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wraith2021

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Everything posted by wraith2021

  1. Going into fullscreen mode on an AI vehicle does not automatically mean you want to take control of it, sometime you might just want to follow that unit, and take over when you are ready. This is why switching to the vehicle in fullscreen does not automatically give you control. You have to initiate control when you want to take over. I would find it annoying, giving me control every time I wanted to check in on a unit in full screen. Secondly, the AI will continue its course after you leave the vehicle, this is also something that is meant to happen, if you don't want it to continue its course, before taking over click on suspend.
  2. wraith2021

    My Copy Arrived Today!

    Appogee - I agree that without the campaign mode the strategy side would be a lot more polished. Unfortunately this game was developed on a console, and to appease the console crowd they had to add a story and a 1st person shooter bit. In fact, I bet they had no choice but to add FPS to the mix or not get it published. But even though the FPS part was forced into a game that obviously wasn't made to handle that, it actually turned out well enough to play, and made a good tutorial. Now all they need to do is polish the AI path finding, add a physical supply boat that docks with your carrier (like on the original), add a slider to set the enemy carrier's difficulty as some people find it a bit too easy, and add Wire-Guided Missiles!!! How could they forget them? A missile that you control and fly into enemy targets, that was one of my favourite weapons on the walrus.
  3. _Angus_ I Had Carrier Command on the ZX Spectrum and C64, and finally the Amiga 500. Personally I am quite impressed with this game, I can't get enough of it, but it is missing Wire-Guided Missiles, which I was fond of in the original. As for Elite: Dangerous, I have my pledge on that thing, and hope Braben can pull off what he has described, because it sounds awesome. As for Carrier Command, I support this game all the way. I just hope they make a PS3 version when they get all the bugs sorted and have it polished off.
  4. This is Carrier Command, not Starcraft or Command & Conquer or any other RTS. This has a specific model on how it is played, if you change that, then you might as well have not bothered getting the game in the first place. My suggestion is to play the original and understand what type of game it is. Then come back here with your suggestions. All I'm seeing here, are people asking for things adding that would not work in this type of game. Now my suggestion, would be to show the supply boat docking with your carrier when you get supplies shipped to you, like it did on the original. Also I would like to be able to land and dock mantas and walrus's and control them on the islands, like in the original. I used to land my mantas on the runways, and leave them there, ready to fight if the Omega Supreme showed his head. Also Wire-Guided Missiles! Where are they? In the original the walrus could have these amazing missiles that when fired the camera switched to the missile and you controlled it yourself, allowing you to fly it over terrain and aim for specific targets. I would love to see them in this game. That is all I would ask for, because other than that the rest is spot on. Oh, and just keep improving the pathfinding AI, its ok for now, but it could be better.
  5. wraith2021

    My Copy Arrived Today!

    scrapser - I thought the campaign game was a modern version of the action game option for the original. I remember them saying in the E3 videos that the campaign was a tutorial, I think they threw in a story just because its a modern game, and they all seem to need a story if its on a console these days. I agree, they should have made it more clear that the strategy game was the real game, and for me, playing that side is really the best way to play. I do think the campaign was an afterthought, just to give the game some merit on a console, and explain how everything works.
  6. wraith2021

    My Copy Arrived Today!

    Appogee - I installed the game and both patches before playing the game. And to tell you the truth I have not encountered any "fatal flaws". The path finding is not %100, especially if you are dragging them over rocks and trees, but for the majority, the Walrus works how its supposed to. And because in the original it was never an intelligent AI, I never found a problem. You assume that these units know what they are doing, but they don't, that is why you are there to help them. I don't disagree that the path finding needs improvement, they can sometimes get confused on a straight road, but its nothing that can't be handle, and definitely nothing to grumble about.
  7. wraith2021

    My Copy Arrived Today!

    After listening to that, lets get back to my main point. I have read a lot of grumblings and bad reviews of this game, and it is obvious that most are from before the 1.3 patch. But even now, people are still complaining, saying they want it to be like this game, or they want multiplayer, or they want the game to work a certain way. Then I have read comments from those who played the original back in 1988. These people love the game, they say it had added something extra to an already great concept without pulling it way from its real purpose. And I agree, it is as good as you will get it without adding too much stuff and losing the real purpose of the game. I have witnessed the AI do some strange things in places, and had to give them a nudge to get them back on track. I am sure this will improve with further updates, but that does not make the game harder or unplayable in any way. In fact given the complexity of the terrain they have to navigate I think the AI sometimes does pretty well. In the original you didn't have any obstacles, setting a course was a straight line, and if there were something in the way of the walrus it drove directly into it. So there you had to keep watch, and setting a course for you vehicles were just an aid to autopilot. For the majority of the game you had to take control. So this is no different. These vehicles are not piloted by some self aware AI, they are just an autopilot with benefits. This is how it was in the original, and this is probably why those of us that played the original are not having any major issues with the game. Anyway that is just my view on this.
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