frezinator
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Need help on fixing anti-team killing punishment!!!
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i just finished testing it.. i tried to kill myself and it didn't count as teakill.. but this time i tried to kill my teammates it didn't count as teamkill and i didn't get punish... Do you know whats wrong? -
Anyone knows a good Anti-Team killing script???
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
THere's one problem about this script... when you accidentally died, it will count as team kill... its really annoying Do you know any other anti-team killing scripts? -
Need help on Scripting (HALO jump option for vehicle)
frezinator posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
anyone know a script for halo option jump for a vehicle??? I tried a script from kylania. http://www.kylania.com/ex/?p=94 but it didn't work :( can someone help me? -
Need help on Scripting (HALO jump option for vehicle)
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Where do I put that? sorry im still new in editing and scriptings This is the script that I used for my halo: I put this in an empty vehicle init's box. this addaction ["(Halo)","Halo.sqs"]; Then I created two files called Halo.sqs and Halo1.sqs Halo.sqs _first = _this select 0 _text = "Halo by single-clicking on the map.You start at a height of 500 above your current location." ?(format["%1",_first] == "Again"): TitleText [_text,"Plain"] ;forceMap true #Marker_1 onMapSingleClick "_StartLocation = player setPos _pos;[_StartLocation] exec ""Halo1.sqs"";onMapSingleClick """"" ; exit Halo1.sqs [Player,500]exec "ca\air2\halo\data\Scripts\HALO_init.sqs" exit im not using the init.sqf by the way. I put an addaction called "this addaction ["(Halo)","Halo.sqs"];" in a vehicle init's box. The problem is when I respawn then go into a vehicle, the halo option disappears... Here also a link where I get these scripts from: http://www.armaholic.com/forums.php?m=posts&q=8052 -
Need help on Scripting (HALO jump option for vehicle)
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I found a problem. when I respawn then go into a vehicle, the halo option disappears... can u help me plzz??? btw im using the script from the first website link that u gave me -
Need help on Scripting (HALO jump option for vehicle)
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I found one problem can u help me? -
How do i make my user mission online up 24/7 in dedicated server?
frezinator posted a topic in ARMA 2 & OA - USER MISSIONS
How do i make my user mission online up 24/7 in dedicated server? im playing Arma 2 Free by the way. I just created a user mission. How do I make my user mission always up online in dedicated server? -
How do i make my user mission online up 24/7 in dedicated server?
frezinator replied to frezinator's topic in ARMA 2 & OA - USER MISSIONS
I download the arma tool it's really easy to use but I have a question, what do I put for paremeter and what is parameter??? Also, Is there a way I can put my mission to server 24/7 without leaving my laptop the whole day? I don't want to waste electricity >.< ---------- Post added at 00:08 ---------- Previous post was at 00:07 ---------- Where do I put that? do I use the whole sentence or just the persistent=1? ---------- Post added at 00:20 ---------- Previous post was at 00:08 ---------- I did I just don't how to make it 24/7 in the server without leaving my laptop on the whole day. I don't want to waste electricity>.< -
How do I put my mission in to dedicated server?
frezinator posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How do I put my mission in to dedicated server? I want my mission to be always up online in the server. note: Im playing Arma 2 free -
How do you set a waypoint for task, for example when a player go to task and click set as current task, A waypoint will show where the task is.. What do I need to add so I can set a waypoint for my task? this is my briefing.sqf [php]player createDiaryRecord ["Diary", ["*The Last Mission*", "*Infiltrate the Russian Base and kill the Russian dictator*"]]; tskobj_1 = player createSimpleTask["Kill the Russian Dictator"]; tskobj_1 setSimpleTaskDescription ["It is confirmed that the Russian dictator has been spotted in a Russian base and he is escorted by a t-90, Our goal is to kill the Russian dictator and eliminate all russian forces who blocks our way", "Kill the Russian Dictator", "Russian dictator"];
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need help with scripting (How to add waypoint when player click set as current task?)
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I fixed the problem. I made a simple mistake, in the briefing.sqf, I put it on the top instead at the bottom >.< Thank you for helping everyone!!!!! -
Need script for Anti-Teamkilling ( 3 kills automatic kick)
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you iceman!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! one last thing could you help with waypoint for task??? I cannot figure it out :/ do I need to make a new marker or triiger or something? Also, do you know how can I put my mission to the server??? so it can be up online in the server 24/7 -
Need script for Anti-Teamkilling ( 3 kills automatic kick)
frezinator posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
anyone know a script for anti-teamkilling??? like if he gets 3 team kills he will be kicked -
Need script for Anti-Teamkilling ( 3 kills automatic kick)
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thank you so much it worked!!!!!!!!!!!!!!! but how do you remove "remove all the weapons for gunfire1 and gunfire 2"????? I don't want them to be unarmed I just want them to be kicked if they reached 3 teamkills -
need help with scripting (How to add waypoint when player click set as current task?)
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
anyone know how to put a waypoint for task???? For example when you click set as currnent, a waypoint will automatically showup and show where the task is -
Need script for Anti-Teamkilling ( 3 kills automatic kick)
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Where do I put distance? for example: my distance is 1000 also,where do I put the name of the trigger? or do I use marker? -
Need script for Anti-Teamkilling ( 3 kills automatic kick)
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thnx!! but what do I put for init.sqf? Also, does this line means if he gets a team kill all of his weapons will be removed? *** if(gsFire == 1) then {removeAllWeapons player}; -
need help with scripting (How to add waypoint when player click set as current task?)
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It didn't work I just tried it :( -
How to make USMC pilots unarmed and not allowed to go to ammo crates and trucks????
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
kk thank you!!!!!!! -
How to make USMC pilots unarmed and not allowed to go to ammo crates and trucks????
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thank you so much!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :) -
How to make USMC pilots unarmed and not allowed to go to ammo crates and trucks????
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you it worked!!! but one more thing do you know how to add a message or hint??? for example: "Pilots are not allowed to be armed" how do you add that message to the pilot_loop.sqf??? -
Need help on scripting ( Pilots can only fly planes)
frezinator posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I made my own mission and i want only the pilots to fly the C-130J Planes. Also, i want the pilots to be unarmed and are not allowed to go the ammo crates. Can someone help me plzzzz???? I don't know what to put for int.sqf and pilotCheck.sqf :( -
Need help on scripting ( Pilots can only fly planes)
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you so much!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I love you !!!!!!!!!!!!!! no homo lol!! thank you thank you thank you thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I finally fixed it!!!!!! you were right!!!! My pilot was different, I have a USMC_Soldier_pilot, then in the script I used "US_Soldier_Pilot_Ep1", That's why when I go to pilot class it kicks me out of the plane. So, what I did is I followed ur instructions and I changed "US_Soldier_Pilot_Ep1" to "USMC_Soldier_pilot" then it works!!!! Pilot can fly and soldiers can't fly the plane!!! Thank you so much!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! God bless you!!!! -
Need help on scripting ( Pilots can only fly planes)
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
kk im using MV-22 aircraft, I only want pilots to fly but soldiers can still get in the mv-22 for transport. Can you specifically tell me what am I supposed to put in int.sqf and pilotCheck.sqf? ---------- Post added at 02:03 ---------- Previous post was at 01:18 ---------- kk its working, it kicks soldiers but my problem is it also kick pilots. im using MV-22 so I changed the "Helicopter" to "Plane". This is what I put in pilotCheck.sqf _vehicleType = _this select 0; // "Plane" / "Tank" _crewType = _this select 1; // "US_Soldier_Pilot_EP1" //hint format["%1 - %2",_crewType, _vehicleType]; if (typeof player != _crewType) then { private "_v"; while {alive player} do { waituntil {vehicle player != player}; _v = vehicle player; if (_v iskindof _vehicleType && !(_v iskindof "ParachuteBase")) then { if (driver _v == player) then { player action ["eject",_v]; waituntil {vehicle player == player}; hint "We shall leave the piloting to those with the appropriate training."; }; }; }; }; This what I used for int.sqf ["Plane", "US_Soldier_Pilot_EP1"] execVM "pilotCheck.sqf"; execVM "TKP.sqf"; veh = [this] execVM "vehicle.sqf" //begin init.sqf //Add briefing execVM "briefing.sqf"; if(true) exitWith {}; Do you see any errors that I can fix????? I've been working for this like 16 hours and I cant find any solution, I almost giving up -
Need help on scripting ( Pilots can only fly planes)
frezinator replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
do I have to change anything in the script or can I just copy and paste it?