-
Content Count
134 -
Joined
-
Last visited
-
Medals
Everything posted by Flying-Coyotus
-
large [SP/MP][COOP] Patrol Operations - Official Thread
Flying-Coyotus replied to roy86's topic in ARMA 3 - USER MISSIONS
Hello, I dont understand the behavior of healing system: how to heal unit ? Another stange behavior: after a helicopter crash, i'm still enable to walk and open fire during few minutes (time to screen to be totally black). I tried to disabled the agony system, but it still active: in cfgMPSF.hpp: /* Injury System */ // #define PLAYER_INJURY_USE_ACEWOUNDS // Enables A2 ACE Wounds (requires in-editor module) #define PLAYER_INJURY_DISABLE_UNCONSCIOUS // Forces disable of AIS Unconscious System Is there a way to totally disable the injury system, i would like to try to replace it by BTC Revive for the moment ;) Thanks :) -
Hello, Works perfectly :) But I have an error at the starting of Arma 3: No entry: 'config.bin/CfgModels.default'.
-
large [SP/MP][COOP] Patrol Operations - Official Thread
Flying-Coyotus replied to roy86's topic in ARMA 3 - USER MISSIONS
Thanks, indeed, I missed page 22, sorry. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Flying-Coyotus replied to roy86's topic in ARMA 3 - USER MISSIONS
Hello, Can you explain where to find this trigger ? I dont find it in the editor, thanks -
Fast Sea Frame - Sea Fighter - Assault Craft
Flying-Coyotus replied to [aps]gnat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, Nice work ! It will be cool to add this to mission :) Just a question: how to pilot this Sea Fighter ? Thanks :) -
Hello, Is there a way to stay sync with support module (artillery, helico...) after respawn ? Thanks,
-
Added Uniform Disappears in Multiplayer
Flying-Coyotus replied to rakowozz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I find few things in other topics and this one, and i have something that seems working for server host (not dedicated server): - respawn seems OK with the custom loadouts - no problem with uniform Custom loadouts: assault_long.sqf //waitUntil {!isNull player}; _unit = _this select 0; If (local _unit) then { // removeallassigneditems _unit; removeallcontainers _unit; removeallweapons _unit; removebackpack _unit; removeuniform _unit; removevest _unit; // Headgear, Uniform & Vest _unit adduniform "U_B_CTRG_3"; _unit addbackpack "B_BergenC_grn"; _unit addvest "V_TacVest_oli"; _unit addheadgear "H_mas_uk_HelmetB_paint"; _unit addGoggles "G_Tactical_Clear"; // Trinkets _unit additem "NVGoggles"; _unit assignitem "NVGoggles"; _unit additem "B_UavTerminal"; _unit assignitem "B_UavTerminal"; _unit addmagazine "Laserbatteries"; _unit addweapon "Laserdesignator"; // Kit _unit additem "FirstAidKit"; _unit additem "FirstAidKit"; _unit additem "FirstAidKit"; _unit additem "FirstAidKit"; // GRENADES _unit addmagazines ["handGrenade",4]; _unit addMagazines ["DemoCharge_Remote_Mag", 2]; // WEAPONS _unit addmagazine "20Rnd_mas_762x51_Stanag"; _unit addWeapon "srifle_mas_sr25_sd"; _unit addPrimaryWeaponItem "optic_Nightstalker"; _unit addPrimaryWeaponItem 'optic_Nightstalker'; (unitBackpack _unit) addMagazineCargoGlobal ["20Rnd_mas_762x51_Stanag",22]; _unit addmagazine "12Rnd_mas_45acp_Mag"; _unit addmagazine "12Rnd_mas_45acp_Mag"; _unit addmagazine "12Rnd_mas_45acp_Mag"; _unit addWeapon "hgun_mas_glocksf_F_sd"; }; //if(true) exitWith{}; And in the INIT of the player (no name): null = [this] execVM "scripts\assault_long.sqf"; this addeventhandler ["respawn","_this execVM 'scripts\assault_long.sqf'"]; (and of course, the marker respawn_west and a description.ext) -
Reaspawn and Loadout scripts not working (CODE INSIDE)
Flying-Coyotus replied to Tactical_Idiot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, It works fine on dedicated server, except the uniform. When a player arrives, he is OK, but the others suddenly have no more uniform. I know there is a problem with uniform as it is local instead of global, but i dont see how to avoid this. Thanks -
Hello, Thanks a lot, it's a great template ! Maybe there is an issue in MP: players who try to join the game have the ""players have modified data files"" message. If I remove all the objects of the template, it works fine. We can do test if you want. Regards,