Jump to content

frezinator

Member
  • Content Count

    128
  • Joined

  • Last visited

  • Medals

Everything posted by frezinator

  1. How do you create multiple respawns??? how do you make it also selective ??? For example: if you died you can choose a spawn point
  2. I made my own mission and i want only the pilots to fly the C-130J Planes. Also, i want the pilots to be unarmed and are not allowed to go the ammo crates. Can someone help me plzzzz???? I don't know what to put for int.sqf and pilotCheck.sqf :(
  3. How do you remove all weapons by using a trigger??? im making a spectating zone beside the battlefield, I don't want spectators to be armed.. I moved the respawn_west in the spectating zone. How do you remove weapons for both sides (Blufor and Opfor) when they respawned to the spectator zone???
  4. How do you force eject all players out of the aircraft by using a trigger? For example: im using a MV-22 plane and set a waypoint called "move" somewhere on the map. Then I put a trigger before the waypoint "move". Then when the MV-22 plane is inside the trigger, all players will be forced to eject, or paradrop. It's like an automatic paradrop. I don't what to put in the trigger to make this work..
  5. it works!!! but the pilots ejects too >.< then the plane crash lol. How do you prevent the pilot from ejecting? ---------- Post added at 07:14 ---------- Previous post was at 07:13 ---------- I want everyone to be forced to eject out of the plane except the pilot. ---------- Post added at 07:15 ---------- Previous post was at 07:14 ---------- How do you prevent pilot from ejecting?
  6. How do you remove players weapon after they respawn?
  7. thank you so much!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :)
  8. THank you so much !!!! I finished testing it!! it works like a charm!!! I really appreciated for all the effort u put, just to figure, find, and make a script that works!!! THANK YOU SO MUCH!!!!!! it means a lot :) its not that complicated and clumsy, as long it works! it's all good!!! :) I don't know how to make or write scripts but I can read and understand some scripting language :) one more thing! This should work fine in dedicated server right?
  9. Yes ur right! I just want removeallweapons after players respawn.. did u found a way? I still can't find a solution :(
  10. yes I did, I put all of that in notepad then I named it removeweapons.sqf. I also put the codes in the init.sqf and I named the players p1,p2,p3, including replacing [1,2,3,]. When I tested it, after I respawned I still have weapons..
  11. didn't work :( ---------- Post added at 06:22 ---------- Previous post was at 06:21 ---------- not working :(
  12. how do I run this? Also, does this works for dedicated server?
  13. Thank you so much Animus :) I love ur profile pic lol
  14. How do you move the respawn_west in a capturable trigger, when a player steps in that capturable trigger? So, if a player is inside that trigger and he died, he will respawn in that trigger that he just went into..
  15. I found another problem.... when I played in dedicated server, everyone was on the water swimming, not in the boat... :( is there a way I can fix this? I think it has something to do with locality problems? I have no experience doings locals..
  16. How do you disable the driver seat of CRRC boat??? so players cant switch to driver seat but they can still eject out of the boat.
  17. F-35B jet plane has only two GBU missiles and two Sidewinders missiles. Is there a way that I can add more missiles??
  18. Thank you so much!!!!! it worked!!!! Im really sorry for not explaining the whole details in the beginning >.< I thought there was like an easy and quick solution, that's why I didn't really explained the whole details. Thank you so much!!! I really appreaciated it!!! :)
  19. My CRRC boat is not empty, there's a non-playable AI Driver in it. Im doing a boat insertion. I set a waypoint called "Getout" for my CRRC Ai drivers. So, when they reach the beach it will automatically eject the players. The problem is when we are halfway to our destination, when the enemies start shooting at us, the AI driver stops the boat or he get shot and get killed... then players are stuck in the boat because I set my CRRC boats to "locked", they can't eject out the boat. The reason I set my CRRC boat's to locked, is because I don't want players to get in the driver seat. Just to make it clear, im not using a empty Boat CRRC, I went to Blufor->Ships->CRRC. The CRRC has already have AI driver in it, which I set him to nonplayable. I hope you understand or it's clear enough to understand. ---------- Post added at 23:42 ---------- Previous post was at 23:29 ---------- I tried all of them including changing sqf to sqs, it still won't work :( ---------- Post added at 23:43 ---------- Previous post was at 23:42 ---------- when I locked it, I can't still eject out the boat.
  20. didn't work.. I can eject but I can still switch to the driver seat :/ the driver seat won't lock.. ---------- Post added at 09:00 ---------- Previous post was at 08:58 ---------- How do you make a custom eject action?
  21. how do you use killed eventhandler??? im not a pro scripter lol sorry T.T could you show me the steps?
×