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Flying-Coyotus

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Everything posted by Flying-Coyotus

  1. Thanks, indeed, I missed page 22, sorry.
  2. Hello, Can you explain where to find this trigger ? I dont find it in the editor, thanks
  3. Hello, Nice work ! It will be cool to add this to mission :) Just a question: how to pilot this Sea Fighter ? Thanks :)
  4. Flying-Coyotus

    =BTC= Revive

    Hello, Is there a way to stay sync with support module (artillery, helico...) after respawn ? Thanks,
  5. Hello, I find few things in other topics and this one, and i have something that seems working for server host (not dedicated server): - respawn seems OK with the custom loadouts - no problem with uniform Custom loadouts: assault_long.sqf //waitUntil {!isNull player}; _unit = _this select 0; If (local _unit) then { // removeallassigneditems _unit; removeallcontainers _unit; removeallweapons _unit; removebackpack _unit; removeuniform _unit; removevest _unit; // Headgear, Uniform & Vest _unit adduniform "U_B_CTRG_3"; _unit addbackpack "B_BergenC_grn"; _unit addvest "V_TacVest_oli"; _unit addheadgear "H_mas_uk_HelmetB_paint"; _unit addGoggles "G_Tactical_Clear"; // Trinkets _unit additem "NVGoggles"; _unit assignitem "NVGoggles"; _unit additem "B_UavTerminal"; _unit assignitem "B_UavTerminal"; _unit addmagazine "Laserbatteries"; _unit addweapon "Laserdesignator"; // Kit _unit additem "FirstAidKit"; _unit additem "FirstAidKit"; _unit additem "FirstAidKit"; _unit additem "FirstAidKit"; // GRENADES _unit addmagazines ["handGrenade",4]; _unit addMagazines ["DemoCharge_Remote_Mag", 2]; // WEAPONS _unit addmagazine "20Rnd_mas_762x51_Stanag"; _unit addWeapon "srifle_mas_sr25_sd"; _unit addPrimaryWeaponItem "optic_Nightstalker"; _unit addPrimaryWeaponItem 'optic_Nightstalker'; (unitBackpack _unit) addMagazineCargoGlobal ["20Rnd_mas_762x51_Stanag",22]; _unit addmagazine "12Rnd_mas_45acp_Mag"; _unit addmagazine "12Rnd_mas_45acp_Mag"; _unit addmagazine "12Rnd_mas_45acp_Mag"; _unit addWeapon "hgun_mas_glocksf_F_sd"; }; //if(true) exitWith{}; And in the INIT of the player (no name): null = [this] execVM "scripts\assault_long.sqf"; this addeventhandler ["respawn","_this execVM 'scripts\assault_long.sqf'"]; (and of course, the marker respawn_west and a description.ext)
  6. Hello, It works fine on dedicated server, except the uniform. When a player arrives, he is OK, but the others suddenly have no more uniform. I know there is a problem with uniform as it is local instead of global, but i dont see how to avoid this. Thanks
  7. Flying-Coyotus

    Wiki's creations [ArmA 3]

    Hello, Thanks a lot, it's a great template ! Maybe there is an issue in MP: players who try to join the game have the ""players have modified data files"" message. If I remove all the objects of the template, it works fine. We can do test if you want. Regards,
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