Chapple
Member-
Content Count
67 -
Joined
-
Last visited
-
Medals
Everything posted by Chapple
-
Uniform/Vest Addon Makers: Keep Mission Makers in Mind PLEASE!
Chapple replied to singleton's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
10/10 Keith well done -
I am being Dog's Father Figure. I am proud to say I have a very mature and grown up son as he excels in his profession :)
-
Got it working before suggestion. Deleted it from My Docs and it worked.
-
Hello, I have tried everything I can. For the past few months, I have been unable to play ArmA 3 due to the All In ArmA .bat file. I can not run the game without AIA, otherwise I get these errors: No Entry 'config.bin.tooltipDelay'. (After which I hit ok, it begins to launch, and then..) Shaders not valid (mismatch of exe and data?) I have uninstalled the game and have deleted all AIA folders and ArmA 3 files and data numerous times from my computer. I run GTX 680, so it's not graphics. I have run with and without dev build. I have Verified my game cache and backed up files. I have, of course, uninstalled and reinstalled my game, to no avail. This is a problem, since the past few updates for me have done nothing, and I can't even play with my friends anymore. Thanks, Chapple
-
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Chapple replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just getting Shader errors after I uninstalled AIA. Haven't been able to play for a few months.. -
So glad I knew you as a friend before you created all of this. You are awesome, bro.
-
Hi, After the last few updates, I haven't played ArmA III in a while. Around a week ago, I try to get on, and I get an error that says this... No entry 'config.bin.tooltipDelay'. After I hit ok, it has a black screen, looking like the game is starting, then crashes with this error... Shaders not valid (mismatch of exe and data?) I am running on a GTX680 4gb with Crucial, and in the past I NEVER had this problem. I am able to run ArmA III FULLY maxed on Ultra. I have no idea what my problem is, as it happened only after a few A3 updates. I have tried turning on and off Dev build. Doesn't work. Thanks, Chapple
-
AEG - ArmA Electrical Grids Script Pack and Addon for ArmA 3
Chapple replied to loyalguard's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I want this badly. -
[CLOSED] FFAA V6 (Spanish Army Mod)
Chapple replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The RG-31 with the arm on it is called a Buffalo. http://en.wikipedia.org/wiki/Buffalo_(mine_protected_vehicle) Technically, it's an MRAP with an arm on it and some goodies fit just for EOD boys. -
Anybody else crashing more often with the new patch?
Chapple replied to X14Halo's topic in ARMA 3 - TROUBLESHOOTING
I can't even get on the game. I get some weird shader error when I try to play. Some other errors too. -
Private Military Contractors [W.I.P]
Chapple replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Smexy :) -
Same as above me. If you have progress, show it! We'd love to see it. Also, over and out is incorrect radio etiquette.
-
Advanced Combat Sound Environment WiP Thread
Chapple replied to tpM's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I learned about ACE from your videos 3 years ago, and I was like "Omg this is awesome" Two years later I learned about ACSE, and I am freaking out. I am torn between JSRS and ACSE now :( -
The Unsung Vietnam War Mod 2.5 Released
Chapple replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Unsung runs just as good without ACE as it does with ACE IMO. With ACE, a little better, but not too noticeable. So that's why campaigns aren't always ACE dependent. I don't even think addons like these are built around ACE with their SP anyway, as far as I know. -
AEG - ArmA Electrical Grids Script Pack and Addon for ArmA 3
Chapple replied to loyalguard's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awesome: 1) This. 2) The creator References: Webster's Dictionary. -
[CLOSED] FFAA V6 (Spanish Army Mod)
Chapple replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is excellent. Come on guys, DAT LPD -
Unable to find any interior CONEX pictures bro, sorry :( However, if there's anything you think is interesting to make and could use photos as reference, I'll be more than happy to help. As for guide-on's, I got a picture here. This is my platoon sergeant at a Raider's meet, this being an Airborne Ranger guide-on. https://sphotos-a.xx.fbcdn.net/hphotos-ash4/417937_509668269071005_1123666555_n.jpg
-
The Unsung Vietnam War Mod 2.5 Released
Chapple replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Short German: Survival Operations is, when...we don't know. MSO is a new thing with UNS but is compatible. If you want to learn more, shoot me a PM. -
Boeing/SOAR MH-47E ArmA III - WIP
Chapple replied to konyo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
He arises from the darkness... -
The Unsung Vietnam War Mod 2.5 Released
Chapple replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mso inbound on sea map! This is awesome! -
[GSC] Green Sea Conflict - WIP
Chapple replied to gossamersolid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I haven't had tears of joy like this in a while. Custom CDF and PASZ units....thank you Sir. -
Can I get a Diet Coke and Large fries with that McExcellence, please?
-
Yes, CONEX sites are used to train soldiers in MOUT (Military Operations in Urban Terrain). Having something like this in A3 would be beneficial, not just for random DM's or combat but actual training.
-
Unsung Vietnam War Mod Version 2.5 Discussion
Chapple replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@ Short German: Yes, it is compatible with MSO. Including ACE mods. My community is already making a large scaled one, and the devs here are just putting on their finishing touches. -
Stuff from Fort Pickett and Benning.