1.5.2 : - Fixed : Wrong version uploaded -_-' - Fixed : Custom sound for servo that don't work for now and cause RPT. (Thx armatech) Sorry for the inconveniance, normally it should work as intended, Armaholic and PW6 should come soon...
  2. NorX Aengell

    XENO - Taru Pod Mod

    1.5.1 : - Added : Compatibility with Ace3. (Use the interaction menu in the Taru) - Fixed : The issue with the new system of keybinding of CBA3. - Removed : Compatibility with AGM. (AGM team have moved to Ace3) Feel free to post suggestion or bugs ;). Lt_Ryan: With the new update it should fix your problem ;).
  3. NorX Aengell

    R3F French Weapons Pack

    Ty for the new update mate ^^. But it's normal the FAMAS Félin isn't available ? It was in previous version... And it would be cool if we can have ASDG and MRT compatibility pbo ;).
  4. NorX Aengell

    XENO - Taru Pod Mod

    Thx Foxhound and Sonsalt6 ;). Elena : The script version work for you ? And is it what you wanted ? dingbat91 : Can you order you AI now ? and the same, is it what you wanted ? NickSeafort : I'm glad it work for you now ;).
  5. NorX Aengell

    XENO - Taru Pod Mod

    Stannoman : Could you give me the name of your domination mission ? So i can check what could mess with the mod ^^. Update 1.5 ! Change log: 1.5 : - Added : First iteration of a script version. (See the readme -Script for instructions) - Fixed : Fix of the Fix for the broken ATRQ Rotor. (Fix for the Dev branch) - Added : Possibility to order your Ai to attach, detach or drop pods. (See Usage for instructions) Usage : FOR ORDER YOUR AI !! When you have an AI in the pilot seat, select him with F2 or F3 or etc, and open your AI-action menu (keybinding "6") and you should see orders availaible.
  6. NorX Aengell

    XENO - Taru Pod Mod

    Stannoman : Do you use AGM ? Because like i said all the 2 or 3 posts....With AGM, option of the mod are in the self menu and not in the scroll-wheel action menu.
  7. NorX Aengell

    XENO - Taru Pod Mod

    Thx for the reply Jonpas :p. NemesisPDX : FOR AGM USER !! Actions to manage your pod are in the self menu of AGM (check the AGM option to see the keys...). It's wrote on the first post :p. So yeah like Jonpas said with AGM your action is in the self menu ;). I think i will released the next update soon...
  8. NorX Aengell

    XENO - Taru Pod Mod

    dingbat91 : That's could be a nice addition, i will check if a can do something for that ;). NickSeafort : You play in stable or dev ? Cause I play in stable...I can check in dev if the mod is broken...Could you check just with my mod if you have an issue and pod you use. In dev or stable version...Thanks. I confirm the ATRQ broke after it was broke and fixed...There is a FIX of the FIX with the next update...Thanks again Bis for broken the broken XD... All : At this time I work on a script version, the possibility to order your IA to attach your pod......So update when it's done ;)
  9. NorX Aengell

    XENO - Taru Pod Mod

    Elena : I can work on a script version that you could launch with your mission ;). Rafael09ED : Users with AGM have the option for the pod in their self menu...Could you confirm this ? And yeah nice idea for the parachute, I am going to make so that he deploys towards 70 m.
  10. NorX Aengell

    XENO - Taru Pod Mod

    Thx FoxHound for the update ;). Jonpas : I haven't use it for the moment but yeah it's a powerful tool. Dark_Spectre : It's not a problem if you prefer SOSPure, for me its DragonFyre :p. I'm happy you really enjoyed the mod :). So you confirm the mod work well now ?
  11. NorX Aengell

    XENO - Taru Pod Mod

    Thx kecharles28 ;). Update 1.4.2 : - Fixed : Issue with mods that attach some object or whatever to the Taru (SOS Pure, for example). I hope this will fix some issue you guys have...If not report it ;).
  12. NorX Aengell

    XENO - Taru Pod Mod

    Dark_Spectre : I have managed to fix the issue with SOS, and by the way all conflict with mod who attach some thing to the helicopter (Jonpas ;))...I hope :D... Update soon...
  13. NorX Aengell

    XENO - Taru Pod Mod

    Dark_Spectre : Seems that the sos mod add some script with heli and conflict with my mod...I'm working on it ;).
  14. NorX Aengell

    XENO - Taru Pod Mod

    Lexx : It's normal that the ATRQ could broke even before you slingload a pod cause its not related to the pod but to the taru helicopter. It depends on the movement you do with the Taru. And you say just after you slingload the pod the mod try to attach him directly without you ask it ? Could you say me the name of the mission you played with the mod ? and if you use other mod with it and the list of them please ? :). Cause you have clearly a message error and if I could reproduce him i can work on him. Zali : I don't play to Epoch but it's a mod that heavy change the game...Could you be more precise in the context of the bug ? Do you have some message error or don't you have just the action to attach the pod ? Could you try to reproduce the bug in the vanilla game ? I did not even know there where Taru available in epoch XD. Dark_Spectre : You said Nato Taru but the taru in vanilla is just a csat vehicle...Okay...If nobody could say me correctly they use "other" mod with my mod i can't figure why the mod doesn't work...I need to be sure that the mod in a vanilla situation (just the mod, and only the mod is loaded with arma) has a bug... After this i can fix it and after that if with other mod they are conflict I can work on it...But at this moment it's really confuse and i'm never sure if it's a conflict with other mod or a bug in the Xeno taru pod mod himself... I see your question in the R3F logistics topic, do you use their mod and my mod together ? Are you french ? Thanks :). All : Again today i made a test in the VR map and the mod work perfectly...And it's fucking boring cause I don't care the mod work with me...I want to be capable of reproduce the situation where you guys have an issue...And for this I need to be sure that when you have the issue it's really with JUST the mod...OR with a set of mod...OR with a different version of the game (Epoch...) OR in a particular mission who could have a bunch of script who could Interfere with the taru pod mod...
  15. NorX Aengell

    XENO - Taru Pod Mod

    Jonpas: Hi jonpas, thx for your idea of enhancement, you are right, I check if the Pod is attached using "attachedObjects > 0" but with this I check if its the good helico or the good pod too...So normally it should not be a problem...Normally...Could you check if the mod always work for you Jonpas ? :) Zali : It's a client side mod, and more explicitly its a Taru client side mod :p...No need of CBA. Do you run it with other mod ? try to run just the mod, go in a taru and lift a pod, and normally you have the option to attach it... Lexx: I play in the normal branch so i can't say for the dev-branch...Could you post the error ? Dark_Spectre : Really strange cause i have tested the mod yesterday and it work well... All: It seems that a lot of people have issue with the mod and i'm sorry for this, i will try to find why for me it work well and for you not...Could you all certify me that in the normal branch with just the pod mod, in the editor you spawn a Taru and a bench pod, you sling load it and you don't have the action for "Attach the pod" available ? Or some errors ? Thanks for all.
  16. NorX Aengell

    JSRS3: DragonFyre

    Really nice mod and really nice changelog :). If i can point something do you have changed the sound of the minigun for the armed littlebird ? Cause it sound vanilla for me and omg they sound odd... Otherwise the mod is just perfect ;).
  17. NorX Aengell

    XENO - Taru Pod Mod

    New update : 1.4.1 : - Fixed : Issue with the Advanced Flight Model who cause the Taru bump to Hell when you get out and get in with a pod attached. - Changed : The way the Taru and pod are recognised, now with classname parent. (should improved compatibility with other mod with Taru...)
  18. NorX Aengell

    XENO - Taru Pod Mod

    Ty, I PM you the link for test when its uploaded ;).
  19. NorX Aengell

    XENO - Taru Pod Mod

    StiwiWonder or Jonpas, i think I have found a sort of Workaround for the helicopter bumping to hell with the AFM (and my fuc**** god that was hard, thx bis for this...) and I want a user of the AFM to test it and say me if it's really fix his bug before I release the next version...Would you mind to test it ? You or another user having issue with the AFM...
  20. NorX Aengell

    =BTC= Quick revive

    Really nice script, simple revive that i need :). It is possible in the futur to add the possibilities to drag and carry ? When you have the time :). If you don't have time or other It doesn't matter it's really good at this state ;).
  21. NorX Aengell

    VCOM AI Driving Mod

    Omg i have waited this Day for so long...This mod go in my top 3 mod with JSRS 3 and Blastcore... Genesis92x I want to really thank you for this :). It's not perfect for now but fucking much better than arma vanilla...I even doesn't understand why Bis haven't done this with the AI...If you could succeed to avoid the AH 99 and the barrier at the end it will be really perfect :). Is the 1.10 version of VCOM AI updated with your last version of the driving part or i should use this with for the moment ? Anyway thanks again :).
  22. NorX Aengell

    XENO - Taru Pod Mod

    TheEvanCat : Nope its the good (bad) old method with classname list...And i think i will update this to be Dynamically read from parent classname... Another update incoming when I would have fixed the Jonpas and Lex bug...So dont panic if all goes well i you will not need to give me your classname ;). Jonpas : I will check this cause normally its already the case ...
  23. NorX Aengell

    XENO - Taru Pod Mod

    Jonpas : Thx for your feedback...The advanced Flight Model...I never use it and didn't test with it :s...I check this :). Lexx : Yeah you remind me that i need to put the link for the steamworkshop version in the first page...It's on SW since 1.3... http://steamcommunity.com/sharedfiles/filedetails/?id=365549234
  24. NorX Aengell

    XENO - Taru Pod Mod

    Thx Jonpas :). You have the same bug with the taru and a cargo pod ? By cargo i mean the covered one...If any of you could do a vid (or explicit screens...)it will be great cause it seems i can't reproduce it :s...
  25. NorX Aengell

    XENO - Taru Pod Mod

    As my Predecessor said : 1.4 : -Removed : Dependency to CBA, initialisaion of the mod moved to .fsm. -Added : Shortcut with configuration in CBA "Configure addons" menu in options. -Added : Integration with AGM who add a menu in self action. Shortcut in AGM Options. -Added : Deactivation of CBA shortcut if AGM detected. -Added : Message feedback in vehicle chat when Attach, Detach, Drop Pod with or without parachute. -Added : Sound feedback. Thx FoxHound and kecharles28
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