

wraith2021
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Everything posted by wraith2021
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SDK - Modify weapon settings, strengths etc.?
wraith2021 replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Yeah, I can't wait till they give us more access to the mechanics and scripting, allowing me to actually make the one thing they forgot to add from the original. The wire-guided missile. -
Deadly Islands mod v1.39
wraith2021 replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
not really, it just helps speed up production, but while you are in time warp so is the enemy, so it just speeds up his progress too. -
Infantry mod
wraith2021 replied to jit93's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
If you make it, then I'm sure there would be interest in it. -
Periodic display slowdowns
wraith2021 replied to RichardCranium's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
Does this for me depending on the weather, or at least I think it is. If its not the weather it could be memory leaks, relating to graphics memory that clear up when they get flushed. -
My Copy Arrived Today!
wraith2021 replied to wraith2021's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Yeah, I bought the Physical copy of the game, don't like digital games, I prefer to hold something. Personally I would loved to have bought it in an oldschool box just to make it stand out from the DVD case crowd. But at least you get a fold up cardboard stand thing, with all the keyboard commands for each vehicle type on it. Being a fan of the original, they really did stick close to it, now its just a case of getting all the kinks ironed out. I would easily pay for an expansion pack that gave you more weapons armour and combinations. -
Hi all! Like many people here I owned the original back in the day. I had it on the ZX Spectrum(monochrome 3d) and on the C64 (wasn't 3d, but overhead 2D), and finally on the Amiga 500. So yes, you could say that I was a bit of a Carrier Command boffin. The Amiga version was the one I remember the most, because it was the one I played the most. All versions came in the same blue box, the Spectrum and C64 versions came with two tapes and the brown manual, and the Amiga one came with a 3.5" Floppy and a tape and the manual. The second tape was a music tape of the carrier command theme song. Anyway, I have been following this game since it was first announced, and was hoping for a PS3 version, but had to settle for the PC version as I don't own an Xbox 360 any more. I have currently been playing this game for the past seven hours, since it arrived this morning. I updated the game with the two patches, and can safely say that so far I am impressed. The path finding is manageable, nothing that can't be sorted out with a little nudge now and then, and as for the rest of it, the strategy game is true to the original with some nice added features. So far I have not had a single problem with it, and I am glad I got it.
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Suggestions for CCGM (please post them here)
wraith2021 replied to dram's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Emergency just launches all vehicles and sets them on defend. You can Ctrl-click the mantas to assist your walrus, but not vice-vera. But my main point was adding these to the radial menu for quick access. -
Suggestions for CCGM (please post them here)
wraith2021 replied to dram's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I'm hoping the mod squad are reading too :) -
Suggestions for CCGM (please post them here)
wraith2021 replied to dram's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
One more thing which I would love to see implemented would be the ability to call a combination or all your vehicles to aid, walruses and mantas. so say for instance you are piloting a manta, you can call other mantas to your aid as normal, call walrus's to aid your manta or call both to aid. Same if you pilot a walrus, you can call other walruses, mantas or both. Just a thought. Not as though you really need to, but the game feels as though both units are separate, yet having air support while you drive onto an island would be good, even though you might not last long. More armour types, giving more vehicle design combinations. Armour MKIV - Laser Proof armour that deflects the beam, but is weak agains projectiles. MKV - Bullet proof armour that is weak against lasers, grenades and missiles. MKVI - Toughened against grenades and missiles and bullets but weak against lasers. More payload devices e.g. cloaking device, when activated uses more fuel and is only 100% effective if stationary. Moving slow still keeps you hard to spot, moving fast brings back full visibility. Just some ideas. -
My Copy Arrived Today!
wraith2021 replied to wraith2021's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
npjnpj - I agree completely. If they had pandered to the "Modern Masses" we would not have CC, we would have a modern warfare game with some strategy elements. The only way they could capture the spirit of the game was to make the game exact to the original then star adding layer upon layer of modern adjustments, but all the while making sure they were not pulling too far away from the original. Now they have an SDK, I am hoping that the game will gain more momentum from the modding crowd, who will bring some well needed support to the table. And for the sake of the game I hope they continue patching all the bugs out, and make multiplayer. Not for my sake - I love the game as is - but but to help sales and support for CC in a hopes that BIS decides to continue supporting the game by bringing out some added extras, new armour types and expand on the diversity of the game which already exists within CC. I know they can, because they have shown they can make changes without jeopardising the spirit of the game. For me, this is CC i know and love. But I feel BI need to reap more rewards for their effort. -
My Copy Arrived Today!
wraith2021 replied to wraith2021's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I think we are tapping at two different rocks here. I know where you are coming from, but I can't help but feel you are missing my point. And I can't be arsed explaining it. Either way, I added something to my earlier post if you didn't see it. -
My Copy Arrived Today!
wraith2021 replied to wraith2021's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
But, how "good" a game is, is based on its own merits, a game is what it is, not on what it lacks. By your definition any of the Elderscrolls series should have come under serious flack for being an RPG with no multiplayer. The fact is games are designed to work a certain way, and based on their merits the reviewer must stay unbiassed. Yes they may mention that multiplayer would have added value to the game, but to knock a score down because it lacked something it never had is just wrong. This does not mean that they can't put it in the Pros and Cons, but the end score should be determined by its existing design, not what they think is missing. Most review do mention no multiplayer, but they still score it fairly, most giving between 5 and 8 out of 10, these scores have not been affected by the lack of multiplayer, but by the bugs/AI path finding/FPS control limitations in the game. You can't score what isn't there. -
Multiplayer vs Delaying the game?
wraith2021 replied to JojoTheSlayer's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I would buy two copies, one for me and one for a friend, so we can take each other on. A release with no bugs and polished AI with Multiplayer and a final polished SDK included could be released as a gold version of the game. Hell! Make a limited edition version, which comes in a box like the original did, and throw in a sticker, poster and a T-shirt. I'd buy it. -
My Copy Arrived Today!
wraith2021 replied to wraith2021's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Then those reviewers need sacking. When reviewing a game, it has to depend on the game's merits and flaws. If a game does or doesn't have multiplayer should never affect the score. Its like reviewing an mp3 player, then knocking the score down because it doesn't have video. -
Multiplayer vs Delaying the game?
wraith2021 replied to JojoTheSlayer's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Best thing to do at this point, is to polish off the game in terms of AI and bugs, then get a well rounded SDK sorted. Then work on a multiplayer add-on. Once that is done, rerelease the game with multiplayer giving it a second chance round at getting reviewed and being on the shelves, refreshing its shelf life, and getting the game its deserved attention (On the PC that is). I don't know how this would be done on the xbox, it would cost too much to rerelease the game on that platform. -
My Copy Arrived Today!
wraith2021 replied to wraith2021's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I dunno, I watched enough video interviews prior to the games release that stated otherwise. The general gist was that they would make the game first, then later focus on a multiplayer add-on. Unless they have stated somewhere that they have changed their minds about that, then its still a possibility. They delivered the SDK, they have been releasing patches as and when with the mention of a V1.4 patch soon, so its not as though they have abandoned the game. Personally I don't care about multiplayer. I'd be happy with them just focus on polishing the game, and give me some tools to make some decent mods. One more thing, just to keep the hope up. This game was made as a labour of love for the original, and that in mind the best way to get it as close to the original but add all the modern bells and whistles is to do it the way they have, then add atop of that. once you capture the spirit of the original you can then build on it. Which is why they are now polishing it up, adding an SDK etc. Then You add Multiplayer at the end. I don't know anyone who wouldn't have loved the original to have datalink capabilities, so I have a feeling that they will do multiplayer in the background over a period of time. And if they play their cards right they can use it as a means to take another shot at rereleasing the game, thus getting peoples attention, for a second time. That would be good marketing. Calling it Carrier Command: Gaea Mission - Extended Edition. Comes with a fully working SDK with some example files/documentation and built in Multiplayer with a polished game. Fully working AI, harder enemy Carrier etc. I would put my money where my mouth is for this, and pay up front for it. Especially if they did a Collectors Edition with a box like the original with a sticker, poster and t-shirt etc. -
My Copy Arrived Today!
wraith2021 replied to wraith2021's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
So they have released a beta SDK, and patch V1.4 is coming soon. I don't know what all the moaning was about, they have delivered on their promise. And I bet multiplayer will be added soon, after they fix all the bugs. Well, now people can mod the game, I look forward to seeing some creative add-ons. -
Control System on the 360 version
wraith2021 replied to WolfeUK's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
Not sure, I know they have been releasing patches as an when they fix things on the PC version, but its not perfect, yet. Don't get me wrong patch v1.3.0014 has made some major improvements, the game is now fully playable with only a few hiccups here and there, but I suspect they will patch the 360 when everything is polished. -
Carrier Command: Gaea Mission - Reviews
wraith2021 replied to Korneel's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
http://carriercommand.blog.com/2013/01/16/comparison-review/ Well I did a review, as most reviews out there are done by people who didn't even know what the original game was, and reviewed the game before V1.3.0014- 10 replies
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- carrier command
- review
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(and 2 more)
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My experience so far
wraith2021 replied to VasVadum's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
One of the main points of Carrier Command is that the enemy carrier is far superior to yours, even his mantas and walrus's are more powerful. In the original Carrier Command the ACC Omega (enemy carrier) was lightning fast, more powerful, repaired quicker and had mantas and walruses that were faster and with more powerful weapons. The ACC Omega also looked vasty different to your carrier, it was a more futuristic. I think they were trying to keep the game balance with the original, which gives the enemy an unfair advantage. But thats the point! You have to beat a superior foe. -
PC/Xbox360 Patch & saves
wraith2021 replied to Johny's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
iron out all the kinks in the PC version, then create an expansion pack that adds some more customisation to your vehicles, more weapons, and more control over your islands facilities. As well as adding the Wire-Guided Missile from the original, because that was one of my favourite weapons. Make armour mk4 mk5 and mk6 to change the design of the vehicles so you have more customisation, for instance, mk4 could be strong agains lasers but weak agains projectiles, and it is light weight. make the armour change how the units look, so that when sending out a team you can see the difference between units and this gives player the ability to strategically outfit their units in a configuration that would work when storming an island. Things like this (once the game has had all the bugs ironed out) I would be willing to pay for in an expansion. -
Questions on Strategy Game AI and Balance
wraith2021 replied to scrapser's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
This is one thing people are pushing for along with improved player AI. A scalable difficulty for the enemy carrier would make sense. -
Suggestions for CCGM (please post them here)
wraith2021 replied to dram's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Yeah, I would actually be willing to pay for an expansion pack that adds to the game, even if all it does is add more features to the strategy game. Personally I would like to see the introduction of more customisation, more weapon types and armour types, also add the Wire-Guided Missile. This was one of the weapons the WALRUS carried on the original game. It was a remote controlled missile, that when fired from the WALRUS, the camera would switch to the missile and you controlled it, and flew it into targets, it was hard to control, but when you hit your target it got destroyed. Wire-Guided Missiles on this game would be awesome, especially as you have to target specific structures, so they would have a purpose. Just give them a limited control range from the WALRUS, a bit like your vehicles range from the carrier, but a lot less. So the WALRUS has to be close enough to the target to fire it, but not too close. This will eradicate being able to fire one from the edge of the island and fly it all the way over to its target. -
Suggestions for CCGM (please post them here)
wraith2021 replied to dram's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
It won't if you suspend the program before taking over the unit. This way all the waypoints etc will be cleared, and when leaving the unit it will just sit there (unless it is being attacked, then it will try and fight back). -
My Copy Arrived Today!
wraith2021 replied to wraith2021's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Yeah, I would like to see the ability to use the facilities on an island, Dock my walrus in the walrus hangers, and mantas in the manta bases. You could land your mantas on the runways in the original game. Also you should be able to use on Island vehicles. Especially to help replenish your troops.