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Leaulux

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Everything posted by Leaulux

  1. Leaulux

    The Undead Mod

    Where is Charon? He hasn't been on in over six months. The only reason why I even bother playing ARMA is because of great mods like his.
  2. Hey guys, I want to become a Modding Developer and have absolutely no experience ;) Should I wait for BI to release the Tools for Arma 3 or will the stuff from ARMA 2 work okay? I have already googled and searched for some tutorials to get started but most of them are outdated :o Basically I need to learn how to Model, Texture, Code, and am really enthusiastic but feel like it will take a very long time.
  3. Praise Jesus! All of my prayers have been answered!
  4. Are these guys BLUFOR or Independent? If they are not BLUFOR, I won't bother downloading them.
  5. Leaulux

    Terminator Rising (WIP)

    I'm so excited for this mod seriously, the most important aspect of ARMA 3 for me is the Science Fiction and Horror custom addons.
  6. Leaulux

    Swedish Army Mod 3 (SAM)

    Are you going to make them BLUFOR finally? The quality of the mod was great in ARMA 2 but I refused to use them as Independent only.
  7. Leaulux

    The Undead Mod

    Thanks bro, I didn't know who she was until you mentioned it.
  8. Leaulux

    The Undead Mod

    The only reason I am keeping ARMA 2 installed is for the Undead Mod 2 which be a very touching final goodbye and after that I'll stick with ARMA 3. :)
  9. Leaulux

    The Undead Mod

    I've been messing around with that breakthrough that SKR made in the past where you could use the Undead Mod in ARMA 3. (with a lot of bugs though!) The ragdolls really are fantastic, and running over the zombies and having an vision of the Undead Mod 3 makes me feel tingly inside :o
  10. Leaulux

    The Undead Mod

    Hey! That's my favorite map for the Undead Mod lol. I love using the Leon Kennedy character from Resident Evil and pretending that it is Raccoon City. In the past, I made a mission where when Civilians would be attacked by Undead, they would "Call 9-1-1" (Triggers that activated Police Forces when Civilians detected Indepedent) It was cool seeing the Police race to their vehicles and head out of the police station and over time, you could fly over the city and see the Officers attempting to stem the outbreak and control their checkpoints along with SWAT Reinforcements. After they would be overrun, I would have the Military come in and set up a Quarantine Zone or sometimes an "escape mission" with a nuclear explosion. :cool: Ahhh great times, my PC suffered so much lol.
  11. Leaulux

    TroopMonA3

    Praise to the Charon God! It's sooo much easier now to understand why that group of reinforcements never showed up :cool:
  12. Leaulux

    EM_buildings - new buildings

    NICE! Those buildings look delicious for CQC Combat...Something that has been lacking in the ARMA Series for a long time. Not to mention it will be fun seeing those buildings used in a Urban Map in the future along with the Undead Mod. :o
  13. Should BI release a Content Patch containing new units, vehicles, etc on April 5th to mark one month of the Alpha being released? Or should they continue working on bugs and performance?
  14. Glad to see you involving your son with your hobby ;) My dad would just crack a beer bottle over my head and tell me to shut the bleep up!
  15. Thanks for the mod, but please get rid of the yellow text it's killing my eyes. ;)
  16. The maps look amazing with the new lighting engine in ARMA 3! Are these islands considered "New Maps" or will we have to do some kind of synchronization between our ARMA 2 and ARMA 3 files?
  17. Leaulux

    Forward-porting ArmA 2 content to ArmA 3

    So with this script, the only content that we can bring over are the Islands?
  18. Leaulux

    Tower of Altis Hotel

    It feels me with such pride when I see these custom addons :) It looks absolutely incredible! I hope that in the future some people make Skyscrapers for American/European cities.
  19. Thanks bro, hope you make Addons/Reskins for ARMA 3 as well.
  20. Leaulux

    The Undead Mod

    Most of the thousands of hours that I spent on ARMA 2 was solely with the Undead Mod so I don't mind donating money to you as my gratitude for all of these years of fun and as a incentive to keep going and maybe speeding up development just a little bit :)
  21. Leaulux

    Haadur 40km

    Lower your standards, bro. Your original post is almost THREE years old; a 40x40KM Map is something that even a professional development team would have (time) issues with. You need to focus on completing maybe 10x10 or 15x15 of what you have, and releasing the map to the Community. Afterwards, you can just work on whatever you have left and port it over to ARMA 3 and continue.
  22. Leaulux

    The Undead Mod

    Yes Charon, I will have mad sex with you. Give us your Paypal so we can give you money. NOW.
  23. class DefaultEventhandlers; class CfgPatches { class Leaulux_Testing { units[] = {"C_man_1"; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class CfgVehicles { class Man; class CAManBase: Man { class HitPoints { class HitHead; class HitBody; class HitHands; class HitLegs; }; }; class Civilian: CAManBase { class SpeechVariants { class Default { speechSingular[] = {"veh_infantry_civilian_s"}; speechPlural[] = {"veh_infantry_civilian_p"}; }; }; textSingular = "$STR_A3_nameSound_veh_infantry_civilian_s"; textPlural = "$STR_A3_nameSound_veh_infantry_civilian_p"; nameSound = "veh_infantry_civilian_s"; _generalMacro = "Civilian"; side = 3; scope = 0; displayName = "$STR_DN_CIVILIAN"; class HitPoints: HitPoints { class HitHead: HitHead { armor = "0.3*3"; }; class HitBody: HitBody { armor = "0.4*10"; }; class HitHands: HitHands { armor = "0.3*5"; }; class HitLegs: HitLegs { armor = "0.4*5"; }; }; accuracy = 1.6; camouflage = 1.2; threat[] = {0,0,0}; magazines[] = {}; cost = 100000; minHeadTurnAI = -50; maxHeadTurnAI = 50; formationX = 2; formationZ = 5; class Wounds { tex[] = {}; mat[] = {}; }; class EventHandlers; primaryAmmoCoef = 0.0; secondaryAmmoCoef = 0.0; handgunAmmoCoef = 0.0; }; class Civilian_F: Civilian { identityTypes[] = {"Head_Greek","G_CIVIL_male"}; faceType = "Man_A3"; faction = "CIV_F"; genericNames = "GreekMen"; vehicleClass = "Men"; portrait = "\A3\characters_f\data\ui\portrait_comBarHead_civ_man_ca.paa"; model = "\A3\Characters_F\Civil\c_poloshirt"; modelSides[] = {3}; nakedUniform = "U_BasicBody"; uniformClass = "U_C_Commoner1_1"; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; fsmFormation = "A3\characters_f\scripts\formationC.fsm"; fsmDanger = "A3\characters_f\scripts\formationCDanger.fsm"; }; class C_man_1: Civilian_F { _generalMacro = "C_man_1"; scope = 2; displayName = "Leaulux"; hiddenSelections[] = {"Camo"}; uniformClass = "U_C_Poloshirt_stripped"; hiddenSelectionsTextures[] = {"\A3\characters_f\civil\data\c_poloshirt_3_co.paa"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\Civil\Data\c_cloth1.rvmat","A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth2.rvmat","A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth3.rvmat","A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth4.rvmat","A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat","A3\characters_f\civil\data\c_poloshirt.rvmat","A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat","A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; Really new to scripting and...coding, basically! I wanted to do a quick test by using a BIS Unit first and modifying it. But I think I messed up :/
  24. It's a great idea but I have noticed since ARMA 1 that the the Modding Community has cut down on Custom Content relating to Horror / Science Fiction Addons in favor of billions of M4 Reskins. It honestly appears that we have two options, 1. We can sit around and wait (could take YEARS) for someone to make Aliens / Zombies / Etc for us. 2. We can start working right now, and the Newbies can dive into Modding and post our findings on the fourms.
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