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heripai

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Everything posted by heripai

  1. Anyway, make a thread because I work even ArmA3. English is disastrous, I'm sorry if there is mistake. Version of the EC145 is ... EC145 (Civil aircraft) UH-72A UH-72 Medevac EC645 I think it would be the same content as the A2 http://forums.bistudio.com/showthread.php?161370-WIP-UH-72Lakota-project
  2. Hey, guys I started the project of another new. UH-72 A UH-72 Medevac EC145 EC645
  3. OH-58A OH-58D OH-58F (Unfinished) I'm a novice modeler  Please wait patiently because I will do my best. Thank you! http://s1305.photobucket.com/user/Heripai/profile/
  4. heripai

    Sling Loading Feedback

    Can you do it so that small copter (AH-9, MH-9) or medium-sized copter (UH-80, Ka-60) are Sling like a photograph by future update in Tatu/Huron?
  5. heripai

    WIP OH-58kiowa Pack

    Thanks, sir I understood it I use time a little, but make GAU-19.
  6. heripai

    WIP OH-58kiowa Pack

    This is good modeling. May I use this model for OH-58D?
  7. heripai

    WIP OH-58kiowa Pack

    Very busy ... The animation completely works.
  8. heripai

    ChinookPack - Mod Release

    Thank you for good MOD. question, How was the Sliding issue solved? My MOD is troubled with the problem of the sliding, too
  9. heripai

    WIP OH-58kiowa Pack

    I am troubled by that.
  10. I make ArmA2 with precedence, but I want to release it in the future in ArmA3 and make a thread now ※Cautions A very loud sound sounds per 1 minute and 30 seconds. I argue with a person with technical knowledge and think that there is the correction of some models now. It is similar about the armament. Since it is the work by only me, the development by ArmA is overdue, but I would like to do my best. Thank you
  11. The colour is too loud. I'm sorry. I think that I do not do this painting. The last model EC-145
  12. heripai

    Config problem

    Please compare it with my Config. â€};†is missing Example class Turrets: Turrets { class MainTurret: MainTurret { body="mainTurret"; gun="camera_V"; animationSourceBody="mainTurret"; animationSourceGun="camera_V"; memoryPointGunnerOptics= "gunnerview"; gunBeg = "gunnerview"; gunEnd = "laserstart"; memoryPointGun = "laserstart"; maxHorizontalRotSpeed=1.4; maxVerticalRotSpeed=1.4; viewgunnershadow = 1; weapons[]={"Laserdesignator_mounted"}; magazines[]={"Laserbatteries"}; turretinfotype = "RscUnitInfoNoHUD"; discretedistance[] = {300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500}; discretedistanceinitindex = 0; gunnerOpticsModel="\ca\weapons\optika_empty"; gunnerForceOptics=0; gunnerOpticsShowCursor=0; gunnerAction="oh58_copilot"; gunnerInAction="oh58_copilot"; gunnerGetInAction=""; gunnerGetOutAction=""; minElev=-37; maxElev=+35; initElev=0; minTurn=-180; maxTurn=180; initTurn=0; class OpticsIn { class Wide //1x { opticsDisplayName = "W"; initAngleX=0; minAngleX=-30; maxAngleX=+30; initAngleY=0; minAngleY=-100; maxAngleY=+100; initFov=0.466; minFov=0.466; maxFov=0.466; visionMode[] = {"Ti","NVG"}; thermalMode[] = {2,3}; gunnerOpticsModel = "\ca\weapons\optika_empty"; }; class Medium : Wide //5x { opticsDisplayName = "M"; initFov=0.093; minFov=0.093; maxFov=0.093; gunnerOpticsModel = "\ca\weapons\optika_empty"; }; class Narrow : Wide //16x { opticsDisplayName = "N"; gunnerOpticsModel = "\ca\weapons\optika_empty"; initFov=0.029; minFov=0.029; maxFov=0.029; }; class Long : Wide { opticsDisplayName = "L"; gunnerOpticsModel = "\ca\weapons\optika_empty"; initFov=0.006; minFov=0.006; maxFov=0.006; }; }; class OpticsOut { class Monocular // 1x-3.5x { initAngleX=0; minAngleX=-90; maxAngleX=+90; initAngleY=0; minAngleY=-100; maxAngleY=+100; initFov=1.1; minFov=0.133; maxFov=1.1; visionMode[] = {"Normal","NVG"}; gunnerOpticsModel = ""; gunnerOpticsEffect[] = {}; }; }; startEngine=false; gunnerHasFlares = false; }; };
  13. heripai

    WIP OH-58kiowa Pack

    OH-58E? If it is ARH-70 or OH-58F I know it, but i do not know OH-58E The box finally removes it and is going to enable it. Thank you I pray for your return.
  14. heripai

    WIP OH-58kiowa Pack

    I am a little worried now. I added Corning to a main rotor in this way. I think that this state is very good for me. However, should I add blur effect?
  15. heripai

    WIP OH-58kiowa Pack

    I do not set it now I am going to add it in future.
  16. heripai

    WIP OH-58kiowa Pack

    Update! I added an animation to a main rotor of OH-58D. The script is obtained use permission in maker Sakura_Chan.
  17. heripai

    WIP OH-58kiowa Pack

    script is really hard for me. It is the big problem which is afflicting me.
  18. heripai

    WIP OH-58kiowa Pack

    I want to update it early. I am sorry to have kept you waiting so long.
  19. heripai

    WIP OH-58kiowa Pack

    Updated I made the texture of part of the cockpit.
  20. heripai

    WIP OH-58kiowa Pack

    I was considerably troubled. I not use DAGR and the M134 pod which I was going to equip OH-58D with in ArmA2. I apologize that I cannot live up to everybody expectations. However, I use M134 as a main arm of Bell407AH and want to use DAGR somewhere.
  21. heripai

    [WIP] OH-58Kiowa_pack

    Yes. TPW is in my ArmA3. I am sorry that I let you misunderstand it.
  22. heripai

    [WIP] OH-58Kiowa_pack

    I not use 2 battlefield bad company uav audio files. The sound relations extract the sound of the actual machine of OH-58D and bell206 of youtube. When this sound is useless, I would like to delete and changes.
  23. heripai

    WIP OH-58kiowa Pack

    It is slightly different from the thread name, but is a plan of OH-58A OH-58D OH-58F Bell407AH Now of CMWS and the antenna model it, and is in the middle of adding it.
  24. heripai

    [WIP] OH-58Kiowa_pack

    Because I make modifications for A3 and am going to release it, I think it to become after it just a little from A2.
  25. heripai

    WIP OH-58kiowa Pack

    It put into ArmA3 for the texture or the sound test. It is not decided by a present stage whether to release by ArmA3. I am sorry About desert dirt, as soon as basic paint finishes, The texture of arms, and updating New DAGRPod and Hellfire M130Flare Dispenser Since a texture is it under study, it has a little coarse portion, but please still understand the situation. The flare dispenser is checking the display by ArmA2. However, since a cartridge cannot be seen, it is under correction.
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