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JohnKalo

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Posts posted by JohnKalo


  1. Ah I had similar issues with check damage conditions that were never solved in my end. Either the condition only worked once or the check damage condition only worked at the start of the mission. What I did was to use another condition that was "connected" to my case.

    In your case maybe you can check the number of first aid kids the unit to surrender has. He will get shot, he will heal himself and then he will surrender. Maybe this condition could do the trick:

     

    ({_x == "FirstAidKit"} count itemCargo UnitToSurrender) < 1

    Not sure it works but you could try


  2. In one of my missions I need the squad to be transferred via a Panther to a location. I want them however to be able to get in the Panther as passengers only because if they get in the commander or driver position the Panther's waypoints go crazy. So I have inserted this in the Panther's init:

    tran0 lockTurret [[0,0], true]; tran0 lockDriver true;

    And it worked! In the editor...

     

    When we tested our misison in an mp server it didn't. Players could get in the Panther as passengers, driver or commander. Sooo what am I doing wrong?

     


  3. Panochori Cleanup

    Brought to you by John Kalo and zigTtzag(zTt)

     

    pic1.jpg

     

    Panochori. Full of traps. Full of radio jammers. Jammers that cause casualties. Jammers that need to be destroyed. Will you be the ones to destroy them?

     

    1.] Hypothesis: On the island of Altis there is a village called Panochori. Panochori is an abandoned place which a small number of enemy troops use as a radio jammer base. They use advanced tech so as to block our communications in specific areas and subsequently cause huge problems to our troops. So, guess which our next stop is going to be! As an assault squad and a sniper team we are to head towards Panochori and destroy the enemy's high tech radio jammers. Now what you should know is that the place is most likely filled with mines and traps so be careful at all times, if you are planning on returning back alive.

     

    2.] Important details:

     

    a)In MP when 3 players take part in the mission, 1 of you needs to be the LEADER of the SNIPER TEAM, one of you should be the LEADER of the ASSAULT SQUAD and the third person should be the EXPLOSIVE SPECIALIST.

    b)You should FOLLOW the TASKS that are given to you. Going solo elsewhere might ruin the mission.

    c)This mission has low replayability. Once and if you manage to complete the mission successfully you might never play it again.

    d)You should NOT DISABLE AI units that are in ANY team. Those units should exist for your convenience.

    e)Respawn:Instant

     

    3.]Requirements: 

     

    3.1]Players' skills: Serious combat abilities and basic organizing skills.

    3.2]Technical: Arma 3 Apex, Arma 3 Marksman DLC, CBA, ASR AI3

     

    4.]Bugs:

     

    4.1]Minor: None

    4.2]Serious: None

     

    5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder.

     

    6.] Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-2/panochori_cleanup.altis.pbo?dl=1

     

    7.] Changelog

     

    7.1] Version 1.1:

     

    Fixed Dedicated Server JIP (Join in Progress) players falling of the chopper.

     

     

    Your feedback about things we can improve or things that we should keep is really important so you providing it would be great

    If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits

     

    Enjoy :sun:

    • Like 1

  4. Eco Terrorists

     

    Brought to you by John Kalo and zigTtzag(zTt)

     

    pic2.jpg

     

    Eco-friendly organizations want to attack Governor Reynold's motorcade! Will you be able to deliver him safely to Altis main airport or will he end up being executed?

     

    1.] Hypothesis: Tanoa is an island where many eco-friendly organizations operate. These organizations claim that Tanoa should not be harassed by human interventions because a lot of rare plant and animal species live there. That is why they have convinced prior governments to not let Tanoa locals use the lands for farming or fishing and to ban all non renewable energy sources. As a result most locals have no source of income and are therefore extremely poor. Now Tanoa has a new Governor named Mr. Reynolds. Reynolds decided to stop the aforementioned bans and to let the locals prosper as long as some basic limits are kept. The eco-organizations however disagree and now want to assassinate the governor! You see due to his policies there will be no more funding for them and the super expensive eco-products will stop being sold. Today Reynolds will be visiting the governor of Altis to discuss how to get rid of the so called eco-friendly organizations. You, as a PMC, will be responsible for his safety. You are to escort him to the airport where he will get in a chopper so as to be transferred to the meeting pos.

     

    2.] Important details:

     

    a)Playing in SP will be hard but if you do play in SP you will have to be THE GROUP LEADER of the vehicle that will be IN THE MIDDLE of the motorcade. You will find which slot that is at the start of the mission.

    b)This mission has low replayability. Once and if you manage to complete the mission successfully you might never play it again.

    c)The motorcade should remain in formation. The one vehicle should be behind the other and at logical speeds. Driving too fast can result in accidents, such as missing a turn, turning upside down and exploding. Not that we would know while testing :whistle:

    d)You should NOT DISABLE AI units that are in your team. Those units should exist for your convenience.

    e)Respawn:Instant

     

    3.]Requirements: 

     

    3.1]Players' skills: Serious combat abilities and basic organizing skills.

    3.2]Technical: Arma 3 Apex, CBA, ASR AI3

     

    4.]Bugs:

     

    4.1]Minor: One unit refuses to follow waypoints while playing in a server. In the editor all works perfectly but not in the server.

    4.2]Serious: None

     

    5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder.

     

    6.] Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-1/eco_terrorists.altis.pbo?dl=1

     

    7.] Changelog

     

    8.1] Version 1.1:

     

    Fixed Dedicated Server Vip not moving issue.

    Fixed one task taking 10 seconds longer than intended to be created.

     

    Your feedback about things we can improve or things that we should keep is really important so you providing it would be great

    If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits

     

    Enjoy :sun:

    • Like 1

  5. Quote

    Do you know exactly how those other mods work? Otherwise I wouldn't say that if I were you. ;)

    Nope I don't  :whistle:

    Quote

    Make an almost empty test mission that can be quickly loaded with only CBA and post it on the GitHub Issue Tracker, then someone will take a look (if you can indeed reproduce it like that).

    Of course I could reproduce it like that. Why would I post so otherwise?

    Quote

    Most likely ASR AI causing it. Try disabling incognito in settings. Version 1.1.1 has it disabled by default.

    You were right!!!! It was the ASR AI mod. Incognito being disabled patched things up!!!!

     

    Thanks EVERYONE :thumbs-up:


  6. Quote

     

    What tasks?  Are you using a particular mission that generates tasks?

     

    I updated our dedicated server and everyone updated via Steam.  We had no issues (ACE and ALiVE are primary mods).

     

     

     

    Tasks in some of our own missions and tasks in general. I went to the editor and placed some simple module tasks. Played the mission and the tasks were created but could not be completed. I disabled cba, restarted the game and did the same thing. The tasks worked. The same happened with the UAVs.

    Quote

     

    I don't understand posts like this. It would be so easy to make a sample mission with CBA only, with a drone and a task and post it here to be looked at. Why does somebody else have to do the work for you? People are busy and do this for free.

     

    Make a sample mission and a proper bug report. You can get this all done in like 10 minutes and maybe even have your problem fixed. Everybody wins that way.

     

     

    It is not one mission that has this issue. Its every mission we created in the editor. I posted my report here because I believed this was a universal issue. Other mods we use are Advanced Repelling, Advanced Urban Reppeling and ASR AI3. They don't seem to have anything to do with the situation.


  7. Hey Guys,

     

    With cba enabled I can no longer connect to drones and most importantly tasks do not work. By do not work I mean that they are created but they cannot be completed!!!

    Please fix this issue as soon as possible because other addons have cba as a requirement and this cba issue is of major concern.

     

    Best Regards

     

    And I am not the only one having such issues. Online gaming friends have got the same ones.


  8. So at lvl 222 things are starting to get really boring!

     

    I have completed all campaign missions.

    I have figured out that for battles only helicopter drones and supports are worth being produced.

    I have understood that whenever a player attacks me with helicopter drones I will surely lose.

    I have not found anything interesting in alliances since there are no battles or anything.

    I have found out that I need days to collect the res needed to upgrade 1 building.

    I have started avoiding the Flames vs Clouds wars since you lose troops while gaining nearly nothing.

    I have stopped attacking other players since the res looted are not even enough to repair used troops.

     

     

    So anything new coming up? 

    Alliance battles maybe? A way and a reason to communicate with other players? A new res? New buildings? Anything?

     

    I really like the fact that this game is not a pay to win game but it is starting to get really boring :)

     

     

     

    • Like 1

  9. This should help:

     

    When I want to place a second scope for snipers in my mission I just open the game, click on Arsenal, select a weapon and equip it with the scope I want to be in the backpack.

    Click on try and while playing I just open my inventory and drag the scope into the backpack.

    I go back to the arsenal menu and the weapon I have tried has no longer got a scope (its in the backpack). I place another scope. I save the loadout. I open the editor, right click on the needed unit, click on edit arsenal, load the previously saved loadout and success!!!

    I got one scope in the backpack and another on my weapon.

     

    This makes snipers that play our missions so grateful!!!

    At least the ones that I know  :whistle:


  10. Thank you so much. Took a while but I managed to get things done :yay:

     

     

    But it is Arma editing and when I used the method described in steam everything went well except one thing. One of the callsigns I used for the side chat is no longer working!!!

    I am using this

    Edd0 setGroupId ["HQ"]; this disableAI "PATH"; 

    and it works every time. It even works in this mission with Edd1. But from the moment I used the steam method Edd0 cannot get a callsign...

    Sidechat uses Bravo 1-2 callsign which is the default.

     

    Trying to make an Edd3 failed too. I can no longer set callsigns in this mission. Any ideas????


  11. In the mission I am currently working on the players start with no available supports.

    After some ingame events however I would like them to gain access to air support so as for them to be able to bomb some targets.

    I know how to equip a player with supports from the beggining of a mission but is it possible to enable air support after some conditions are met?

     

    Trying to set conditions to the modules lead to nowhere since there is no condition line in the modules :/


  12. Thanks! It works!! but there is a problem...

    When I activate the "Go Go Go" action the player stays in the helicopters but stands up. He is no longer seated and his head is out of the chopper. How can I fix that one???

     

    Scratch that. I fixed it myself. It was a forgotten played animation :)

    Thaaaaaaanks


  13. Thanks but ehhhh that would be way to complicated for me :dontgetit:

    Isn't there anything simpler?

    I mean there is a way for the action only to be available for the driver. Isn't there a way to make the action available for the passengers or even for every member on board the chopper?

    For mp of course


  14. I cannot believe I need to create a new topic for this one buuuuut   .............

     

    So I got an mp mission at the works and at some point the players are to get in a chopper and extract. What I need is a way to add an action to the extraction helicopter. An action that will work in mp and that will only be available to people that are in the extraction helicopter.

     

    Not knowing if it will work in mp I have found this:

     

    this addAction ["Go Go Go","extraction.sqf",[this],0,false,true,""," driver _target == _this"];

    but still this adds an action to the driver and not to the passengers. The players will be in passenger slots while the driver will be AI cotrolled so HEEEELP!!

     

    And not to forget, I have tried this but it has failed to work:

     

    this addAction ["Go Go Go","extraction.sqf",[this],0,false,true,""," passenger _target == _this"];

     


  15. We have designed quite a few missions (Rescuing the Hunted, SAR Pilots Tanoa, Prepaid Nightmare, Nautilus Sabotage and more) but one of our problems is the AI's discussions. You see we aint got the best accent neither the acting abilities needed so

    We would like someone with an american accent to help us by lending us his voice for a few seconds. In this mission we only need 3 phrases. 2 phrases by 1 person and 1 phrase by another person

     

    The phrases we need are, note that the phrases are super spoilers for players who might want to try our missions in the future,


     

    Spoiler

     

    HQ:
    Dozens of hostile fighters have been detected heading your way. You need to RTB asap!

    Mohmil has been sited fleeing on foot towards village Andi. Persue and take out the target.

     

    Ground Team:
    Guys ... the whole place is wired. RUUUUUUUN!!!

     

     

    So if there is ANYONE out there willing to help can you PLEASE make some simple recordings (without voices heard in the background) and send them to: helorocker@gmail.com ,or just upload them somewhere


  16. In a PvP battle I had managed to win 1 star and I was waiting for the clock to reach 0 seconds so as for the battle to end

    9 seconds before the clock reached 0 the game froze and it said the connection with the BI servers was lost

     

    After the game reconnected it made me repair all surviving units and rebuild the ones destroyed

     

    The problem was that the game did not remember about the 200-300k resources looted or the 10 medals I was supposed to get!!!

     

    So the game can remember all negatives of a battle but it cannot remember the positives??? 

    • Like 2

  17. Since you made this skyhook work can't you make a simple workable helicopter hoist script? Where players will be able to hoist other players? Really needed for SAR missions

    And if we could hoist injured people via a basket of some sort that would be really awesome. Just like this one:

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