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Everything posted by audiocustoms
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Community Upgrade Project - Weapon Pack
audiocustoms replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I might be streaming some of my work on the audio files in the future. But this is not like working on configs and stuff, it is audio processing in Cubase DAW. Getting the files ready to be used in CUP... http://www.twitch.tv/audiocustoms http://www.hitbox.tv/audiocustoms -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
audiocustoms replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AFSIK AiASA will no longer be updated. Maybe CUP takes over AiATP, but that's pretty far from being confirmed. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
audiocustoms replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To the guys "my server won't start with AiATP (Lite)" please post the server RPT file. -
Hi I got a problem that is killing me. I'm trying to add FLIR to my Little Bird Copilot and every time i get to the turret stuff neither BinPBO nor AddonBuilder want to binarize anymore. Since i'm damn fresh in writing configs and do be honest i'm a total noob, i took a deep look in the config Deltagamer made for the DG British Aircraft Mod. I would be so happy if somebody could walk me through. Here is what i got by now:
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What can you see in the log/rpt files after they join/get kicked? Would you mind posting your rpt and your startup parameters? Have you seen the rpt files from the players who got kicked? Oh and nkey, CONGRATULATIONS!
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What TS3 version are you useing? Win7 or Win8?, If anybody has problems with TFAR, PLS provide others with more information than "it's not working, duh..." It's hard to find solutions this way.
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FLIR for Little Bird Copilot
audiocustoms replied to audiocustoms's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I was thinking of that, but as copilot you have to "log in" or connect to the flir. We are thinking of a New ah-6 model from the scratch but nothing fix for now. -
Sound outside custom vehicle too quiet
audiocustoms replied to SpaceNavy's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Maybe this could help you a bit, or at least pointing you in the right direction: http://feedback.arma3.com/view.php?id=18011 -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
audiocustoms replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Gamehoster are always problematic. They are good for vanilla games and maybe some little mods. But when it comes to the "good stuff" you are basicaly screwed due the lack of customisation your server itself. Did you try to start up the server without a mission loading? Deactivate "-autoInit" Activate "-noPause" and "-noSound" Do you have access to the "server.cfg", if so what is written in there? -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
audiocustoms replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try adding -nosplash to your startup parameters. https://community.bistudio.com/wiki/Arma_3_Startup_Parameters -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
audiocustoms replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nope, no help there atm. ---------- Post added at 19:37 ---------- Previous post was at 19:28 ---------- AiA and A3MP? Is that necessary? Try it without A3MP and running CBA as first mod. -
Try one of those: http://www.armaholic.com/page.php?id=26979
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P: Drive not mounting / showing (I Need Help)
audiocustoms replied to Drifter's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Check this out: https://community.bistudio.com/wiki/P_drive http://tactical.nekromantix.com/wiki/doku.php?id=arma3:tools:bushlurker-p-drive-tutorial http://forums.bistudio.com/showthread.php?118821-Mikero-s-Dos-Tools Maybe something helpful is in there. Also do you have a "DevP.bat" in your Arma 3 Tools folder? If so, run it an P:\ will appear. -
FLIR for Little Bird Copilot
audiocustoms replied to audiocustoms's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Mash6 already explained to me via skype (model maker channel), but thx anyway for your answer. -
Looks like AIA, CBA, Joint Rails, and CUP are funky after 1.38 update
audiocustoms replied to danielisaiah1's topic in ARMA 3 - TROUBLESHOOTING
AiA SA (and for now AiA TP) no longer maintanied. Any issues with AiA SA will stay... Check this Link: http://forums.bistudio.com/showthread.php?174016-All-in-Arma-Standalone-(AiA-SA)-A1-A2-OA-content-in-A3&p=2856871&viewfull=1#post2856871 -
For those of you not using AiATP, what maps are you playing on?
audiocustoms replied to GDent's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This one when it is done: Kunduz, Afghanistan by James2464 http://forums.bistudio.com/showthread.php?187476-Kunduz-Afghanistan-10km-Alpha-Release -
[WIP] New map incoming need help
audiocustoms replied to ironmentalist's topic in ARMA 3 - TERRAIN - (BUILDER)
@MiauX Hehe, nice one :D This was my first (bad) map. I had do abandon it due lack of time and patience. http://abload.de/img/iwogerif.jpg (206 kB) But to those wo really want to do such stuff, there is a plenty of good and well described work out there in form of video and text tutorials. Like this. https://community.bistudio.com/wiki/Mondkalb's_Terrain_Tutorial http://forums.bistudio.com/showthread.php?94222-Resourcelink-collection-How-to-make-a-map-beginning-from-the-idea-in-your-head http://tactical.nekromantix.com/wiki/doku.php?id=arma:terrain https://sites.google.com/site/bushlurker/Resources Just to name a few resources. There are much more, you just have to look for it. -
Looks like AIA, CBA, Joint Rails, and CUP are funky after 1.38 update
audiocustoms replied to danielisaiah1's topic in ARMA 3 - TROUBLESHOOTING
true that -
Looks like AIA, CBA, Joint Rails, and CUP are funky after 1.38 update
audiocustoms replied to danielisaiah1's topic in ARMA 3 - TROUBLESHOOTING
Is it AiA Standalone or AiA TP you are using? I had no problems with AiA TP, CUP, CBA, AGM and 10GB of other mods... -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
audiocustoms replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Go one page back and read kju's post... The one with the BIG RED HEADLINE -
[WIP] New map incoming need help
audiocustoms replied to ironmentalist's topic in ARMA 3 - TERRAIN - (BUILDER)
I had plenty of help, read hundreds of posts and tutorials and it took me almost 3 weeks until i had the first (bad) map impoted to arma 3 editor... You need to run into walls/problems and find solutions, otherwise you will not learn how to do it. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
audiocustoms replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No porobs on my side. Just played 2h Invade and Annex on Takistan... -
Community Upgrade Project - Weapon Pack
audiocustoms replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Fabio +1 :D -
MrCrazyDude115 is right. Thats probably your best shot. You also may need some mods to unlock those objects. What you also could try is http://forums.bistudio.com/showthread.php?187612-SFP-Multiplayer-Map-Editor-Atlas or http://forums.bistudio.com/showthread.php?187572-Map-Builder-Ingame-3D-Editor-for-terrain-creation
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Looks like AIA, CBA, Joint Rails, and CUP are funky after 1.38 update
audiocustoms replied to danielisaiah1's topic in ARMA 3 - TROUBLESHOOTING
You need to be a bit more accurate. Your post is like going on a metal/goth concert and "wow, have you seen that girl?" - "What girl?" - "That girl with the black dress and the black hair..." ... :Oo: