frostshazzy
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Everything posted by frostshazzy
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Ace2 fatigue system is pretty good which a soldiers have a loadout about 50kg but still could jog up 1000m or more. and than when reach a limit, a "blackout" effect start to show up and with a huge aiming shake.
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How to use animations in Animation Viewer into real game ?
frostshazzy posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How to use/import animations in Animation Viewer into real game? (by trigger[f3]) Tried with Name playmove "" ; Name disableAI "ANIM"; but doesn't work. -
agreed, ai skill over 0.5 is just madness, function like a hacker. even set ai skill around 0.2, they still could do an easy standing 600m headshot while i (*we*) prone on the ground, struggle in range determinant and zeroing.
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The RCO"[ACRO-deleted, confirm no problems]" sights "bullet drop" have some issues. first, the horizontal line (4,6,8) supposed to fit the shoulder width. For example: 400 meters far, align the line that have number 4 to your target's shoulder, it should be completely fit. and the bullet drop didn't fit the "number" line too. When target is at 400m, when i use line "4" to shoot at him, the bullet drops around 425-450m. Then when i sightly move down my sight, using the 3/4 part between red dot and line"4", the bullet hit the target at 400m.
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LOL, just found out a very interesting facts. The RCO that Blufor use, which i claimed very "buggy", fit the weapons of OPfor very well. As the ARCO that OPfor use, are very accurate while using on the Blufor weapons. Even the camo fits! RCO's is Black, most OPfor weapons are black, as the ARCO is Tan, perfectly fit MX rifles color!! Special thanks to "galzohar", give me the ideas of testing on different Faction's weapons.
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"Actually, to my possibly-outdated knowledge only iron sights and the grenade launcher's red dot sight are adjustable, the (other) optics have a fixed zero and the number is merely displaying that distance." the RCO in Arma3 are zeroing fixed at 300m, but the bullet drop are ridiculous. using line "4" for shooting the target at 350m? that's how RCO works in Arma3, which i thought as a BUG.
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Problems of RCO(Hamr) sights(Blufor 4xoptics)
frostshazzy posted a topic in ARMA 3 - TROUBLESHOOTING
this is the main thread (Plz discuss there) http://forums.bistudio.com/showthread.php?152099-Problems-of-RCO-ACRO-sights -
What i mean the Line "4" are the line with a number 4 on its right side, which means to use this line shot at the targets at 400m. i did a retest on the game, and i realized the ARCO that OPfor soldiers use are perfectly correct, and able to hit the targets accurately, but the RCO sight that BULfor soldiers use, i compare it to the ARCO, and it was like what i said, the bullet drop are not accurate, however the RCO sight feels like the definition is around 3.4x instead of 4x.(So maybe that's why it wasn't accurate?) ---------- Post added at 16:57 ---------- Previous post was at 16:56 ---------- another thing, you can't zero the any rifle in arma3 Alpha, there are no sniper optics yet in Arma3 Alpha.
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In the gallery of arma3, there are one picture which OPFor soldier are wearing "Urban"(Blue+white+black) OPFor camo. and one pic which the Nato soldiers in the little bird are wearing blue shirt instead of Multicam. Nato soldiers wearing blue shirt http://www.arma3.com/full/wp-content/gallery/imagery/arma3_screenshot_1202_22.jpg (258 kB) OPFor Soilder wearing their "2035"Super "Bule" Limited edition camo. http://www.arma3.com/full/wp-content/gallery/imagery/arma3_screenshot_1107_018.jpg (303 kB)
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Well, i think the four slot for RPGs are like the different ammo type such as HEDP, HE, AP, so i think that make more sense than carrying two rifles. Eventhough i hope that in arma3 i could carry two rifle in the game instead of rifle+pistol. But in the preview(Gamescom,E3,blablabla...) videoes there are no info for carrying two rifles.
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every one knows that in arma2 no matter the diference texture of the platecarrier , the ammunition are 12 mags maxium but in arma3, change to another way to caulate the ammunition which is ''weight''。(a little diiferent than ace2) so does it refer that player are able to carry more ammunition for long battle mssion?(someone might said that i could put some ammunition crate on the way but that makes me feel ''awkward'':(
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Will BI planning any thing like DEMO version for Arma3?
frostshazzy posted a topic in ARMA 3 - GENERAL
Like what before which they had arma2 and arma2OA demo for player to preview, which could make new players make up experience first instead of struggle on paying for the armra or not. -
it doesn't matter in arma2 if you wear a ghillie suit or not because the AI is like randomly searching the map if they spot you, you are compromise. The larger the skill rank the faster they could indentify/search.
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Will BI planning any thing like DEMO version for Arma3?
frostshazzy replied to frostshazzy's topic in ARMA 3 - GENERAL
well the Arma2 OA demo works very well by the way, include have and COOP and some SP preview, and not such "bad" image quaility than Arma2 demo. ---------- Post added at 17:03 ---------- Previous post was at 17:00 ---------- :) however the demo only have about 25% stuff that is in the real game. -
Arma 3: Community wishes & ideas- NO DISCUSSION
frostshazzy replied to Maio's topic in ARMA 3 - GENERAL
-weapon Mc-Millian TAC-50 (a1-r2) M4 (single/brust version) Barrett M95 Barrett M98B Armalite AR-50 -camouflage US4CES Ghostex -equipment rangecard -gameplay bipod could "really" increase stability quater minute scope fixing image of tac-50 a1 r2: image of US4CES: