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Ezcoo

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Posts posted by Ezcoo


  1. I see it like this: if you have to worry about the others stealing your work, you're not competing for the top prizes anyway. I think that the prizes (and thus the level of attention from participants) are so high that the winning entities will simply be so good that even if they published their work in early stage, the competitors would not be able compete them with their concepts.


  2. That was specifically contracted for by the Swedish government.

    ...which I find quite interesting as they basically have no defence forces anymore... The numbers are pretty scary, trustable sources (eg. Finnish researches) estimate that about 90% of their ability to defend themselves has been destroyed during the past few years. For example, Russian military planes made a "practice strategic attack" against Stockholm via Baltic Sea this spring and they hadn't single fighter on call to send check it out. Basically their airspace was not defended at all! If they were doing a real attack, the critical areas of Stockholm would have been gone quite likely.

    Snow in A3 would be cool though. Even as someone who spends most of my life in middle of snow and ice I hate winter, but in virtual reality it would be cool as I could enjoy the landscape without freezing to death :D


  3. So your saying unless someone is kind enough to create a mod manager, that I have to basically uninstall my mods to play a decent game? I think that is so unfair but at the moment there isn't anything we can do. I'll just settle for taking on Invade & Annex with 3-5 guys tops. Which in comparison is like fighting a tank with a pellet gun! And if that's the case my kill to death ratio will just have to stay at 1/346.... 1 being the kill.

    Note though that you don't have to uninstall the mods in order to play on servers that haven't whitelisted them, you have to just deactivate them (eg. via "Expansions" menu in main menu) and restart the game after that. So only restarting the game with the mods deactivated is needed. And if you want to play with the mods again (eg. in singleplayer or on server that has whitelisted them), you can just activate them again via that Expansions menu or mod manager and restart the game.


  4. ... of course you may, but why me? :)

    This limit is probably an old one. To support 32-bit OS, with only 2GB address space this limitation makes sense.

    I think it is time to change this behavoir, because meanwhile we have much more address space available (nearly 4GB, with 64 bit OS).

    Because (no offense to BI devs!) you seem to know some things better than them :p

    So basically there's no detection between 32-bit and 64-bit OS and thus the same ancient limits are applied on 64-bit OS'es as well? Duh, that's just so lame! BIS is still my favorite developer and I know that they haven't got many programmers working on the engine, but I really think that improving especially the MP performance should be their top priority! The changes that you've made seem really to make remarkable positive difference in MP FPS and fluidity in general, so I really hope that this will become one of their urgent tasks after the holidays (especially if we take into account the assumption that this doesn't seem a very hard one to implement)...!

    "DEVS - MAKE - THE SERVER - LAA AWARE - NOW"


  5. The slightly higher memory allocation is a result of better large memory object caching and higher allocation granularity.

    This results in much better memory performance, especially because arma don't allow the custom memory allocator to allocate more then 1GB

    and try to enforce this limit by permanently flushing the cache, each frame. This behavoir totally kills cache efficiency in the default allocator as expected.

    tbbmalloc protects the cache by ignoring this strange flush attempts, which result in much higher efficience if allocation size via custom allocator is above 1GB.

    The second advantage is the use of large pages, which results in ~25% access speed in the related areas and a overall performance increase of around 6%-9% (arma client).

    May I ask why the engine doesn't allow the custom memory allocator to allocate more than 1GB if it brings such a remarkable performance boost without issues?


  6. I remember, a BECTI server admin observed the same low CPS behavoir and later we found, that the reason was the power-management on his server.

    That's interesting. Does it indicate that the AI control is offloaded to some less stressed CPU core and because of this the power management of Windows (if set to eg. "Balanced" or "Power saving mode") might underclock that core, which would cause the CPS to decrease remarkably?


  7. Dorph;2578998']I believe its a problem in the spectate script. Its the same issue when you use admin-spectate in domi.

    Xeno did do something to the spectate script that fixed this in the latest domi-ver (2.99u) but the changes also made my

    client crash when spectating.

    Else try this - somebody did an update on the script' date=' ma have been fixed there.

    [url']http://www.armaholic.com/page.php?id=19020[/url]

    I think you're right, I remember reading from somewhere that the warping/rubberbanding issue was caused by network optimization that reduced the update interval of units far away from player (which is mostly great thing imo). Some spectator scripts don't move the player instance but only the view, so if you watch units that are far away from your location with those spectator scripts, they seem to warp because of the reduced simulation/update interval. Use spectate script that moves the player instance with the view and you should be fine.


  8. yeah dasa´s thread was a nice find. I sold my 1600er, bought 2400er Patriots and overclocked it to 2666 with cl10 1t to get extra fps.

    Well that's interesting :p So some get remarkable boost from high-speed RAM while some not. Maybe his (apparently) hybrid SSHD disk caused it and having the game on SSD gives the same boost than faster RAM with HDD/SSHD?


  9. Agree with Killswitch,

    I'd suggest getting i5-4670k or i7-4770k (they're newest and fastest gen, Haswell, while eg. i7-3770k is little slower previous gen Ivy Bridge), putting effort to cooling (decent cooler and good airflow in case) and overclocking to ~4,5 GHz it to get best performance. Fast (>2000 MHz) DDR3 might help with performance too, some have got remarkable boost from it while some haven't.

    Edit: Oh, and for the best performance I'd put the game and the server OS on SSD, game could be also put on RAMDisk but it's not necessary at all especially if the game is already on SSD.


  10. Note also that the screen refresh rate must be a multiplier of FPS in order to achieve maximum smoothness with any FPS. For example 60 Hz screen refreshes the image on the screen every ~16,6 ms. If you have exactly 30 FPS, each frame is shown for ~16,6 ms x 2 = 33,3 ms. But if you have 24 FPS on 60 Hz screen, some of the frames are shown for that ~16,6 ms, while some frames last that ~33,3 ms on the screen, which we perceive as stuttering or image tearing, that helps to create kind of illusion of (too) low FPS or bad image quality.

    24 FPS on 120 Hz screen is smoother than on 60 Hz screen because 120 is multiplier of 24 (24*5=120) so each frame is shown on the screen for the exactly same time, while on 60 Hz they are not.

    And yeah, human is able to perceive differencies between much higher FPS'es than 24. I can see difference between 120 FPS and 144 FPS myself, for example.


  11. I'd do this if I were you:

    - buy i5-4670k or i5-3570k instead of i7 (if the PC is especially dedicated to A3, but if you play other games like BF a lot too, i7 could be the best choice then)

    - sell your 8GB 1600 MHz RAM

    - replace that RAM with fast RAM, eg. 8GB 2133 MHz RAM, as the RAM clocks have been proven to be significant factor in A3 ingame FPS (see http://forums.bistudio.com/showthread.php?166512-Arma-3-CPU-vs-RAM-performance-comparison-1600-2133-up-to-15-FPS-gain)

    - OC the hell out of your CPU :cool:

    - enjoy superb FPS (till you join some poorly maintained server lol)

    I assume that you have the game (and OS) installed on SSD already, but if not, buy at least 128GB SSD too.


  12. We're not looking for something to hardcode (e.g. medical system) into the core game. The topic of health care in danger will be considered very broadly, but to clarify this a bit further, we'll be sharing more details (including an interview with the ICRC) in the beginning of next year. The winner will indeed be selected by the representative(s) from the ICRC (but of course they might ask for advice from the other jury members).

    Thanks a lot for the answer! :) This helps quite a lot already, but I still hope that you make the interests/motives and goals of this award as clear as possible then, so that the community would know what you might be possibly looking for. Looking forward that info splash :)


  13. My post was buried in the other thread so I'll ask again here:

    Regarding the ICRC award, would it be possible to clarify this a little bit:

    Special Award:

    • From all the Entries, members of the Jury representing the International Committee of the Red Cross will select an Entry covering the issues of health care in danger in the best way according to their personal opinion.
    • Shall the quality of the Entry allow it and shall the Organizer be interested in utilizing of the complete execution of the Entry for commercial purposes, the Organizer will offer the Participant conclusion of a relevant contract (i.e. publishing agreement).
    • The decision of the Sponsor, ICRC and the Jury is final and binding on all matters relating to the Contest.

    Does this indicate that Bohemia is looking for medical system that could be hard-coded into core game here?

    As an additional question, will the winner of this award be chosen solely by the representatives of the ICRC or do the other members of the jury have an influence on the decision in practice (eg. recommending the entry that would match their commercial interests best to the ICRC representatives?)


  14. Yeah that would be cool. But I don´t see BIS allocating any more resources to the diving part. it gets so rarely used (mostly because fights play out like stupid line battles, I made a thread on that go look it up)

    Just noticed that my explanation still makes no sense FPDR

    It should be more like "the angle between player and the observable point in height axis / y-axis should determine the relative brightness of the point". But yeah, I guess that the underwater element was implemented as something experimental and realizing the potential of it might take some time.


  15. Oh so you mean it should get darker the deeper you go? That would indeed be nice.

    I think he means that the angle between player and the observable point in height axis / y-axis should determine the relative brightness of the point, like that you'd see a "dark hole" when you look down and the water above you would kind of "glow". And I agree, that would be damn immersive and realistic (and relatively easy to implement / totally worth it, I guess...?)

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