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connorwarman

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Posts posted by connorwarman


  1. That can work. I just want to make vehicle transport smooth but not silly like in the wasteland mod.

    ---------- Post added at 06:20 ---------- Previous post was at 06:18 ----------

    Well, before i go to bed, I'll leave you with my favorite thing to work on. http://i.gyazo.com/f361da9151ed89dd67ab64789f2544a5.png beep beep ;)

    YEP!

    Mod of the year. Cant wait to incorporate this into the campaign.


  2. TBH I like Arma3 a bit more, for the reason of the controls, the players smoothness in movement,shooting, and many other things at least for me and my

    WarMod *cough* did i say that out loud ;)

    Anyways the sound is a tiny bit off or needs some tweaking or fixing overall, my suggestion to Connorwarman who is on my steam friends list btw is if the AI

    are kicking your A** like that then I suggest either using a script, or code the mission so they aren't so hard or dominating.

    Theres a code I use thanks to Rydygier's help that i put in my init.sqf for some of my missions:

    [] spawn 
    {
    while {true} do
    	{
    	sleep 10;
    
    		{
    		_x setSkill ["aimingspeed", 0.1];
    		_x setSkill ["spotdistance", 0.2];
    		_x setSkill ["aimingaccuracy", 0.2];
    		_x setSkill ["aimingshake", 0.1];
    		_x setSkill ["spottime", 0.1];
    		_x setSkill ["spotdistance", 0.5];
    		_x setSkill ["commanding", 0.2];
    		_x setSkill ["general", 0.5];
    		} 
    	forEach allUnits;
    	}
    };
    

    Obviously its set low but you can change it, or use other means if you dont want aimbots then this code's settings will definitely prevent that.

    The Arma2 feel can be brought to arma3 with some of the addons and mods out there, you can play with maps from arma2CO, you can fight against

    enemies that are like in arma2CO like the aggressors, or Middle east irregulars, its not limited too just vanilla.

    Thanks for the script Im definitely going to give this a try.


  3. So, I've been playing ArmA 3 with my group Core Tactical for a few months now. We were an ArmA 2 group originally, played it for nearly two years before moving over to ArmA 3.

    While we have enjoy'd our time with ArmA 3 so far..one thing most of us have come to a conclusion on is the feeling of ArmA 3. It does not feel the same as the other ArmA games, the sounds, the objects, the combat, the AI, none of it feels....right. By right I mean ArmA 2's "right". None of us have really been able to put our finger on it..but we all agree that its a mixture of the games current setting/AI difficulty.

    In ArmA 2 I felt a part of a war. In ArmA 3, I feel apart of a battle. There is no army of enemy's bearing down on me, there is no golden sounds, I felt like I had a chance. A chance to be a part of a greater conflict. In ArmA 3...not so much. I turn a corner and *BAM* I get smacked down by two AI 150 meters away..I drive my hunter into town and see an enemy APC? *BOOM* im dead in a second.

    Im clearing a valley with my squad mates and bullets are landing all around us but there is no gun shot it originated from...(seriously why is this a thing?)

    I don't know, it just doesn't feel the same. I suppose im looking for other opinions, so what do you guys think?


  4. Hi Karneck, the "fncpopattacker" should not be used, it's a part of the "horde trigger" that is not working at this time, in fact I don't know how infected will finish their attack, for now they attack player that activate the trigger and his group, and the question is:" what to do when they have killed the entire group".

    another thing, when you put vehicles on your map you have to use fnc_vehicle.sqf on them, if not, infected will attack empty vehicles (take a look at the exemple mission)

    few modifications are required for that.

    by the way, thanks for testing the script, I was a bit lost (cause i'm a scripting noob), now I know what to do so I'll try to make an update ASAP.

    What modifications would that be?


  5. Another update for buildings, I decided to create a small area to simulate what we might see in the mod's future. This is New Mombasa based, a very urban area filled with narrow streets and a web of interiors that string together the city.

    http://cloud-4.steampowered.com/ugc/563268007987314950/18A4F0900D45807718EBD4014C2CEF21CED6ACA5/ (161 kB)

    https://www.youtube.com/watch?v=XITim_EZHsU

    Please note that all textures are placeholders

    That looks amazing Indoor, props.


  6. I know that Lightspeed. But in current state we're not playing nor A3 nor A2 ;) we've had several A3 event in the past months but... the feeling is not there as in previous titles (OFP,A1,A2,AO). Hopefully mods will improve that soon.

    I totally agree, I logged nearly 3000 hours in ArmA 2: OA..ArmA 3 just dosn't feel quite the same..im really holding out for ACE3 and ACRE2 at this point. I want to enjoy ArmA 3...but most of the time the fun feels forced.

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