malow
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Find asset names of weapons from a mod?
malow replied to malow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh my, I didn't even know about the virtual arsenal. This is perfect, thank you so much! :) -
Find asset names of weapons from a mod?
malow replied to malow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah when I'm making my mission in the editor I use the same mods as the Wasteland server, and I think you might be right about the @WSRHS being used as well. But loading the mods with my mission isn't my problem, finding the name of the weapon assets in said mods so I can use them in my scripts is the problem. Like in the asset-list I linked before I need to find the "class" name and "magazine" name to be able to add these weapon to my script, and I don't know where to find these for the weapons in the mods. For example if I want to add an Mk18 ABR I can find it in the asset list above and find out the class-name: "srifle_EBR_F" and use that for my script to add it. But I don't know how to do the same with for example M60E4 which I think is one of the weapons from the mods, so I need to find the string that is something like "srifle_m60e4_F" or whatever it might be called, and the string for the ammo that fits it as well. -
Find asset names of weapons from a mod?
malow posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, so I play a lot of Wasteland on Sa-Matra's Chernarus servers, and they use some mods for different weapons and stuff there. So I figured I would make a simple Death-match mission that spawns you with a random weapon from said mods just to practice my aiming skills against some of my friends for when we play Wasteland. I found this link: https://community.bistudio.com/wiki/Arma_3_Assets and I've been able to figure out so this runs every time a player spawns: _weapons_mags = [["srifle_EBR_ARCO_pointer_F", "20Rnd_762x51_Mag"], ["arifle_MXM_RCO_pointer_snds_F", "30Rnd_65x39_caseless_mag"], [“srifle_DMR_01_MRCO_Fâ€, “10Rnd_762x54_Magâ€], [“LMG_Mk200_MRCO_Fâ€, “200Rnd_65x39_cased_Boxâ€], [“LMG_Zafir_ARCO_Fâ€, “150Rnd_762x54_Boxâ€], [“srifle_EBR_ARCO_pointer_snds_Fâ€, “20Rnd_762x51_Magâ€], [“srifle_GM6_SOS_Fâ€, “5Rnd_127x108_APDS_Magâ€], [“srifle_LRR_LRPS_Fâ€, “7Rnd_408_Magâ€], [“arifle_Katiba_Fâ€, “30Rnd_65x39_caseless_greenâ€], [“arifle_Katiba_C_ACO_Fâ€, “30Rnd_65x39_caseless_greenâ€], [“arifle_MXC_Holo_pointer_snds_Fâ€, “30Rnd_65x39_caseless_magâ€], [“arifle_MXC_ACO_pointer_Fâ€, “30Rnd_65x39_caseless_magâ€], [“arifle_TRG21_Fâ€, “30Rnd_556x45_Stanagâ€], [“arifle_TRG20_ACO_pointer_Fâ€, “30Rnd_556x45_Stanagâ€]. [“arifle_Mk20C_ACO_pointer_Fâ€, “30Rnd_556x45_Stanagâ€]]; _count = count _weapons_mags; _weap_mag = (_weapons_mags select floor random _count); _weap = _weap_mag select 0; _mag = _weap_mag select 1; _this addWeaponGlobal _weap; for "_i" from 0 to 10 step 1 do {_this addMagazine _mag}; However on the asset-wiki a lot of weapons used in Wasteland is missing, I'm guessing they're located in the mod WSWeapons. How would I go about finding the names of weapons from this mod so that I can add them to my script so that players can spawn with them? I've made another mission like a target range already and I added every crate I could find in the editor in that, and that has all or most of the weapons I want to add in this mission too, if there's no way to find the weapon-names easily, can I debug-print the name of the weapon my player is holding in some way when I play my target range mission so that I can go through each weapon I want to add by looting it from a crate and then printing it's name and write that down to add to my other mission later? Thanks -
ArmA2 / OA (low) performance issues
malow replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
Didn't help at all. All that did was increase my GPU-load during loading screens (prolly because the system malloc is faster and therefor can better feed the GPU with data), but the FPS, CPU-load and GPU-load while in game didn't change at all. Thanks anyway! -
ArmA2 / OA (low) performance issues
malow replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
I guess Ill post here too. Me and all my friends that I play Arma 2 with gets horrible FPS when we play on multiplayer servers, and only on multiplayer. Ive been reading all the tweak and opimization guides and have my Arma 2 running comfortably at around 110 FPS if I start a singleplayer server, but when I go on a multiplayer server my FPS drops to about 30-40. The worst thing is that my system load drops an equal amount. When playing on my own server I get around 80% CPU load and 80% GPU load on both my GFX-cards. On multiplayer server I get about 50% CPU load and and 30% GPU load on both my GFX-cards. GPU-memory used is pretty high in both scenarios but not maxed out (I have 1280MB), and RAM memory isnt even close to max out (I have 8GB). I have no idea why this happens and I'm hoping someone here can help me. Solo-server: http://i.imgur.com/5ta5Fsx.png Multiplayer: http://i.imgur.com/TkHb4vv.png Specs: i5 2500k overclocked to 4.1 ghz. 2x GTX 570 in SLI 1280MB 8BG RAM 120GB SSD (that has windows and arma 2 on it) Windows 7 64 bit -
COOP 10 Chernarus Apocalypse, part one
malow replied to celery's topic in ARMA 2 & OA - USER MISSIONS
Hi, really cool mod but me and my friends are having a problem: -
Hi, really cool mod but me and my friends are having a problem: