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Everything posted by heripai
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Anyway, make a thread because I work even ArmA3. English is disastrous, I'm sorry if there is mistake. Version of the EC145 is ... EC145 (Civil aircraft) UH-72A UH-72 Medevac EC645 I think it would be the same content as the A2 http://forums.bistudio.com/showthread.php?161370-WIP-UH-72Lakota-project
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Hey, guys I started the project of another new. UH-72 A UH-72 Medevac EC145 EC645
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OH-58A OH-58D OH-58F (Unfinished) I'm a novice modeler  Please wait patiently because I will do my best. Thank you! http://s1305.photobucket.com/user/Heripai/profile/
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Can you do it so that small copter (AH-9, MH-9) or medium-sized copter (UH-80, Ka-60) are Sling like a photograph by future update in Tatu/Huron?
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Thanks, sir I understood it I use time a little, but make GAU-19.
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This is good modeling. May I use this model for OH-58D?
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Very busy ... The animation completely works.
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Thank you for good MOD. question, How was the Sliding issue solved? My MOD is troubled with the problem of the sliding, too
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I am troubled by that.
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I make ArmA2 with precedence, but I want to release it in the future in ArmA3 and make a thread now ※Cautions A very loud sound sounds per 1 minute and 30 seconds. I argue with a person with technical knowledge and think that there is the correction of some models now. It is similar about the armament. Since it is the work by only me, the development by ArmA is overdue, but I would like to do my best. Thank you
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WIP UH-72Lakota project
heripai replied to heripai's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The colour is too loud. I'm sorry. I think that I do not do this painting. The last model EC-145 -
Please compare it with my Config. â€};†is missing Example class Turrets: Turrets { class MainTurret: MainTurret { body="mainTurret"; gun="camera_V"; animationSourceBody="mainTurret"; animationSourceGun="camera_V"; memoryPointGunnerOptics= "gunnerview"; gunBeg = "gunnerview"; gunEnd = "laserstart"; memoryPointGun = "laserstart"; maxHorizontalRotSpeed=1.4; maxVerticalRotSpeed=1.4; viewgunnershadow = 1; weapons[]={"Laserdesignator_mounted"}; magazines[]={"Laserbatteries"}; turretinfotype = "RscUnitInfoNoHUD"; discretedistance[] = {300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500}; discretedistanceinitindex = 0; gunnerOpticsModel="\ca\weapons\optika_empty"; gunnerForceOptics=0; gunnerOpticsShowCursor=0; gunnerAction="oh58_copilot"; gunnerInAction="oh58_copilot"; gunnerGetInAction=""; gunnerGetOutAction=""; minElev=-37; maxElev=+35; initElev=0; minTurn=-180; maxTurn=180; initTurn=0; class OpticsIn { class Wide //1x { opticsDisplayName = "W"; initAngleX=0; minAngleX=-30; maxAngleX=+30; initAngleY=0; minAngleY=-100; maxAngleY=+100; initFov=0.466; minFov=0.466; maxFov=0.466; visionMode[] = {"Ti","NVG"}; thermalMode[] = {2,3}; gunnerOpticsModel = "\ca\weapons\optika_empty"; }; class Medium : Wide //5x { opticsDisplayName = "M"; initFov=0.093; minFov=0.093; maxFov=0.093; gunnerOpticsModel = "\ca\weapons\optika_empty"; }; class Narrow : Wide //16x { opticsDisplayName = "N"; gunnerOpticsModel = "\ca\weapons\optika_empty"; initFov=0.029; minFov=0.029; maxFov=0.029; }; class Long : Wide { opticsDisplayName = "L"; gunnerOpticsModel = "\ca\weapons\optika_empty"; initFov=0.006; minFov=0.006; maxFov=0.006; }; }; class OpticsOut { class Monocular // 1x-3.5x { initAngleX=0; minAngleX=-90; maxAngleX=+90; initAngleY=0; minAngleY=-100; maxAngleY=+100; initFov=1.1; minFov=0.133; maxFov=1.1; visionMode[] = {"Normal","NVG"}; gunnerOpticsModel = ""; gunnerOpticsEffect[] = {}; }; }; startEngine=false; gunnerHasFlares = false; }; };
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OH-58E? If it is ARH-70 or OH-58F I know it, but i do not know OH-58E The box finally removes it and is going to enable it. Thank you I pray for your return.
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I am a little worried now. I added Corning to a main rotor in this way. I think that this state is very good for me. However, should I add blur effect?
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I do not set it now I am going to add it in future.
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Update! I added an animation to a main rotor of OH-58D. The script is obtained use permission in maker Sakura_Chan.
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script is really hard for me. It is the big problem which is afflicting me.
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I want to update it early. I am sorry to have kept you waiting so long.
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Updated I made the texture of part of the cockpit.
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I was considerably troubled. I not use DAGR and the M134 pod which I was going to equip OH-58D with in ArmA2. I apologize that I cannot live up to everybody expectations. However, I use M134 as a main arm of Bell407AH and want to use DAGR somewhere.
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Yes. TPW is in my ArmA3. I am sorry that I let you misunderstand it.
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I not use 2 battlefield bad company uav audio files. The sound relations extract the sound of the actual machine of OH-58D and bell206 of youtube. When this sound is useless, I would like to delete and changes.
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It is slightly different from the thread name, but is a plan of OH-58A OH-58D OH-58F Bell407AH Now of CMWS and the antenna model it, and is in the middle of adding it.
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Because I make modifications for A3 and am going to release it, I think it to become after it just a little from A2.
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It put into ArmA3 for the texture or the sound test. It is not decided by a present stage whether to release by ArmA3. I am sorry About desert dirt, as soon as basic paint finishes, The texture of arms, and updating New DAGRPod and Hellfire M130Flare Dispenser Since a texture is it under study, it has a little coarse portion, but please still understand the situation. The flare dispenser is checking the display by ArmA2. However, since a cartridge cannot be seen, it is under correction.