karbiner
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Everything posted by karbiner
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Get in contact with this guy. Its a simple program where you load in your mask, select the colour you want to fill and go nuts :)
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Roads levelling with Terrain Processor
karbiner replied to _SCAR's topic in ARMA 3 - TERRAIN - (BUILDER)
A screen of the roads with the crop to mapframe naturally :P- 16 replies
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- roads
- terrain processor
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Roads levelling with Terrain Processor
karbiner replied to _SCAR's topic in ARMA 3 - TERRAIN - (BUILDER)
Would like some screenshots of the results- 16 replies
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- terrain processor
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As the title says.. When I try to start buldozer I get an error saying "Arma 3 could not start (error code:86)" I verified the cache for arma and the arma tools but nothing is working..
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Random place objects by sat. mask, app.
karbiner replied to STACKER's topic in ARMA 3 - TERRAIN - (BUILDER)
Testing is still going on but the results are looking very promising! -
Random place objects by sat. mask, app.
karbiner replied to STACKER's topic in ARMA 3 - TERRAIN - (BUILDER)
I've send you a message -
Random place objects by sat. mask, app.
karbiner replied to STACKER's topic in ARMA 3 - TERRAIN - (BUILDER)
"defined random values of size" Does this mean you can set a min/max size for objects or a min/max offset? Very interesting program indeed EDIT and what about spacing? -
Won't they be released by BIS some day?
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Ive read in the latest techrep that there is now support for type 71 p3d's but I couldn't find anywhere what this exactly means. Anyway when I now want to fire up buldozer I get an errorscreen saying "Bad version 71 in p3d file 'a3\plants_f\tree\pinuss2s_b_f.p3d" Aand when I hide the trees I get the same error but then for the buildings that are on the map. Do I have to reload the libaries or might this be config related somehow? Thanks in advance
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Well both object builder and terrainbuilder are linked to the arma3.exe and yet it complained about not having the steamappid when launching TB.. And all works as it should now..
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I used arma tools first, didnt work. I updated all mikero tools and used arma3p, and now there is files missing on my P drive and I have no clue how to get those back (tobieyex or something and the steamappid map are gone along with other DLL files) EDIT: Found the files, copied them back where they belong, reinstalled buldozer on the right path and now buldozer starts and loads all objects! :)
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And then re extract all the files to the P drive?
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Can you be more specific? because as far as I know I have done all that you said but it doesn't work so either it realy doesn't work or I'm doing something different than u suggest.. EDIT: If you want you can add me on steam so we might work something out via teamviewer or something, I have TS3 server aswell. My steam is just "karbiner" with a picture of senior joffrey
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These are the Tanoan trenches: http://imgur.com/NsGBCOG They are objects and there is another version of them with more mud/leaves on top. I think these look the best but youll have to wait untill they are released for mappers
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Reloading the object libaries didn't work either. Maybe something rings a bell when I say I used xcam for all the placed objects?
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+ they added trenches in Tanoa that are objects, so you'll have to join the wait untill they are released for mappers
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I'am pretty sure it has something to do with the objects. Ive re extracted the game data already, reinstalled buldozer and its config. When I start buldozer with all the objects hidden it will start normally.
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That fixed that problem but now it starts whining about type 71 p3d's again... EDIT: It might have something to do with stuck objects, but even when I use the unstuck option I can't always select them... Like they show on the map right untill the point I zoom in on them, then they dissapear..
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Ok now it starts but I get a config error but thats fine, thanks for the help
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Last time all I had to do is change some paths arround because you cant have your Pdrive from the disk you have your tools on (yet pdrive creates from there by default durrhdurrhdurr) Now, after the last update I get this: http://imgur.com/VKPAEwO My first thought would be a missing parameter in the config.ccp (obviously) but it has something to do with "DifficultyPresets"? What I want to know is how do I fix this/what do I change in the config. Thanks in advance
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Yeye:P Now that everything worked again I decided to make a pbo to test the new lighting ingame, here is the nice result: http://imgur.com/miMJ64q It just keeps on going :P Anyway i've read that this is just a new parameter in the cfg so ill figure it out..
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Worked for me so I thank you very much! :) And yes I was starting to get salty :P Twice in 1 month that a small update calls for changes before everything works again :P
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Now I dont get the Error 86 message anymore but buldozer is still not starting
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I reinstalled the tools on my C drive now but its still not working, even after verifying the cache. Maybe you would be willing to help me via teamviewer?
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Are you saying I should reinstall the tools on another disk?